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	<channel>
		<title><![CDATA[Little Fighter Empire - Forums -  Data Changing]]></title>
		<link>https://lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter Empire - Forums - https://lf-empire.de/forum]]></description>
		<pubDate>Wed, 11 Nov 2026 18:18:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How to change the title screen and main menu BG?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11733</link>
			<pubDate>Sun, 01 Nov 2026 23:49:27 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=8273">StargazerKG</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11733</guid>
			<description><![CDATA[Hey, rediscovering my old love for LF2 classic and looking to start trying to make my own game in the engine. I was just wanting to know if there are any guides on how to change the title screen, the background on the main menu, and the data loading screen. I believe it possible from seeing videos of other LF2 mods, but I can't seem to find any guide for it. There's a lot of resources about data changing that I am using, but I can't find anything about changing the title screen or menu graphics.<br />
<br />
Any help at all would be greatly appreciated. <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />]]></description>
			<content:encoded><![CDATA[Hey, rediscovering my old love for LF2 classic and looking to start trying to make my own game in the engine. I was just wanting to know if there are any guides on how to change the title screen, the background on the main menu, and the data loading screen. I believe it possible from seeing videos of other LF2 mods, but I can't seem to find any guide for it. There's a lot of resources about data changing that I am using, but I can't find anything about changing the title screen or menu graphics.<br />
<br />
Any help at all would be greatly appreciated. <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is it possible to do ID Properties changing?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11402</link>
			<pubDate>Sat, 12 Oct 2024 02:41:01 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=7241">shuryanc</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11402</guid>
			<description><![CDATA[ID 209 can turn energy ball to iceball, is it possible to edit it to turn more ball such as Julian's ball?<br />
Additionally, is it possible to turn any other ID to be similar to ID 209 that can turn balls into other ball?]]></description>
			<content:encoded><![CDATA[ID 209 can turn energy ball to iceball, is it possible to edit it to turn more ball such as Julian's ball?<br />
Additionally, is it possible to turn any other ID to be similar to ID 209 that can turn balls into other ball?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Clearing enemy attacks]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11316</link>
			<pubDate>Sun, 02 Jul 2023 00:53:09 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6814">MasonNull</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11316</guid>
			<description><![CDATA[Hi, guys<br />
<br />
I'm new here and new to the realm of data changing. I played different earlier versions of LF2 a long time ago as a kid and had always wanted to change certain characters to make them more fitting to how I pictured them. And that nostalgia brought me here.<br />
<br />
I started experimenting with data changing last year on and off. I think I'm more familiar with the mechanisms now but I still can't figure a lot things out. Here is one of them:<br />
<br />
I was trying to make an OP version (don't judge me) of Firzen and I wanted to give him a move that clears all attacks ('balls', as the .dat file describes) from other opponents. I have tried<br />
<br />
- setting the move itself as a state 3005 'ball' with a huge bdy and itr<br />
- making the move summoning a modified boulder (type 1 item) w/ huge bdy, so all enemy attacks on screen can hit the summoned object at once and be eliminated<br />
<br />
But neither worked perfectly. The first method just doesn't seem to work on some cases and I couldn't figure out why. The second method works most of the time, but sometimes when there are less enemy attacks on the screen, the HP of boulder does not drop to zero and results in it going into the 'hit' frames and drop to the ground, which breaks the experience. <br />
<br />
If any of you have better ways to achieve this pls let me know. Thx!<br />
<br />
I'll link the modified game too in case anyone want to see for themselves. The character is named Hyperfirzen and the move in question is DvJ<br />
<br />
<a href="https://mega.nz/file/nBIkhSpK#tRe_yZzG8Rdxgq-lmESI8xuorNkshK_B3iJxQboF0no" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/nBIkhSpK#tRe_yZzG8R...iJxQboF0no</a>]]></description>
			<content:encoded><![CDATA[Hi, guys<br />
<br />
I'm new here and new to the realm of data changing. I played different earlier versions of LF2 a long time ago as a kid and had always wanted to change certain characters to make them more fitting to how I pictured them. And that nostalgia brought me here.<br />
<br />
I started experimenting with data changing last year on and off. I think I'm more familiar with the mechanisms now but I still can't figure a lot things out. Here is one of them:<br />
<br />
I was trying to make an OP version (don't judge me) of Firzen and I wanted to give him a move that clears all attacks ('balls', as the .dat file describes) from other opponents. I have tried<br />
<br />
- setting the move itself as a state 3005 'ball' with a huge bdy and itr<br />
- making the move summoning a modified boulder (type 1 item) w/ huge bdy, so all enemy attacks on screen can hit the summoned object at once and be eliminated<br />
<br />
But neither worked perfectly. The first method just doesn't seem to work on some cases and I couldn't figure out why. The second method works most of the time, but sometimes when there are less enemy attacks on the screen, the HP of boulder does not drop to zero and results in it going into the 'hit' frames and drop to the ground, which breaks the experience. <br />
<br />
If any of you have better ways to achieve this pls let me know. Thx!<br />
<br />
I'll link the modified game too in case anyone want to see for themselves. The character is named Hyperfirzen and the move in question is DvJ<br />
<br />
<a href="https://mega.nz/file/nBIkhSpK#tRe_yZzG8Rdxgq-lmESI8xuorNkshK_B3iJxQboF0no" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/nBIkhSpK#tRe_yZzG8R...iJxQboF0no</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Intangibility]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11314</link>
			<pubDate>Fri, 26 May 2023 22:28:41 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6798">alex_ward135</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11314</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Hello everybody!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[IMPORTANT]</span> I apologize in advance if the topic was posted in the wrong section of the forum. I live in Russia and almost do not know English, so I am guided by everything: I read and write a topic on this forum using a translator. If the topic was placed in the wrong section, move it to the appropriate section (for forum moderators). Thank you for your understanding!<br />
<br />
As a child (2010), I played a game on your game engine (NTSD 2.4 FULL). In this game there was a character from the popular Japanese anime Naruto - Obito Uchiha (referred to in the game as badboy.dat file). Maybe then I had a version of the game with this character already modified. In those days, games were transferred to each other using flash drives/disks, so I do not know exactly where that version of the game was downloaded from. In the very same version, the character had absolute invulnerability (immateriality, as in the anime), he cannot be attacked with any kind of damage, as if all attacks passed exactly through him, bypassing any possible damage. The character in the game, in fact, was only a projection without any matter (a hologram). He was able to run, hit, jump, use abilities, etc., while remaining completely invulnerability. After so many years, I lost that version of the game, and now (for about 7 years) I have a standard version of the game, where this character has the ability to take damage and even die, losing the battle. After wandering on the official website of Light Fighter 2, I managed to find programs that allow me to open the .dat file of this character, but I could not figure out how to make it immaterial (immune to any kind of damage), although I read a lot of information on working with .dat files of this engine<br />
<br />
If anyone knows how to implement this or has a link to the instructions for this, please write to this topic. Below I leave some useful information<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Examples of immateriality from anime:</span><br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="https://i.ibb.co/DLQZcJT/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<img src="https://i.ibb.co/1mLbJ4k/2023-05-27-041928228.png" loading="lazy"  alt="[Image: 2023-05-27-041928228.png]" class="mycode_img" /></div></div><span style="font-weight: bold;" class="mycode_b">Native .dat file (badboy.dat) from the game</span> (.dat file was also attached to the topic):<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">&lt;bmp_begin&gt;<br />
name: tobi<br />
head: sprite\sys\tobi_f.bmp<br />
small: sprite\sys\tobi_s.bmp<br />
file(0-69): sprite\sys\tobi.bmp  w: 79  h: 79  row: 10  col: 7<br />
walking_frame_rate 3<br />
walking_speed 4.000000<br />
walking_speedz 2.000000<br />
running_frame_rate 3<br />
running_speed 19.000000<br />
running_speedz 3.300000<br />
heavy_walking_speed 3.000000<br />
heavy_walking_speedz 1.500000<br />
heavy_running_speed 5.000000<br />
heavy_running_speedz 0.800000<br />
jump_height -16.299999<br />
jump_distance 8.000000<br />
jump_distancez 3.000000<br />
dash_height -13.000000<br />
dash_distance 15.000000<br />
dash_distancez 3.750000<br />
rowing_height -2.000000<br />
rowing_distance 20.000000<br />
&lt;bmp_end&gt;<br />
<br />
&lt;frame&gt; 0 standing<br />
  pic: 0  state: 0  wait: 2 next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 1 standing<br />
  pic: 1  state: 0  wait: 2 next: 2  dvx: 0  dvy: 0  centerx: 39 centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 2 standing<br />
  pic: 2  state: 0  wait: 2 next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 3 standing<br />
  pic: 3  state: 0  wait: 2 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 5 walking<br />
  pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 6 walking<br />
  pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 7 walking<br />
  pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 8 walking<br />
  pic: 7  state: 1  wait: 0  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 9 running<br />
  pic: 20  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\003.wav <br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 10 running<br />
  pic: 21  state: 2  wait: 4  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 11 running<br />
  pic: 22  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  sound: data\004.wav <br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 12 heavy_obj_walk<br />
  pic: 23  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 13 heavy_obj_walk<br />
  pic: 24  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 14 heavy_obj_walk<br />
  pic: 25  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 15 heavy_obj_walk<br />
  pic: 26  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 44  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 16 heavy_obj_run<br />
  pic: 125  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\003.wav <br />
  wpoint:<br />
      kind: 1  x: 41  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 17 heavy_obj_run<br />
  pic: 126  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 39  y: 27  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 18 heavy_obj_run<br />
  pic: 127  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\004.wav <br />
  wpoint:<br />
      kind: 1  x: 40  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 19 heavy_stop_run<br />
  pic: 128  state: 15  wait: 7  next: 999  dvx: 2  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 27  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 20 normal_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 25 normal_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 30 jump_weapon_atck<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 35 run_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 40 dash_weapon_atck<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 45 light_weapon_thw<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 46 light_weapon_thw<br />
  pic: 52  state: 15  wait: 1  next: 47  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\008.wav <br />
  wpoint:<br />
      kind: 1  x: 60  y: 42  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 22  w: 32  h: 57<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 47 light_weapon_thw<br />
  pic: 53  state: 15  wait: 0 next: 48 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 100  y: 50  weaponact: 35  attacking: 0  cover: 1  dvx: 55  dvy: -4  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 38  w: 54  h: 21<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 55  w: 32  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 48 light_weapon_thw<br />
  pic: 58 state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 100  y: 50  weaponact: 35  attacking: 0  cover: 1  dvx: 55  dvy: -4  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 38  w: 54  h: 21<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 55  w: 32  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 50 heavy_weapon_thw<br />
  pic: 26 state: 15  wait: 6  next: 51  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 16  y: 75 weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 28  y: 19  w: 30  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 51 heavy_weapon_thw<br />
  pic: 35 state: 15  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav <br />
  wpoint:<br />
      kind: 1  x: 93  y: 57 weaponact: 10  attacking: 0  cover: 0  dvx: 65  dvy: -4  dvz: 2 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 8  y: 39  w: 61  h: 23<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 19  y: 56  w: 30  h: 24<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 52 sky_lgt_wp_thw<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 53 sky_lgt_wp_thw<br />
  pic: 55  state: 15  wait: 1  next: 54  dvx: 0  dvy: -2  centerx: 39  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\008.wav <br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 35  y: 10  w: 36  h: 23<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 15  y: 18  w: 30  h: 43<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 54 sky_lgt_wp_thw<br />
  pic: 56  state: 15  wait: 1 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 62  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 67  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 23  dvy: 8  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 15  w: 38  h: 38<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 3  y: 37  w: 34  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 60 punch<br />
  pic: 16  state: 15 wait: 1  next: -61 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 61 punch<br />
  pic: 16  state: 400 wait: 1  next: 62 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 62 punch<br />
  pic: 10  state: 0 wait: 1  next: 63  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 63 punch<br />
  pic: 11  state: 3  wait: 1  next: 64  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav    <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 64 punch<br />
  pic: 12  state: 3  wait: 3 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
itr:<br />
      kind: 3  x: 40  y: 753 w: 25  h: 65  <br />
      catchingact: 394 394  caughtact: 396 396 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 65 punch<br />
  pic: 16  state: 15 wait: 1  next: 66 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 66 punch<br />
  pic: 16  state: 400 wait: 1  next: 67 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 67 punch<br />
  pic: 13 state: 15 wait: 1  next: 68 dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 68 punch<br />
  pic: 14 state: 3  wait: 1  next: 69 dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\007.wav <br />
itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 69 punch<br />
  pic: 15 state: 3  wait: 3  next: 999 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 70 super_punch<br />
  pic: 23 state: 3  wait: 2 next: 86  dvx: 8  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 80 jump_attack<br />
  pic: 16  state: 15 wait: 1  next: -61 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 85 run_attack<br />
  pic: 23 state: 3  wait: 2 next: 86  dvx: 8  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 86 run_attack<br />
  pic: 24 state: 3  wait: 1 next: 87  dvx: 6  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 87 run_attack<br />
  pic: 25 state: 3  wait: 1 next: 999 dvx: 5  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 90 dash_attack<br />
  pic: 16  state: 15 wait: 1  next: -91 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 91 dash_attack<br />
  pic: 16  state: 400 wait: 1  next: 92 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 92 dash_attack<br />
  pic: 23  state: 0 wait: 1  next: 93  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 93 dash_attack<br />
  pic: 24  state: 3  wait: 1  next: 94  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav    <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 94 dash_attack<br />
  pic: 25 state: 3  wait: 3 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
itr:<br />
      kind: 3  x: 40  y: 753 w: 25  h: 65  <br />
      catchingact: 394 394  caughtact: 396 396 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 95 dash_defend<br />
  pic: 64  state: 7  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 100 rowing<br />
  pic: 16 state: 6  wait: 2  next: 101  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 101 rowing<br />
  pic: 16 state: 6  wait: 6  next: 0  dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 102 rowing<br />
  pic: 999 state: 6  wait: 1  next: 103  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 103 rowing<br />
  pic: 999 state: 6  wait: 1  next: 104  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 104 rowing<br />
  pic: 999 state: 6  wait: 2  next: 105  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 105 rowing<br />
  pic: 16 state: 6  wait: 2  next: 215  dvx: 15  dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 108 rowing<br />
  pic: 66 state: 6  wait: 3  next: 109  dvx: 0  dvy: 0  centerx: 45  centery: 62  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 109 rowing<br />
  pic: 66  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 110 defend<br />
  pic: 0  state: 0 wait: 0 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 111 defend<br />
  pic: 0  state: 0 wait: 0  next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 112 broken_defend<br />
  pic: 31  state: 8  wait: 0  next: 113  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 113 broken_defend<br />
  pic: 31  state: 8  wait: 0  next: 114  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 114 broken_defend<br />
  pic: 31  state: 8  wait: 2  next: 999  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 115 picking_light<br />
  pic: 60  state: 15  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 38  y: 76  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 116 picking_heavy<br />
  pic: 60  state: 15  wait: 5  next: 117  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 42  y: 79  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 117 picking_heavy<br />
  pic: 61  state: 15  wait: 5  next: 50  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 66  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 130 picked_caught<br />
  pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 132 backhurtact: 131 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 31  y: 56  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 131 picked_caught<br />
  pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 132 backhurtact: 132 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 26  y: 54  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 132 picked_caught<br />
  pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 131 backhurtact: 131 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 39  y: 51  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 133 picked_caught<br />
  pic: 30  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 33  y: 36<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 134 picked_caught<br />
  pic: 31  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 37  y: 28<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 41  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 135 picked_caught<br />
  pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 31  y: 22<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 40  y: 39  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 136 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 27  y: 46<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 24  y: 32  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 137 picked_caught<br />
  pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 33  y: 68<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 33  y: 75  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 138 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 34  y: 54<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 38  y: 64  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 139 picked_caught<br />
  pic: 30  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 40  y: 36<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 22  y: 47  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 140 picked_caught<br />
  pic: 31  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 36  y: 38<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 23  y: 43  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 141 picked_caught<br />
  pic: 32  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 44  y: 40<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 30  y: 43  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 142 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 46  y: 51<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 32  y: 50  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 143 picked_caught<br />
  pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 45  y: 66<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 30  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 144 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 42  y: 55<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 39  y: 67  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 180 falling<br />
  pic: 50  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 35  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 181 falling<br />
  pic: 51  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 15  y: 11  w: 42  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 35  y: 30  w: 27  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 182 falling<br />
  pic: 52  state: 12  wait: 6  next: 0  dvx: -3  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 38  y: 37  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 39  w: 24  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 183 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 184 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 185 falling<br />
  pic: 54  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 36  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 186 falling<br />
  pic: 50  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 35  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 187 falling<br />
  pic: 51  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 15  y: 11  w: 42  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 35  y: 30  w: 27  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 188 falling<br />
  pic: 52  state: 12  wait: 6  next: 0  dvx: 3  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 38  y: 37  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 39  w: 24  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 189 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 190 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 191 falling<br />
  pic: 54  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 36  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 200 mpdrain<br />
  pic: 50  state: 15  wait: 1  next: 201  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 9  w: 55  h: 68<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 201 mpdrain<br />
  pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -45<br />
  wpoint:<br />
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 8  y: 6  w: 67  h: 73<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 203 fire<br />
  pic: 18 state: 18  wait: 1  next: 204  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30 <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 204 fire<br />
  pic: 18 state: 18  wait: 1  next: 203  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 205 fire<br />
  pic: 19  state: 18  wait: 1  next: 206  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 206 fire<br />
  pic: 19  state: 18  wait: 1  next: 205  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 207 tired<br />
  pic: 61  state: 15  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 64  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 44  y: 28  w: 22  h: 37<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 28  y: 47  w: 28  h: 35<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 210 jump<br />
  pic: 60  state: 4  wait: 1  next: 211  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 211 jump<br />
  pic: 61  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 212 jump<br />
  pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 213 dash<br />
  pic: 62 state: 5  wait: 8  next: 216  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 214 dash<br />
  pic: 62 state: 5  wait: 8  next: 217  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 215 crouch<br />
  pic: 60  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\012.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 216 dash<br />
  pic: 62 state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 217 dash<br />
  pic: 62 state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 218 stop_running<br />
  pic: 30 state: 15  wait: 5  next: 999 dvx: 1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 219 crouch2<br />
  pic: 61  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\012.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 220 injured<br />
  pic: 50  state: 11  wait: 1  next: 221  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 221 injured<br />
  pic: 50  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 222 injured<br />
  pic: 51  state: 11  wait: 1  next: 223  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 223 injured<br />
  pic: 51  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 224 injured<br />
  pic: 50  state: 11  wait: 1  next: 225  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 225 injured<br />
  pic: 50  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 226 injured<br />
  pic: 51  state: 16  wait: 1  next: 227  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 227 injured<br />
  pic: 51  state: 16  wait: 1  next: 228  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 228 injured<br />
  pic: 51  state: 16  wait: 1  next: 229  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 229 injured<br />
  pic: 51  state: 16  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 230 lying<br />
  pic: 54  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 0  y: 30000  w: 79  h: 500<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 231 lying<br />
  pic: 54  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 32  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 0  y: 30000  w: 79  h: 500<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 240 tobi_katon<br />
  pic: 30 state: 15 wait: 2 next: 241 dvx: 550 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 241 tobi_katon<br />
  pic: 31 state: 15 wait: 2 next: 242 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 242 tobi_katon<br />
  pic: 32 state: 15 wait: 2 next: 243 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\067.wav    <br />
    opoint:<br />
      kind: 1  x: 85  y: 35  action: 0  dvx: 15  dvy: 0  oid: 408  facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 243 tobi_katon<br />
  pic: 33 state: 15 wait: 2 next: 244 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\020.wav      <br />
opoint:<br />
      kind: 1  x: 39 y: 35  action: 6  dvx: 15  dvy: 0  oid: 408  facing: 20<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 244 tobi_katon<br />
  pic: 34 state: 15 wait: 1 next: 245 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 245 tobi_katon<br />
  pic: 35 state: 15 wait: 1 next: 246 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 246 tobi_katon<br />
  pic: 30 state: 15 wait: 1 next: 999 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
<br />
&lt;frame&gt; 250 tobi_earth<br />
  pic: 40 state: 15 wait: 1 next: 251 dvx: 550 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 251 tobi_earth<br />
  pic: 41 state: 15 wait: 1 next: 252 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 252 tobi_earth<br />
  pic: 42 state: 15 wait: 1 next: 253 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
sound: data\021.wav  <br />
opoint:<br />
      kind: 1  x: 39 y: 20 action: 90 dvx: 0  dvy: 0  oid: 208 facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 23  y: 37  w: 35  h: 42<br />
  bdy_end:  <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 253 tobi_earth<br />
  pic: 43 state: 15 wait: 5 next: 254 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 23  y: 37  w: 35  h: 42<br />
  bdy_end:  <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 254 tobi_earth<br />
  pic: 40 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 255 tobi_rain<br />
  pic: 44 state: 15 wait: 2 next: 256 dvx: 550 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 256 tobi_rain<br />
  pic: 45 state: 15 wait: 1 next: 257 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\067.wav <br />
opoint:<br />
      kind: 1  x: 23 y: 5 action: 80  dvx: 0 dvy: 0  oid: 210  facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 257 tobi_rain<br />
  pic: 46 state: 15 wait: 9 next: 258 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 258 tobi_rain<br />
  pic: 44 state: 15 wait: 1 next: 999 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 340 tobi<br />
  pic: 16 state: 400 wait: 2 next: 999 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\017.wav <br />
itr:<br />
      kind: 3  x: 10  y: 16  w: 250 zwidth: 255 h: 65  <br />
      catchingact: 341 341 caughtact: 130 130  <br />
  itr_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 341 tobi<br />
  pic: 26 state: 9 wait: 0 next: 342 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 342 tobi<br />
  pic: 27 state: 9 wait: 2 next: 343 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\067.wav <br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 <br />
  cpoint_end:<br />
  opoint:<br />
      kind: 1  x: 60 y: 65 action: 106 dvx: 0 dvy: 0 dvz: 0 oid: 300<br />
  opoint_end: <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 343 tobi<br />
  pic: 28 state: 9 wait: 2 next: 344 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 344 tobi<br />
  pic: 26 state: 9 wait: 2 next: 345 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 345 tobi<br />
  pic: 27 state: 9 wait: 2 next: 346 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 346 tobi<br />
  pic: 28 state: 15 wait: 2 next: 1 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0  <br />
cpoint:<br />
      kind: 1  x: 70 y: 53<br />
      vaction: 180 throwvx: 8 throwvy: -5 throwvz: 3  throwinjury: 30 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 390 injured_mp<br />
  pic: 30  state: 15 wait: 2 next: 391 dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 391 injured_mp<br />
  pic: 30  state: 15 wait: 2 next: 999 dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -500<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 394 catching2<br />
  pic: 999 state: 9  wait: 0 next: 395 dvx: 0 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 395 catching2<br />
  pic: 999 state: 9 wait: 1 next: 392 dvx: 0 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
opoint:<br />
      kind: 1  x: 39  y: 79 action: 0  dvx: 0  dvy: 0  oid: 214  facing: 0<br />
  opoint_end: <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 392 catching2<br />
  pic: 999 state: 9  wait: 1  next: 393 dvx: 10 dvy: 0  centerx: 38  centery: 95  hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
wpoint:<br />
      kind: 3  x: 45  y: 51  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 393 catching2<br />
  pic: 999 state: 9  wait: 1 next: 392 dvx: -20 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 1  x: 70  y: -60<br />
      injury: 15 vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 396 picked_caught2<br />
  pic: 999 state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 396 backhurtact: 396<br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 3  x: 31  y: 56  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 397 injured<br />
  pic: 30  state: 3  wait: 1  next: 398  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 398 injured<br />
  pic: 999  state: 15  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
opoint:<br />
      kind: 1  x: 43  y: 81  action: 12  dvx: 0  dvy: 0  oid: 201  facing: 0<br />
  opoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 399 dummy<br />
  pic: 30  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
bdy:<br />
      kind: 0  x: 21  y: 18  w: 43  h: 62<br />
  bdy_end:<br />
  wpoint:<br />
      kind: 3  x: 58  y: 35  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
??</div></div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Hello everybody!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[IMPORTANT]</span> I apologize in advance if the topic was posted in the wrong section of the forum. I live in Russia and almost do not know English, so I am guided by everything: I read and write a topic on this forum using a translator. If the topic was placed in the wrong section, move it to the appropriate section (for forum moderators). Thank you for your understanding!<br />
<br />
As a child (2010), I played a game on your game engine (NTSD 2.4 FULL). In this game there was a character from the popular Japanese anime Naruto - Obito Uchiha (referred to in the game as badboy.dat file). Maybe then I had a version of the game with this character already modified. In those days, games were transferred to each other using flash drives/disks, so I do not know exactly where that version of the game was downloaded from. In the very same version, the character had absolute invulnerability (immateriality, as in the anime), he cannot be attacked with any kind of damage, as if all attacks passed exactly through him, bypassing any possible damage. The character in the game, in fact, was only a projection without any matter (a hologram). He was able to run, hit, jump, use abilities, etc., while remaining completely invulnerability. After so many years, I lost that version of the game, and now (for about 7 years) I have a standard version of the game, where this character has the ability to take damage and even die, losing the battle. After wandering on the official website of Light Fighter 2, I managed to find programs that allow me to open the .dat file of this character, but I could not figure out how to make it immaterial (immune to any kind of damage), although I read a lot of information on working with .dat files of this engine<br />
<br />
If anyone knows how to implement this or has a link to the instructions for this, please write to this topic. Below I leave some useful information<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Examples of immateriality from anime:</span><br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="https://i.ibb.co/DLQZcJT/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<img src="https://i.ibb.co/1mLbJ4k/2023-05-27-041928228.png" loading="lazy"  alt="[Image: 2023-05-27-041928228.png]" class="mycode_img" /></div></div><span style="font-weight: bold;" class="mycode_b">Native .dat file (badboy.dat) from the game</span> (.dat file was also attached to the topic):<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">&lt;bmp_begin&gt;<br />
name: tobi<br />
head: sprite\sys\tobi_f.bmp<br />
small: sprite\sys\tobi_s.bmp<br />
file(0-69): sprite\sys\tobi.bmp  w: 79  h: 79  row: 10  col: 7<br />
walking_frame_rate 3<br />
walking_speed 4.000000<br />
walking_speedz 2.000000<br />
running_frame_rate 3<br />
running_speed 19.000000<br />
running_speedz 3.300000<br />
heavy_walking_speed 3.000000<br />
heavy_walking_speedz 1.500000<br />
heavy_running_speed 5.000000<br />
heavy_running_speedz 0.800000<br />
jump_height -16.299999<br />
jump_distance 8.000000<br />
jump_distancez 3.000000<br />
dash_height -13.000000<br />
dash_distance 15.000000<br />
dash_distancez 3.750000<br />
rowing_height -2.000000<br />
rowing_distance 20.000000<br />
&lt;bmp_end&gt;<br />
<br />
&lt;frame&gt; 0 standing<br />
  pic: 0  state: 0  wait: 2 next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 1 standing<br />
  pic: 1  state: 0  wait: 2 next: 2  dvx: 0  dvy: 0  centerx: 39 centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 2 standing<br />
  pic: 2  state: 0  wait: 2 next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 3 standing<br />
  pic: 3  state: 0  wait: 2 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 25  y: 17  w: 29  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 5 walking<br />
  pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 6 walking<br />
  pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 7 walking<br />
  pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 8 walking<br />
  pic: 7  state: 1  wait: 0  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 240 hit_Dj: 340 hit_Da: 250 hit_Ua: 255<br />
  bdy:<br />
      kind: 0  x: 33  y: 20  w: 23  h: 59<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 9 running<br />
  pic: 20  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\003.wav <br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 10 running<br />
  pic: 21  state: 2  wait: 4  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 11 running<br />
  pic: 22  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 15  y: 28  w: 48  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  sound: data\004.wav <br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 12 heavy_obj_walk<br />
  pic: 23  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 13 heavy_obj_walk<br />
  pic: 24  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 23  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 14 heavy_obj_walk<br />
  pic: 25  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 15 heavy_obj_walk<br />
  pic: 26  state: 1  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 44  y: 22  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 16 heavy_obj_run<br />
  pic: 125  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\003.wav <br />
  wpoint:<br />
      kind: 1  x: 41  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 17 heavy_obj_run<br />
  pic: 126  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 39  y: 27  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 18 heavy_obj_run<br />
  pic: 127  state: 2  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\004.wav <br />
  wpoint:<br />
      kind: 1  x: 40  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 19 heavy_stop_run<br />
  pic: 128  state: 15  wait: 7  next: 999  dvx: 2  dvy: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 27  y: 28  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 15  w: 28  h: 64<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 20 normal_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 25 normal_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 30 jump_weapon_atck<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 35 run_weapon_atck<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 40 dash_weapon_atck<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 45 light_weapon_thw<br />
  pic: 51  state: 15  wait: 3  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 42  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 25  y: 22  w: 35  h: 57<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 40  w: 20  h: 13<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 46 light_weapon_thw<br />
  pic: 52  state: 15  wait: 1  next: 47  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\008.wav <br />
  wpoint:<br />
      kind: 1  x: 60  y: 42  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 22  w: 32  h: 57<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 47 light_weapon_thw<br />
  pic: 53  state: 15  wait: 0 next: 48 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 100  y: 50  weaponact: 35  attacking: 0  cover: 1  dvx: 55  dvy: -4  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 38  w: 54  h: 21<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 55  w: 32  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 48 light_weapon_thw<br />
  pic: 58 state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 100  y: 50  weaponact: 35  attacking: 0  cover: 1  dvx: 55  dvy: -4  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 38  w: 54  h: 21<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 55  w: 32  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 50 heavy_weapon_thw<br />
  pic: 26 state: 15  wait: 6  next: 51  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 16  y: 75 weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 28  y: 19  w: 30  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 51 heavy_weapon_thw<br />
  pic: 35 state: 15  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav <br />
  wpoint:<br />
      kind: 1  x: 93  y: 57 weaponact: 10  attacking: 0  cover: 0  dvx: 65  dvy: -4  dvz: 2 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 8  y: 39  w: 61  h: 23<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 19  y: 56  w: 30  h: 24<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 52 sky_lgt_wp_thw<br />
  pic: 54  state: 15  wait: 1 next: 53  dvx: 0  dvy: 0  centerx: 39  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 22  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 10  w: 40  h: 52<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 53 sky_lgt_wp_thw<br />
  pic: 55  state: 15  wait: 1  next: 54  dvx: 0  dvy: -2  centerx: 39  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\008.wav <br />
  wpoint:<br />
      kind: 1  x: 45  y: 51  weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 35  y: 10  w: 36  h: 23<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 15  y: 18  w: 30  h: 43<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 54 sky_lgt_wp_thw<br />
  pic: 56  state: 15  wait: 1 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 62  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 67  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 23  dvy: 8  dvz: 3 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 15  w: 38  h: 38<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 3  y: 37  w: 34  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 60 punch<br />
  pic: 16  state: 15 wait: 1  next: -61 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 61 punch<br />
  pic: 16  state: 400 wait: 1  next: 62 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 62 punch<br />
  pic: 10  state: 0 wait: 1  next: 63  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 63 punch<br />
  pic: 11  state: 3  wait: 1  next: 64  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav    <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 64 punch<br />
  pic: 12  state: 3  wait: 3 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
itr:<br />
      kind: 3  x: 40  y: 753 w: 25  h: 65  <br />
      catchingact: 394 394  caughtact: 396 396 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 16  y: 26  w: 48  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 65 punch<br />
  pic: 16  state: 15 wait: 1  next: 66 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 66 punch<br />
  pic: 16  state: 400 wait: 1  next: 67 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 67 punch<br />
  pic: 13 state: 15 wait: 1  next: 68 dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 68 punch<br />
  pic: 14 state: 3  wait: 1  next: 69 dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\007.wav <br />
itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 25 dvy: -3 fall: 100 bdefend: 16 injury: 25 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 69 punch<br />
  pic: 15 state: 3  wait: 3  next: 999 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 25  w: 44  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 70 super_punch<br />
  pic: 23 state: 3  wait: 2 next: 86  dvx: 8  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 80 jump_attack<br />
  pic: 16  state: 15 wait: 1  next: -61 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 85 run_attack<br />
  pic: 23 state: 3  wait: 2 next: 86  dvx: 8  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 86 run_attack<br />
  pic: 24 state: 3  wait: 1 next: 87  dvx: 6  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 87 run_attack<br />
  pic: 25 state: 3  wait: 1 next: 999 dvx: 5  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 90 dash_attack<br />
  pic: 16  state: 15 wait: 1  next: -91 dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 91 dash_attack<br />
  pic: 16  state: 400 wait: 1  next: 92 dvx: 100 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 92 dash_attack<br />
  pic: 23  state: 0 wait: 1  next: 93  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 26  w: 40  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 93 dash_attack<br />
  pic: 24  state: 3  wait: 1  next: 94  dvx: 550 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\007.wav    <br />
  itr:<br />
      kind: 0  x: 45  y: 44  w: 44 h: 14 vrest: 10 dvx: 45 dvy: -7 fall: 100 bdefend: 100 injury: 45 vrest: 5 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 94 dash_attack<br />
  pic: 25 state: 3  wait: 3 next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
itr:<br />
      kind: 3  x: 40  y: 753 w: 25  h: 65  <br />
      catchingact: 394 394  caughtact: 396 396 <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 36  w: 49  h: 43<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 95 dash_defend<br />
  pic: 64  state: 7  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 100 rowing<br />
  pic: 16 state: 6  wait: 2  next: 101  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 101 rowing<br />
  pic: 16 state: 6  wait: 6  next: 0  dvx: 0 dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 102 rowing<br />
  pic: 999 state: 6  wait: 1  next: 103  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 103 rowing<br />
  pic: 999 state: 6  wait: 1  next: 104  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 104 rowing<br />
  pic: 999 state: 6  wait: 2  next: 105  dvx: 16 dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 105 rowing<br />
  pic: 16 state: 6  wait: 2  next: 215  dvx: 15  dvy: 0 dvz: 3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 108 rowing<br />
  pic: 66 state: 6  wait: 3  next: 109  dvx: 0  dvy: 0  centerx: 45  centery: 62  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 109 rowing<br />
  pic: 66  state: 6  wait: 6  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 110 defend<br />
  pic: 0  state: 0 wait: 0 next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 111 defend<br />
  pic: 0  state: 0 wait: 0  next: 999 dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 112 broken_defend<br />
  pic: 31  state: 8  wait: 0  next: 113  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 113 broken_defend<br />
  pic: 31  state: 8  wait: 0  next: 114  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 114 broken_defend<br />
  pic: 31  state: 8  wait: 2  next: 999  dvx: -2  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 115 picking_light<br />
  pic: 60  state: 15  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 38  y: 76  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 116 picking_heavy<br />
  pic: 60  state: 15  wait: 5  next: 117  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  wpoint:<br />
      kind: 1  x: 42  y: 79  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 117 picking_heavy<br />
  pic: 61  state: 15  wait: 5  next: 50  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 66  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 43  w: 33  h: 37<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 130 picked_caught<br />
  pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 132 backhurtact: 131 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 31  y: 56  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 131 picked_caught<br />
  pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 132 backhurtact: 132 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 26  y: 54  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 132 picked_caught<br />
  pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 131 backhurtact: 131 <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 39  y: 51  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 26  y: 14  w: 28  h: 66<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 133 picked_caught<br />
  pic: 30  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 33  y: 36<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 134 picked_caught<br />
  pic: 31  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 37  y: 28<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 41  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 135 picked_caught<br />
  pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 31  y: 22<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 40  y: 39  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 136 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 27  y: 46<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 24  y: 32  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 137 picked_caught<br />
  pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 33  y: 68<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 33  y: 75  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 138 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 34  y: 54<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 38  y: 64  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 139 picked_caught<br />
  pic: 30  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 40  y: 36<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 22  y: 47  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 140 picked_caught<br />
  pic: 31  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 36  y: 38<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 23  y: 43  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 141 picked_caught<br />
  pic: 32  state: 10  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 44  y: 40<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 30  y: 43  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 142 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 46  y: 51<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 32  y: 50  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 143 picked_caught<br />
  pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 45  y: 66<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 30  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 144 picked_caught<br />
  pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 42  y: 55<br />
      <br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 1  x: 39  y: 67  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 180 falling<br />
  pic: 50  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 35  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 181 falling<br />
  pic: 51  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 15  y: 11  w: 42  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 35  y: 30  w: 27  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 182 falling<br />
  pic: 52  state: 12  wait: 6  next: 0  dvx: -3  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 38  y: 37  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 39  w: 24  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 183 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 184 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 185 falling<br />
  pic: 54  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 36  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 186 falling<br />
  pic: 50  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 35  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 187 falling<br />
  pic: 51  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 43  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 15  y: 11  w: 42  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 35  y: 30  w: 27  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 188 falling<br />
  pic: 52  state: 12  wait: 6  next: 0  dvx: 3  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 38  y: 37  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 29  y: 39  w: 24  h: 26<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 189 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 190 falling<br />
  pic: 53  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 42  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  itr:<br />
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  itr:<br />
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  <br />
  itr_end:<br />
  bdy:<br />
      kind: 0  x: 31  y: 38  w: 27  h: 17<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 191 falling<br />
  pic: 54  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 41  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 36  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 200 mpdrain<br />
  pic: 50  state: 15  wait: 1  next: 201  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 10  y: 9  w: 55  h: 68<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 201 mpdrain<br />
  pic: 51  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -45<br />
  wpoint:<br />
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 8  y: 6  w: 67  h: 73<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
<br />
<br />
&lt;frame&gt; 203 fire<br />
  pic: 18 state: 18  wait: 1  next: 204  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30 <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 204 fire<br />
  pic: 18 state: 18  wait: 1  next: 203  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 205 fire<br />
  pic: 19  state: 18  wait: 1  next: 206  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 206 fire<br />
  pic: 19  state: 18  wait: 1  next: 205  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19<br />
  bdy_end:<br />
  itr:<br />
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  <br />
      effect: 20<br />
  itr_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 207 tired<br />
  pic: 61  state: 15  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 42  y: 64  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 44  y: 28  w: 22  h: 37<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 28  y: 47  w: 28  h: 35<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 210 jump<br />
  pic: 60  state: 4  wait: 1  next: 211  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 211 jump<br />
  pic: 61  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\017.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 212 jump<br />
  pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 213 dash<br />
  pic: 62 state: 5  wait: 8  next: 216  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 214 dash<br />
  pic: 62 state: 5  wait: 8  next: 217  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 215 crouch<br />
  pic: 60  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\012.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 216 dash<br />
  pic: 62 state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 217 dash<br />
  pic: 62 state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 26  y: 15  w: 27  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 218 stop_running<br />
  pic: 30 state: 15  wait: 5  next: 999 dvx: 1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\009.wav <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 219 crouch2<br />
  pic: 61  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\012.wav <br />
  bdy:<br />
      kind: 0  x: 26  y: 38  w: 31  h: 41<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 220 injured<br />
  pic: 50  state: 11  wait: 1  next: 221  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 221 injured<br />
  pic: 50  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 222 injured<br />
  pic: 51  state: 11  wait: 1  next: 223  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 223 injured<br />
  pic: 51  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 224 injured<br />
  pic: 50  state: 11  wait: 1  next: 225  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 225 injured<br />
  pic: 50  state: 11  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 24  y: 26  w: 36  h: 53<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 226 injured<br />
  pic: 51  state: 16  wait: 1  next: 227  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 227 injured<br />
  pic: 51  state: 16  wait: 1  next: 228  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 228 injured<br />
  pic: 51  state: 16  wait: 1  next: 229  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 229 injured<br />
  pic: 51  state: 16  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 22  y: 25  w: 45  h: 54<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 230 lying<br />
  pic: 54  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 0  y: 30000  w: 79  h: 500<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 231 lying<br />
  pic: 54  state: 14  wait: 30  next: 219  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0<br />
  wpoint:<br />
      kind: 1  x: 32  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
  bdy:<br />
      kind: 0  x: 0  y: 30000  w: 79  h: 500<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 240 tobi_katon<br />
  pic: 30 state: 15 wait: 2 next: 241 dvx: 550 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 241 tobi_katon<br />
  pic: 31 state: 15 wait: 2 next: 242 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 242 tobi_katon<br />
  pic: 32 state: 15 wait: 2 next: 243 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\067.wav    <br />
    opoint:<br />
      kind: 1  x: 85  y: 35  action: 0  dvx: 15  dvy: 0  oid: 408  facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 243 tobi_katon<br />
  pic: 33 state: 15 wait: 2 next: 244 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\020.wav      <br />
opoint:<br />
      kind: 1  x: 39 y: 35  action: 6  dvx: 15  dvy: 0  oid: 408  facing: 20<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 244 tobi_katon<br />
  pic: 34 state: 15 wait: 1 next: 245 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 245 tobi_katon<br />
  pic: 35 state: 15 wait: 1 next: 246 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 21  y: 27  w: 43  h: 52<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 246 tobi_katon<br />
  pic: 30 state: 15 wait: 1 next: 999 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 24  w: 38  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
<br />
&lt;frame&gt; 250 tobi_earth<br />
  pic: 40 state: 15 wait: 1 next: 251 dvx: 550 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 251 tobi_earth<br />
  pic: 41 state: 15 wait: 1 next: 252 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 252 tobi_earth<br />
  pic: 42 state: 15 wait: 1 next: 253 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
sound: data\021.wav  <br />
opoint:<br />
      kind: 1  x: 39 y: 20 action: 90 dvx: 0  dvy: 0  oid: 208 facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 23  y: 37  w: 35  h: 42<br />
  bdy_end:  <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 253 tobi_earth<br />
  pic: 43 state: 15 wait: 5 next: 254 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 23  y: 37  w: 35  h: 42<br />
  bdy_end:  <br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 254 tobi_earth<br />
  pic: 40 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0  dvz: 0 centerx: 39 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 26  w: 37  h: 55<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 255 tobi_rain<br />
  pic: 44 state: 15 wait: 2 next: 256 dvx: 550 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 256 tobi_rain<br />
  pic: 45 state: 15 wait: 1 next: 257 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\067.wav <br />
opoint:<br />
      kind: 1  x: 23 y: 5 action: 80  dvx: 0 dvy: 0  oid: 210  facing: 0<br />
  opoint_end:<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 257 tobi_rain<br />
  pic: 46 state: 15 wait: 9 next: 258 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 258 tobi_rain<br />
  pic: 44 state: 15 wait: 1 next: 999 dvx: 0  dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  bdy:<br />
      kind: 0  x: 19  y: 28  w: 34  h: 51<br />
  bdy_end:<br />
  bdy:<br />
      kind: 0  x: 21  y: 80000  w: 43  h: 62<br />
  bdy_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 340 tobi<br />
  pic: 16 state: 400 wait: 2 next: 999 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
    sound: data\017.wav <br />
itr:<br />
      kind: 3  x: 10  y: 16  w: 250 zwidth: 255 h: 65  <br />
      catchingact: 341 341 caughtact: 130 130  <br />
  itr_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 341 tobi<br />
  pic: 26 state: 9 wait: 0 next: 342 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 342 tobi<br />
  pic: 27 state: 9 wait: 2 next: 343 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
  sound: data\067.wav <br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 45 decrease: 3 <br />
  cpoint_end:<br />
  opoint:<br />
      kind: 1  x: 60 y: 65 action: 106 dvx: 0 dvy: 0 dvz: 0 oid: 300<br />
  opoint_end: <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 343 tobi<br />
  pic: 28 state: 9 wait: 2 next: 344 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 344 tobi<br />
  pic: 26 state: 9 wait: 2 next: 345 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 345 tobi<br />
  pic: 27 state: 9 wait: 2 next: 346 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 60 y: 35<br />
      vaction: 130  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 injury: 25 decrease: 3 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 346 tobi<br />
  pic: 28 state: 15 wait: 2 next: 1 dvx: 0 dvy: 0  dvz: 0  centerx: 39 centery: 77 hit_a: 0  hit_d: 0  hit_j: 0  <br />
cpoint:<br />
      kind: 1  x: 70 y: 53<br />
      vaction: 180 throwvx: 8 throwvy: -5 throwvz: 3  throwinjury: 30 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
<br />
&lt;frame&gt; 390 injured_mp<br />
  pic: 30  state: 15 wait: 2 next: 391 dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 391 injured_mp<br />
  pic: 30  state: 15 wait: 2 next: 999 dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: -500<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 394 catching2<br />
  pic: 999 state: 9  wait: 0 next: 395 dvx: 0 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 395 catching2<br />
  pic: 999 state: 9 wait: 1 next: 392 dvx: 0 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
opoint:<br />
      kind: 1  x: 39  y: 79 action: 0  dvx: 0  dvy: 0  oid: 214  facing: 0<br />
  opoint_end: <br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 392 catching2<br />
  pic: 999 state: 9  wait: 1  next: 393 dvx: 10 dvy: 0  centerx: 38  centery: 95  hit_a: 0  hit_d: 0  hit_j: 0<br />
cpoint:<br />
      kind: 1  x: 100  y: -60<br />
      vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
wpoint:<br />
      kind: 3  x: 45  y: 51  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 393 catching2<br />
  pic: 999 state: 9  wait: 1 next: 392 dvx: -20 dvy: 0  centerx: 39  centery: 95 hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 1  x: 70  y: -60<br />
      injury: 15 vaction: 396 throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: -7 <br />
  cpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 396 picked_caught2<br />
  pic: 999 state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
  cpoint:<br />
      kind: 2  x: 41  y: 39<br />
      fronthurtact: 396 backhurtact: 396<br />
  cpoint_end:<br />
  wpoint:<br />
      kind: 3  x: 31  y: 56  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 397 injured<br />
  pic: 30  state: 3  wait: 1  next: 398  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
wpoint:<br />
      kind: 3  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 398 injured<br />
  pic: 999  state: 15  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
opoint:<br />
      kind: 1  x: 43  y: 81  action: 12  dvx: 0  dvy: 0  oid: 201  facing: 0<br />
  opoint_end:<br />
&lt;frame_end&gt;<br />
&lt;frame&gt; 399 dummy<br />
  pic: 30  state: 15  wait: 3  next: 1000  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0<br />
bdy:<br />
      kind: 0  x: 21  y: 18  w: 43  h: 62<br />
  bdy_end:<br />
  wpoint:<br />
      kind: 3  x: 58  y: 35  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 <br />
  wpoint_end:<br />
&lt;frame_end&gt;<br />
??</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WeaponHP, wearing and tearing?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11290</link>
			<pubDate>Fri, 04 Nov 2022 06:08:17 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6736">hw7905</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11290</guid>
			<description><![CDATA[Is it possible to make a weapon itself weakened each time it's waved (while in hand) to hit an enemy?<br />
<br />
Recently I surfed the net and found a bubble wand weapon but it is kind of too powerful.  I love its idea and it's fun to play with.  However, it is too annoying and powerful if you just keep on waving it and release the bubbles...  Three to four bubbles attacking the enemy, the enemy will be K.O. quickly.<br />
<br />
THanks!<br />
<br />
<br />
***new to this forum here, you guys are great!!!***]]></description>
			<content:encoded><![CDATA[Is it possible to make a weapon itself weakened each time it's waved (while in hand) to hit an enemy?<br />
<br />
Recently I surfed the net and found a bubble wand weapon but it is kind of too powerful.  I love its idea and it's fun to play with.  However, it is too annoying and powerful if you just keep on waving it and release the bubbles...  Three to four bubbles attacking the enemy, the enemy will be K.O. quickly.<br />
<br />
THanks!<br />
<br />
<br />
***new to this forum here, you guys are great!!!***]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Accessing an in-game editor]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11221</link>
			<pubDate>Wed, 05 Jan 2022 16:10:42 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6644">Xneby</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11221</guid>
			<description><![CDATA[Prerequsites:<br />
*) LF2 v2.0a<br />
*) decrypt data\weapon0.txt, data\weapon1.txt &amp; data\weapon6.txt<br />
  you can use a builtin decryptor:<br />
  o) enable debug mode ("abc" cheat code)<br />
  o) press F3<br />
  o) select decrp<br />
  o) input file name to decrypt<br />
  o) game decrypts file into temporary.txt - make copy / change name<br />
*) put file name to edit in &lt;file_editing&gt; in data.txt<br />
*) patch LF2.exe<br />
  0041441C should be "mov ecx, ebx" instead of "lea ecx, [esp + 1C]"<br />
  you can use this Cheat Engine table: <a href="https://pastebin.com/X9NnLbxs" target="_blank" rel="noopener" class="mycode_url">https://pastebin.com/X9NnLbxs</a><br />
*) in LF2:<br />
  *) enable debug mode ("abc" cheat code)<br />
  *) press F2<br />
<br />
Keys:<br />
PgDown / PgUp - next/previous frame<br />
M - cycle itr &lt;=&gt; bdy mode<br />
N - cycle center =&gt; cpoint =&gt; wpoint =&gt; opoint =&gt; bpoint mode<br />
A - cycle light weapon =&gt; heavy weapon =&gt; milk<br />
S - save (does not encrypt, probably you want edit .txt file if you want to save)<br />
+ - increase wait<br />
- - decrease wait<br />
Enter - play animation from current frame<br />
<br />
In center mode:<br />
arrows - change center location<br />
<br />
In CPoint mode:<br />
C - change cpoint kind<br />
arrows - change cpoint location<br />
[] - change cought object frame number<br />
<br />
In WPoint mode:<br />
W - change wpoint kind<br />
arrows - change wpoint location<br />
[] - change weapon frame number<br />
<br />
In OPoint mode:<br />
arrows - change opoint location<br />
<br />
In BPoint mode:<br />
B - enable/disable bpoint<br />
arrows - change bpoint location<br />
<br />
In Body mode:<br />
Insert - add body<br />
Delete - remove body<br />
K - cycle body kind<br />
mouse - select body rect<br />
<br />
In Itr mode:<br />
Insert - add itr<br />
Delete - remove itr<br />
K - cycle itr kind<br />
mouse - select itr rect<br />
<br />
The editor looks like it was dropped in an early stage of development - it now requires binary patching and supports only itr kinds up to 6.]]></description>
			<content:encoded><![CDATA[Prerequsites:<br />
*) LF2 v2.0a<br />
*) decrypt data\weapon0.txt, data\weapon1.txt &amp; data\weapon6.txt<br />
  you can use a builtin decryptor:<br />
  o) enable debug mode ("abc" cheat code)<br />
  o) press F3<br />
  o) select decrp<br />
  o) input file name to decrypt<br />
  o) game decrypts file into temporary.txt - make copy / change name<br />
*) put file name to edit in &lt;file_editing&gt; in data.txt<br />
*) patch LF2.exe<br />
  0041441C should be "mov ecx, ebx" instead of "lea ecx, [esp + 1C]"<br />
  you can use this Cheat Engine table: <a href="https://pastebin.com/X9NnLbxs" target="_blank" rel="noopener" class="mycode_url">https://pastebin.com/X9NnLbxs</a><br />
*) in LF2:<br />
  *) enable debug mode ("abc" cheat code)<br />
  *) press F2<br />
<br />
Keys:<br />
PgDown / PgUp - next/previous frame<br />
M - cycle itr &lt;=&gt; bdy mode<br />
N - cycle center =&gt; cpoint =&gt; wpoint =&gt; opoint =&gt; bpoint mode<br />
A - cycle light weapon =&gt; heavy weapon =&gt; milk<br />
S - save (does not encrypt, probably you want edit .txt file if you want to save)<br />
+ - increase wait<br />
- - decrease wait<br />
Enter - play animation from current frame<br />
<br />
In center mode:<br />
arrows - change center location<br />
<br />
In CPoint mode:<br />
C - change cpoint kind<br />
arrows - change cpoint location<br />
[] - change cought object frame number<br />
<br />
In WPoint mode:<br />
W - change wpoint kind<br />
arrows - change wpoint location<br />
[] - change weapon frame number<br />
<br />
In OPoint mode:<br />
arrows - change opoint location<br />
<br />
In BPoint mode:<br />
B - enable/disable bpoint<br />
arrows - change bpoint location<br />
<br />
In Body mode:<br />
Insert - add body<br />
Delete - remove body<br />
K - cycle body kind<br />
mouse - select body rect<br />
<br />
In Itr mode:<br />
Insert - add itr<br />
Delete - remove itr<br />
K - cycle itr kind<br />
mouse - select itr rect<br />
<br />
The editor looks like it was dropped in an early stage of development - it now requires binary patching and supports only itr kinds up to 6.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Landing speed decrease]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11204</link>
			<pubDate>Fri, 19 Nov 2021 09:33:13 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6625">yojeb</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11204</guid>
			<description><![CDATA[In Davis' run attack, there is only dvx, but no dvy.<br />
<img src="https://i.imgur.com/TDPUJNl.png" loading="lazy"  alt="[Image: TDPUJNl.png]" class="mycode_img" /><br />
<br />
However, enemies hit by it will still be launched into the air.<br />
<img src="https://i.imgur.com/ta5Jg7O.gif" loading="lazy"  alt="[Image: ta5Jg7O.gif]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Does anyone know what dvy is set to when it is not provided?</span> It seems like it has a default value.]]></description>
			<content:encoded><![CDATA[In Davis' run attack, there is only dvx, but no dvy.<br />
<img src="https://i.imgur.com/TDPUJNl.png" loading="lazy"  alt="[Image: TDPUJNl.png]" class="mycode_img" /><br />
<br />
However, enemies hit by it will still be launched into the air.<br />
<img src="https://i.imgur.com/ta5Jg7O.gif" loading="lazy"  alt="[Image: ta5Jg7O.gif]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Does anyone know what dvy is set to when it is not provided?</span> It seems like it has a default value.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Davis: Why is arest in super_punch getting ignored?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11199</link>
			<pubDate>Thu, 18 Nov 2021 10:32:13 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6625">yojeb</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11199</guid>
			<description><![CDATA[Davis has a super punch where he punches the enemy twice into the air.<br />
<br />
The arest of the first punch is <span style="font-weight: bold;" class="mycode_b">15 tu</span>, but the time between the two punches is <span style="font-weight: bold;" class="mycode_b">7 tu</span>.<br />
<br />
Shouldn't the arest of the first punch prevent the second punch from hitting the enemy?<br />
<br />
Does anyone know why the second punch is ignoring the <span style="font-weight: bold;" class="mycode_b">arest: 15</span>?<br />
<br />
<img src="https://i.imgur.com/aX9fFwa.png" loading="lazy"  alt="[Image: aX9fFwa.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Davis has a super punch where he punches the enemy twice into the air.<br />
<br />
The arest of the first punch is <span style="font-weight: bold;" class="mycode_b">15 tu</span>, but the time between the two punches is <span style="font-weight: bold;" class="mycode_b">7 tu</span>.<br />
<br />
Shouldn't the arest of the first punch prevent the second punch from hitting the enemy?<br />
<br />
Does anyone know why the second punch is ignoring the <span style="font-weight: bold;" class="mycode_b">arest: 15</span>?<br />
<br />
<img src="https://i.imgur.com/aX9fFwa.png" loading="lazy"  alt="[Image: aX9fFwa.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Itr that hurts  the character that created this]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11194</link>
			<pubDate>Sat, 30 Oct 2021 21:16:22 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5425">Onyx</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11194</guid>
			<description><![CDATA[As in topic is there an option in itr kind or something like that?<br />
<br />
For example freeze frame got itr but it can hurt himself also]]></description>
			<content:encoded><![CDATA[As in topic is there an option in itr kind or something like that?<br />
<br />
For example freeze frame got itr but it can hurt himself also]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Character changing direction in air]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11193</link>
			<pubDate>Thu, 28 Oct 2021 22:44:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5425">Onyx</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11193</guid>
			<description><![CDATA[I made an combo that u can extend by pressing A, and i want to character change direction after cutting through enemy and do it again but in correct direction not backwards, how to do that?]]></description>
			<content:encoded><![CDATA[I made an combo that u can extend by pressing A, and i want to character change direction after cutting through enemy and do it again but in correct direction not backwards, how to do that?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Change the team of a weapon/character]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11133</link>
			<pubDate>Wed, 20 Jan 2021 00:45:16 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6355">The_Hari</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11133</guid>
			<description><![CDATA[I want to reproduce LF1 picking up lying characters, the problem is, when you pick them up they change team into yours. How can I change the team of a heavy weapon after being thrown/character after hitting ground?]]></description>
			<content:encoded><![CDATA[I want to reproduce LF1 picking up lying characters, the problem is, when you pick them up they change team into yours. How can I change the team of a heavy weapon after being thrown/character after hitting ground?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to create a suicide attack?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11130</link>
			<pubDate>Fri, 08 Jan 2021 21:34:46 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6526">vinnyconnect</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11130</guid>
			<description><![CDATA[I'm creating a special where the character dies after using, but I want to change the frames on the floor.<br />
how to change the frames of fallen on the floor?<br />
I tried to use state 18, but I would like it to die in a specific frame.]]></description>
			<content:encoded><![CDATA[I'm creating a special where the character dies after using, but I want to change the frames on the floor.<br />
how to change the frames of fallen on the floor?<br />
I tried to use state 18, but I would like it to die in a specific frame.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to hit an enemy on the ground?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11125</link>
			<pubDate>Wed, 23 Dec 2020 21:56:09 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6526">vinnyconnect</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11125</guid>
			<description><![CDATA[Hi guys, I looked here and found nothing about hitting the opponent in the fall.<br />
<br />
I thought of a crushing attack, where I would like the opponent to be hit standing and on the ground. But I can only reach it when I add a body to the images "lying on the ground", which results in errors in other attacks<br />
(after all, I don't want every hit to have that advantage).<br />
<br />
What would be the best way to implement this idea?<br />
<br />
<br />
Example:<br />
<br />
1 - Attack<br />
<br />
<a href="https://media.discordapp.net/attachments/786478325228765194/791334458275921940/unknown.png" target="_blank" rel="noopener" class="mycode_url">https://media.discordapp.net/attachments...nknown.png</a><br />
<br />
2 - Failed to hit fallen opponent<br />
<br />
<a href="https://cdn.discordapp.com/attachments/786478325228765194/791334558050025512/unknown.png" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/7...nknown.png</a>]]></description>
			<content:encoded><![CDATA[Hi guys, I looked here and found nothing about hitting the opponent in the fall.<br />
<br />
I thought of a crushing attack, where I would like the opponent to be hit standing and on the ground. But I can only reach it when I add a body to the images "lying on the ground", which results in errors in other attacks<br />
(after all, I don't want every hit to have that advantage).<br />
<br />
What would be the best way to implement this idea?<br />
<br />
<br />
Example:<br />
<br />
1 - Attack<br />
<br />
<a href="https://media.discordapp.net/attachments/786478325228765194/791334458275921940/unknown.png" target="_blank" rel="noopener" class="mycode_url">https://media.discordapp.net/attachments...nknown.png</a><br />
<br />
2 - Failed to hit fallen opponent<br />
<br />
<a href="https://cdn.discordapp.com/attachments/786478325228765194/791334558050025512/unknown.png" target="_blank" rel="noopener" class="mycode_url">https://cdn.discordapp.com/attachments/7...nknown.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Continue special on the floor.]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11122</link>
			<pubDate>Fri, 18 Dec 2020 18:54:30 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6526">vinnyconnect</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11122</guid>
			<description><![CDATA[Hi, I'm new here!<br />
I'm doing a special where the character rolls around spending MP. (same as Fire_Burn), <br />
but I added a command for him to jump in the middle of the roll loop.<br />
when it falls to the ground, it returns to the crouched structure, even if I put Next: frame roll in loop.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/png.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3630" target="_blank" title="">choji exemplo.png</a> (Size: 25.25 KB / Downloads: 349)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi, I'm new here!<br />
I'm doing a special where the character rolls around spending MP. (same as Fire_Burn), <br />
but I added a command for him to jump in the middle of the roll loop.<br />
when it falls to the ground, it returns to the crouched structure, even if I put Next: frame roll in loop.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/png.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3630" target="_blank" title="">choji exemplo.png</a> (Size: 25.25 KB / Downloads: 349)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Loading all sheets]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11099</link>
			<pubDate>Thu, 27 Aug 2020 10:55:18 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11099</guid>
			<description><![CDATA[I'm working on a new version of my Goku character. However, I have no idea how I ever got the data to work with the sprites in the first place. Because of the large number of sprites, I had to apply some weird method to load the sprites correctly. It looks like this:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7

file(0-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7

file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7

file(0-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7

file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14

file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14</code></div></div><br />
It actually worked with the spritesheets of ssjgoku_3 and _4 before writing new data frames.. Now, instead of loading the sprites from ssjgoku_4 (280 and further), it loads the sprites from ssjgoku_2.<br />
<br />
<br />
My question here is: what should I write in order to load the sprite sheets correctly in 2.0a?<br />
<br />
<br />
PS I've tried fixing it like this, but it didn't work (didn't really expect it to)<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite&#92;ssjgoku&#92;ssjgoku_3.bmp w: 79 h: 79 row: 10 col: 7
file(280-349): sprite&#92;ssjgoku&#92;ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 7</code></div></div>]]></description>
			<content:encoded><![CDATA[I'm working on a new version of my Goku character. However, I have no idea how I ever got the data to work with the sprites in the first place. Because of the large number of sprites, I had to apply some weird method to load the sprites correctly. It looks like this:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7

file(0-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7

file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7

file(0-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7

file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14

file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 14</code></div></div><br />
It actually worked with the spritesheets of ssjgoku_3 and _4 before writing new data frames.. Now, instead of loading the sprites from ssjgoku_4 (280 and further), it loads the sprites from ssjgoku_2.<br />
<br />
<br />
My question here is: what should I write in order to load the sprite sheets correctly in 2.0a?<br />
<br />
<br />
PS I've tried fixing it like this, but it didn't work (didn't really expect it to)<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>file(0-69): sprite&#92;ssjgoku&#92;ssjgoku_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite&#92;ssjgoku&#92;ssjgoku_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite&#92;ssjgoku&#92;ssjgoku_2.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite&#92;ssjgoku&#92;ssjgoku_3.bmp w: 79 h: 79 row: 10 col: 7
file(280-349): sprite&#92;ssjgoku&#92;ssjgoku_4.bmp w: 79 h: 79 row: 10 col: 7</code></div></div>]]></content:encoded>
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