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Transformation Error
#1
So hey guys its me again with another problem.. either im just rusted or there is a weird problem in this.. I tried making my character transform to id : 8 in data.txt but its not really working.. after the transformation frames are done, he just acts like he's holding a weapon but in reality he shouldn't be doing it.. can someone help me out? My mod is a weapon less mod so I have removed those weapon frames with no bugs..

also I wonder in the frame with state 80xx, how do I define on which frame the character goes AFTER transforming? A reply is appreciated.

Here are frames of transformation.
    DC-Code:
<frame> 15 Transform S1!
   pic: 56  state: 15  wait: 2  next: 16  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 16 Transform S1!
   pic: 57  state: 15  wait: 2  next: 17  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 17 Transform S1!
   pic: 131  state: 15  wait: 2  next: 40  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 40 Transform S1!
   pic: 132  state: 15  wait: 2  next: 41  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 41 Transform S1!
   pic: 131  state: 15  wait: 2  next: 42  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 42 Transform S1!
   pic: 132  state: 15  wait: 2  next: 43  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 43 Transform S1!
   pic: 131  state: 15  wait: 2  next: 44  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 44 Transform S1!
   pic: 132  state: 15  wait: 2  next: 78  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 78 Transform S1!
   pic: 131  state: 15  wait: 2  next: 79  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 79 Transform S1!
   pic: 132  state: 15  wait: 2  next: 93  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 93 Transform S1!
   pic: 133  state: 15  wait: 2  next: 94  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 94 Transform S1!
   pic: 134  state: 15  wait: 2  next: 96  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 96 Transform S1!
   pic: 58  state: 15  wait: 2  next: 97  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 97 Transform S1!
   pic: 59  state: 15  wait: 2  next: 98  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 98 Transform S1!
   pic: 135  state: 15  wait: 2  next: 99  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 99 Transform S1!
   pic: 136  state: 15  wait: 2  next: 115  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 115 Transform S1!
   pic: 139  state: 15  wait: 1  next: 35  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 35 Transform S1!
   pic: 175  state: 15  wait: 1  next: 116  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 116 Transform S1!
   pic: 176  state: 15  wait: 1  next: 117  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 117 Transform S1!
   pic: 177  state: 15  wait: 1  next: 118  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 118 Transform S1!
   pic: 178  state: 15  wait: 1  next: 119  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 119 Transform S1!
   pic: 179  state: 15  wait: 1  next: 145  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 145 Transform S1!
   pic: 180  state: 15  wait: 1  next: 146  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
<frame> 147 Transform S1!
   pic: 181  state: 8008  wait: 2  next: 240  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 30  y: 36  w: 35  h: 44
   bdy_end:
<frame_end>
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#2
A transformed character will always start in frame 0.
Also all displayed pictures will be shifted by 140 - that means instead of pic: 0 it will show pic: 140.
(this state is originally used to transform the hostages in stage mode into allies that use their secondary sprite sheet)
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Thanks given by: Rhino.Freak
#3
alright thanks about that but what Im saying is that the character is NOT getting transformed to anything, he just holds an invisible weapon that is impossible to throw because he doesn't have any throwing frames.. I mean its the same character.. not getting transformed :(

EDIT :: frame 145 , next is 146, there is no 146.. :( :( okay now this is fixed..

(im not this dumb, please forgive me :()
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#4
EDIT: Ninja ^^

Quote:<frame> 145 Transform S1!
pic: 180 state: 15 wait: 1 next: 146 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 36 w: 35 h: 44
bdy_end:
<frame_end>
<frame> 147 Transform S1!
pic: 181 state: 8008 wait: 2 next: 240 dvx: 550 dvy: 550 dvz: 550 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 30 y: 36 w: 35 h: 44
bdy_end:
<frame_end>
This should be the problem
...............
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Thanks given by: Rhino.Freak
#5
thanks man I got that before though! :) solved it is!
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#6
I don't get it.

Where exactly is/was the weapon coming from?
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#7
what is this transformation data for
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