<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Little Fighter Empire - Forums - Hangout Area]]></title>
		<link>https://lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter Empire - Forums - https://lf-empire.de/forum]]></description>
		<pubDate>Thu, 07 May 2026 20:04:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Hi]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11341</link>
			<pubDate>Wed, 03 Jan 2024 11:17:09 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6299">DiscardedPrayer</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11341</guid>
			<description><![CDATA[It's been a while since I was somewhat not inactive on the forums, let alone Little Fighter Empire.<br />
<br />
Suddenly recalled this site's existence when I was idle and away from my studies. I am pretty much still a newcomer, and I may need some help with navigating around the site and other stuff. <br />
<br />
Just saying hi again to this site.]]></description>
			<content:encoded><![CDATA[It's been a while since I was somewhat not inactive on the forums, let alone Little Fighter Empire.<br />
<br />
Suddenly recalled this site's existence when I was idle and away from my studies. I am pretty much still a newcomer, and I may need some help with navigating around the site and other stuff. <br />
<br />
Just saying hi again to this site.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Been quite a while]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11253</link>
			<pubDate>Sat, 28 May 2022 20:13:16 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6665">Cibryll</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11253</guid>
			<description><![CDATA[Heya. It's, well, been <span style="font-style: italic;" class="mycode_i">quite</span> a while since the last time I was here (about nine years ago <img src="https://lf-empire.de/forum/images/smilies/shock.gif" alt="Shock" title="Shock" class="smilie smilie_18" /> ), but I'm glad to see this place still standing.<br />
<br />
In those days long gone, I had… quite a lot of issues, though. Including self-loathing.<br />
It wasn't 'til two years ago that I finally started dealing with all those.<br />
<br />
So yeah. To those who've been annoyed by past me, including the staff, I'd like to apologize.<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Large animated pics <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i737.photobucket.com/albums/xx11/juicycoins/m7b049.gif" /><br />
I can remember some of the members posting that one quite a bit in that counting thread, haha.<br />
<br />
<img src="http://i.imgur.com/oxpdW.gif" /><br />
I think <span style="text-decoration: line-through;" class="mycode_s">Shiverthorn</span> <span style="font-weight: bold;" class="mycode_b">Silverthorn</span> (formerly Blue Phoenix) posted that somewhere, or something? Or was it another staff member? Wow, that's long ago.</div></div>
So… what's new around here?]]></description>
			<content:encoded><![CDATA[Heya. It's, well, been <span style="font-style: italic;" class="mycode_i">quite</span> a while since the last time I was here (about nine years ago <img src="https://lf-empire.de/forum/images/smilies/shock.gif" alt="Shock" title="Shock" class="smilie smilie_18" /> ), but I'm glad to see this place still standing.<br />
<br />
In those days long gone, I had… quite a lot of issues, though. Including self-loathing.<br />
It wasn't 'til two years ago that I finally started dealing with all those.<br />
<br />
So yeah. To those who've been annoyed by past me, including the staff, I'd like to apologize.<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Large animated pics <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i737.photobucket.com/albums/xx11/juicycoins/m7b049.gif" /><br />
I can remember some of the members posting that one quite a bit in that counting thread, haha.<br />
<br />
<img src="http://i.imgur.com/oxpdW.gif" /><br />
I think <span style="text-decoration: line-through;" class="mycode_s">Shiverthorn</span> <span style="font-weight: bold;" class="mycode_b">Silverthorn</span> (formerly Blue Phoenix) posted that somewhere, or something? Or was it another staff member? Wow, that's long ago.</div></div>
So… what's new around here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[life update sorry for post]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11234</link>
			<pubDate>Fri, 11 Mar 2022 11:08:56 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=4156">Bupkis</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11234</guid>
			<description><![CDATA[untitled]]></description>
			<content:encoded><![CDATA[untitled]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heyyo]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11188</link>
			<pubDate>Sat, 16 Oct 2021 21:47:25 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=961">dixon</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11188</guid>
			<description><![CDATA[Hey, just stopping by to say hello to anyone that's still lurking around. Cool to see the forum still up and running. I haven't visited it in quite a while... Time sure flies.]]></description>
			<content:encoded><![CDATA[Hey, just stopping by to say hello to anyone that's still lurking around. Cool to see the forum still up and running. I haven't visited it in quite a while... Time sure flies.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Any oldies want to catch up?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11141</link>
			<pubDate>Fri, 26 Feb 2021 18:43:38 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=769">no one</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11141</guid>
			<description><![CDATA[Hi, no one's here. <span style="font-size: xx-small;" class="mycode_size">God, I'll never get tired of this joke.</span><br />
<br />
Dunno if anyone still recognize me, but I used to be a pretty active DCer round here early 2010ish, with a project or two on Fileplanet. I rediscovered the site while clearing out some old bookmarks, so I decided to pop by, see if there's still any familiar face around, and just shoot the breeze.<br />
<br />
So what're you guys up to these days? Doesn't have to be LF-related. Hobbies, life, the "coof," b*tching about work/school, movies, etc. Anything goes (just no politics, coz we all know how fun that is).<br />
<br />
As the OP, lemme go first:<br />
<br />
I now work as a freelance translator while running a small indie publishing house on the side (though I very much wish for their positions to be reversed <img src="https://lf-empire.de/forum/images/smilies/sad.gif" alt=":(" title=":(" class="smilie smilie_16" /> ). Surprisingly, all that time spent dicking around dat files was remarkably helpful. Thanks to my DCing experience, I managed to elbow-greased my way through setting up a pretty smooth system with spreadsheets, VBA macros, and AHK scripts. It cut out a bunch of hassles when it comes to terms researching, clearing tabs, gives me an interactive translation memory, an integrated proofread function, and many other quality-of-life improvements to my workflow without me having to shell out money for expensive software.<br />
<br />
Ưhat about you guys? How has life been treating you?]]></description>
			<content:encoded><![CDATA[Hi, no one's here. <span style="font-size: xx-small;" class="mycode_size">God, I'll never get tired of this joke.</span><br />
<br />
Dunno if anyone still recognize me, but I used to be a pretty active DCer round here early 2010ish, with a project or two on Fileplanet. I rediscovered the site while clearing out some old bookmarks, so I decided to pop by, see if there's still any familiar face around, and just shoot the breeze.<br />
<br />
So what're you guys up to these days? Doesn't have to be LF-related. Hobbies, life, the "coof," b*tching about work/school, movies, etc. Anything goes (just no politics, coz we all know how fun that is).<br />
<br />
As the OP, lemme go first:<br />
<br />
I now work as a freelance translator while running a small indie publishing house on the side (though I very much wish for their positions to be reversed <img src="https://lf-empire.de/forum/images/smilies/sad.gif" alt=":(" title=":(" class="smilie smilie_16" /> ). Surprisingly, all that time spent dicking around dat files was remarkably helpful. Thanks to my DCing experience, I managed to elbow-greased my way through setting up a pretty smooth system with spreadsheets, VBA macros, and AHK scripts. It cut out a bunch of hassles when it comes to terms researching, clearing tabs, gives me an interactive translation memory, an integrated proofread function, and many other quality-of-life improvements to my workflow without me having to shell out money for expensive software.<br />
<br />
Ưhat about you guys? How has life been treating you?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEWBIE]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11114</link>
			<pubDate>Thu, 15 Oct 2020 18:11:23 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=6515">Freeze</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11114</guid>
			<description><![CDATA[Hello gs ,new here<br />
I need someone to guide me]]></description>
			<content:encoded><![CDATA[Hello gs ,new here<br />
I need someone to guide me]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Songs Cover]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10894</link>
			<pubDate>Wed, 10 Oct 2018 07:14:21 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=4877">NewToTheEra</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10894</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Intro</span><br />
<br />
I have been making a few song covers recently. So, decided to post them here in this thread. Tell me how they are. Tell me how could i improve. Help me in any way you guys can...<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Linkin Park - Pushing Me Away</span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/OJbT4LojWts" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size">Intro</span><br />
<br />
I have been making a few song covers recently. So, decided to post them here in this thread. Tell me how they are. Tell me how could i improve. Help me in any way you guys can...<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Linkin Park - Pushing Me Away</span><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/OJbT4LojWts" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[so long.]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10754</link>
			<pubDate>Fri, 13 Oct 2017 02:15:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5929">Sevendogs</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10754</guid>
			<description><![CDATA[wow...the so called ''lfe forums'' is barely breathing...0 activity in sub forums in the past 3 days,lack of advisors,<br />
<br />
(and the 'discord' which does'nt have to do anything with these forums is a total shi*.users posts wierd things,people react with wierd signs..dicord?)<br />
<br />
wow 12 members online today....pros*sigh* imagine 3 members online tomorrow.<br />
<br />
and i barely believe that count of total 359 guys online,lol.(just to show off,imo)<br />
<br />
this was use to be an interesting site few months ago..mods new skins and stuff.<br />
<br />
people keep joining from anywhere with spams of their favors.and get's banned.wtf..<br />
<br />
only around from 2008-10 people are still visiting the forum.i wish luck to those 10-15 guys including myself to keep this forum alive for more few years i guess.<br />
<br />
good thing was it served us nearly 11 years..that was really appreciated...<br />
<br />
sad thing that its dying with no contributions from the community..at least give it a respectful funeral?<br />
<br />
newcomers are neglected in racist manner...(yea i know u guys used to help a lot of newcomers way back like 8 years ago)<br />
<br />
friends dramas keeps goings in the ''hangout sections'' which is so much beneficial to the public(sarcasm)<br />
<br />
so i hope from whoever reading this.show some manners,show some respect,show some darn hopitality to those who are in need.<br />
THIS is the darn reason's why it is dying!.And we blame ''YOU''.<br />
<br />
so long..we will meet someday..like never]]></description>
			<content:encoded><![CDATA[wow...the so called ''lfe forums'' is barely breathing...0 activity in sub forums in the past 3 days,lack of advisors,<br />
<br />
(and the 'discord' which does'nt have to do anything with these forums is a total shi*.users posts wierd things,people react with wierd signs..dicord?)<br />
<br />
wow 12 members online today....pros*sigh* imagine 3 members online tomorrow.<br />
<br />
and i barely believe that count of total 359 guys online,lol.(just to show off,imo)<br />
<br />
this was use to be an interesting site few months ago..mods new skins and stuff.<br />
<br />
people keep joining from anywhere with spams of their favors.and get's banned.wtf..<br />
<br />
only around from 2008-10 people are still visiting the forum.i wish luck to those 10-15 guys including myself to keep this forum alive for more few years i guess.<br />
<br />
good thing was it served us nearly 11 years..that was really appreciated...<br />
<br />
sad thing that its dying with no contributions from the community..at least give it a respectful funeral?<br />
<br />
newcomers are neglected in racist manner...(yea i know u guys used to help a lot of newcomers way back like 8 years ago)<br />
<br />
friends dramas keeps goings in the ''hangout sections'' which is so much beneficial to the public(sarcasm)<br />
<br />
so i hope from whoever reading this.show some manners,show some respect,show some darn hopitality to those who are in need.<br />
THIS is the darn reason's why it is dying!.And we blame ''YOU''.<br />
<br />
so long..we will meet someday..like never]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[continue the story]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10727</link>
			<pubDate>Thu, 10 Aug 2017 18:26:15 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5885">the mad maskman</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10727</guid>
			<description><![CDATA[very easy game, each time somebody posts a word OR a punctuation mark to make the story progress.<br />
example:<br />
poster 1: once<br />
poster 2: once,<br />
poster 3: once, I<br />
poster 4: once, I went<br />
...<br />
<br />
the story will be over when i deem that we reached an ending.<br />
<br />
theme: LF2 (duh, this is an lf2 forum)(you can include the cheat characters)<br />
<br />
i'll post the first word: In]]></description>
			<content:encoded><![CDATA[very easy game, each time somebody posts a word OR a punctuation mark to make the story progress.<br />
example:<br />
poster 1: once<br />
poster 2: once,<br />
poster 3: once, I<br />
poster 4: once, I went<br />
...<br />
<br />
the story will be over when i deem that we reached an ending.<br />
<br />
theme: LF2 (duh, this is an lf2 forum)(you can include the cheat characters)<br />
<br />
i'll post the first word: In]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Post your selfmade food! (aka lfe-instagram)]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10724</link>
			<pubDate>Thu, 03 Aug 2017 19:44:51 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=26">Bamboori</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10724</guid>
			<description><![CDATA[I like to show food that came out really well, so why no share with you guys?<br />
<br />
<img src="http://i.imgur.com/AHzYMFS.jpg?1" alt="[Image: AHzYMFS.jpg?1]" class="mycode_img" /><br />
I'll start with the curry I cooked today. It's just chicken and carrots; initally I wanted to add more vegetables, but the pot was too full already <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" /><br />
The rice is made following instructions of Gordon Ramsay:<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/Jf75I9LKhvg" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[I like to show food that came out really well, so why no share with you guys?<br />
<br />
<img src="http://i.imgur.com/AHzYMFS.jpg?1" alt="[Image: AHzYMFS.jpg?1]" class="mycode_img" /><br />
I'll start with the curry I cooked today. It's just chicken and carrots; initally I wanted to add more vegetables, but the pot was too full already <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" /><br />
The rice is made following instructions of Gordon Ramsay:<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/Jf75I9LKhvg" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A-Mafia]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10703</link>
			<pubDate>Mon, 17 Jul 2017 20:04:54 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=3949">A-Man</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10703</guid>
			<description><![CDATA[Sorry to make you wait, but it's finally time for:<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color">A-Mafia</span></span></div>
<br />
<div class="tborder spoiler"><div class="spoiler_header">Rulebook <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Messaging:</span></span></span><br />
Messaging outside the framework of the game is prohibited by default. This rule also applies to the dead.<br />
<br />
During the day phase, players participating should use this thread and only this thread to communicate. Everyday, before or after the day phase, players may send up to 3 letters (limit per day) to other players by sending a PM to the game master, with the recipient and body content. A message may only contain plain text (no links/images..etc) with a 300 character limit. Including the name of the sender is optional. Messages are delivered everyday at 5 PM. The messages are delivered to the recipient's home, and therefore a recipient has to physically be in their home to check their inbox and read their messages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Dead and Asleep Players:</span></span></span><br />
Both are still in game and so may not participate in the thread, nor be involved in any discussion about the game events outside the thread. The dead will be informed of the rules of their world as soon as they arrive.<br />
<br />
The dead will be able to "communicate" with alive players in subtle, indirect ways; it will only involve changing the state of the mind (dreams, shivers, strong feelings, illusions ..etc). Another way for the dead to communicate is via the "oracle" as will be discussed below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Items:</span></span></span><br />
There will be a limited supply of items in the village. Items can be dropped or acquired through actions (should be shown in your action list). At the start, it's implicitly assumed that you're not bringing your item(s) with you. So you'll need to mention that you'll be taking the item(s) with you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Roles:</span></span></span><br />
The will be no roles in this variation. Everybody will be able to do their investigation and all.<br />
Instead, the game will focus more on giving different players different advantages (not necessarily balanced). For instance, a certain character could have certain "features". For example: a character with more than average-size build that will not fall in combat if it's one vs one, or a character with a unique voice that makes them easy to be distinguished. Another advantage could be in their location in the village, making it easier for them to investigate, or more difficult to attack by the mafia. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Mafia assassination schemes:</span></span></span><br />
Some of the assassination schemes will have certain conditions for success. Hopefully, it will always be something to reason with. Targets will pretty much always have a chance to thwart them by making a certain action.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Post-day phase, travelling and village layout:</span></span></span><br />
In this variation, the village will have a layout.<br />
From after the day phase till before the next day phase, players will have the freedom to move around the village. An important point is, for the mafia to assassinate someone, they will have to take his location into account. For example, if the perpetrator is to stab the victim, they will have to be at the victim's location to carry out the assassination.<br />
<br />
<br />
Moving around the map will count as an action (see below). The action PM to be sent (again, see below) should contain information about <span style="text-decoration: underline;" class="mycode_u">where</span> the player wants to move to and <span style="text-decoration: underline;" class="mycode_u">when</span>. <br />
<br />
Example:<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<a href="http://i.imgur.com/P0IClmY.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/P0IClmY.png" alt="[Image: P0IClmY.png]" class="mycode_img" /></a></div></div>Let's consider the map above. Under normal circumstances, moving from one location to another adjacent location will take <span style="text-decoration: underline;" class="mycode_u">(10 ± 5) minutes</span> (that is 10 minutes on average, but could range from 15 to 5 minutes). The altitudes of the different locations will be of significance in determining the time it takes to travel. For instance in the layout above, travelling from B to C will most likely take 10 minutes as the path is pretty flat, whereas going from A to B will be slightly faster. On rainy nights, the travelling time can increase drastically if you're climbing up a steep path (from 30 minutes to several hours) so much that you could get stuck in a valley an entire night or for the duration of the rain. Moving to low in such conditions will take slightly more time than normal. <br />
<br />
If an event is to happen during a trip (e.g: a confrontation, assault, sees something, hears something ..etc) the player will be notified via PM by the game master, and they will have the option to act or change their course of action. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Action phase, Actions and Events:</span></span></span><br />
Straight after the day phase, during the "Action phase", players can turn in messages they'd like to send without having to visit a post office (to save some time). During the "Action phase", every player in addition must send a PM that specifies the actions they wish to take from after the day phase until they get home and turn to bed. If an event occurs in the middle of the actions (hears something, sees something, enters home and finds a new message delivered ..etc), the player will be notified and will be asked to send a new PM of actions to react to the event.<br />
<br />
Note: In the game's universe, there are no portable clocks (watches), so estimated times reported by events will have uncertainty of 30 minutes. It's assumed, however, that inside every home is a fairly accurate clock, and that events at home will be given more accurate times. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Day phase, sleeping and lynching:</span></span></span><br />
The day phase village meetings begin at sunrise (7am). It's divided into a discussion-accusation phase that lasts (7±2) hours and a voting phase that lasts (4±2) hours. In the discussion-accusation phase, players will discuss what they have all gathered, and at the end, everybody may submit a formal accusation with a name and a reason (which they may choose to leave blank) for the voting phase. In the voting phase, players will vote to lynch one of the accused persons. Those asleep will not participate in the discussion-accusation phase if they are 3 or more hours late to it. If they are 6 or more hours late, then they may not participate in the voting phase. Feeling sleepy in the middle of the meetings will be visible as yawning and can also result in similar consequences. Moreover, staying awake for too long will get you sick and send you to the hospital for 24 hours. Being lynched or being considered dead (if you disappeared for more than 48 hours) makes your home subject to investigation by the village cops (items, unread messages ..etc will be revealed to everyone in the next day meeting) .<br />
<br />
Each player must have (7±2) hours of sleep every day inside a home (every player will know how much they need exactly). The sun sets at ~10pm. Every home can house 3 players at most.</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Examples of PMs Players Will Be Sending to the GM <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
For messaging. At most 300 characters should be in the message body (Any more that that will be cut without notice. ASCII only). Send this PM either directly after the day meeting. If you didn't make it, you can send it by visiting a post office:<br />
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Mafia Message <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
To: Amadis<br />
Mention sender: Yes<br />
Message: Hey Amadis. I have what we talked about later. Meet me at location "b" at 10PM tomorrow.</div></div>
Action PMs (turn in as soon as possible after day phase).<br />
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Bamboori Action <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Move: B -&gt; u -&gt; c -&gt; b -&gt; 1 # go to house 1, no rush<br />
Knock door: 30 minutes (keep knocking for 30 minutes. You'll be informed if you get a response)<br />
Move: 1 -&gt;&gt; b -&gt;&gt; 5 -&gt;&gt; 2 (go home, you're in a rush. you'll be informed if you have mail or anything)<br />
Wait: 20 minutes (stay awake for 20 minutes, if you expect somebody visiting or something)<br />
Sleep</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Bamboori Action <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Move: B -&gt; u -&gt; c -&gt; b -&gt; 5 -&gt; 2 # go home<br />
Sleep<br />
Don't attend day meeting # by default, Bamboori would attend the meeting. But since he's written this, he'll just be informed.</div></div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">A-Village's map:</span><br />
<img src="http://i.imgur.com/EjrTU9C.png" alt="[Image: EjrTU9C.png]" class="mycode_img" /><br />
Legend:<br />
<span style="font-size: xx-small;" class="mycode_size"><span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">B</span></span> - Village center and Meeting Place<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">P</span></span> - Post office<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">M</span></span> - Village market<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">H</span></span> - Hospital<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">W</span></span> - Village Well<br />
1 - AmadisLFE's House<br />
2 - Bamboori's House<br />
3 - Ramond's House<br />
4 - Rhino.Freak's House<br />
5 - MangaD's House<br />
6 - the mad maskman's House<br />
7 - TORNADO's House<br />
8 - LutiChris's House<br />
9 - empirefantasy's House<br />
10- Simoneon's House<br />
</span><br />
<br />
At the village center is the emergency bell*. In the case of an emergency, villagers can sound the bell. Players will have the option to respond by going out. To point to a location, villager should follow sounding the bell by shooting dried pumpkins on fire to a particular direction.<br />
<br />
In the village lives "The Oracle"; an old lady in her 90s who claims to have the abilities to contact the dead. Messages she's delivered from the dead have many times given the cops useful clues that helped determine criminals' methods and identities.<br />
<hr class="mycode_hr" />
I'm waiting for responses from some of you before I can post the prologue, but the game has already started. So this is pre-day 0. For now, if you have any questions about the rules or the mechanics, ask away.]]></description>
			<content:encoded><![CDATA[Sorry to make you wait, but it's finally time for:<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color">A-Mafia</span></span></div>
<br />
<div class="tborder spoiler"><div class="spoiler_header">Rulebook <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Messaging:</span></span></span><br />
Messaging outside the framework of the game is prohibited by default. This rule also applies to the dead.<br />
<br />
During the day phase, players participating should use this thread and only this thread to communicate. Everyday, before or after the day phase, players may send up to 3 letters (limit per day) to other players by sending a PM to the game master, with the recipient and body content. A message may only contain plain text (no links/images..etc) with a 300 character limit. Including the name of the sender is optional. Messages are delivered everyday at 5 PM. The messages are delivered to the recipient's home, and therefore a recipient has to physically be in their home to check their inbox and read their messages.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Dead and Asleep Players:</span></span></span><br />
Both are still in game and so may not participate in the thread, nor be involved in any discussion about the game events outside the thread. The dead will be informed of the rules of their world as soon as they arrive.<br />
<br />
The dead will be able to "communicate" with alive players in subtle, indirect ways; it will only involve changing the state of the mind (dreams, shivers, strong feelings, illusions ..etc). Another way for the dead to communicate is via the "oracle" as will be discussed below.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Items:</span></span></span><br />
There will be a limited supply of items in the village. Items can be dropped or acquired through actions (should be shown in your action list). At the start, it's implicitly assumed that you're not bringing your item(s) with you. So you'll need to mention that you'll be taking the item(s) with you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Roles:</span></span></span><br />
The will be no roles in this variation. Everybody will be able to do their investigation and all.<br />
Instead, the game will focus more on giving different players different advantages (not necessarily balanced). For instance, a certain character could have certain "features". For example: a character with more than average-size build that will not fall in combat if it's one vs one, or a character with a unique voice that makes them easy to be distinguished. Another advantage could be in their location in the village, making it easier for them to investigate, or more difficult to attack by the mafia. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Mafia assassination schemes:</span></span></span><br />
Some of the assassination schemes will have certain conditions for success. Hopefully, it will always be something to reason with. Targets will pretty much always have a chance to thwart them by making a certain action.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Post-day phase, travelling and village layout:</span></span></span><br />
In this variation, the village will have a layout.<br />
From after the day phase till before the next day phase, players will have the freedom to move around the village. An important point is, for the mafia to assassinate someone, they will have to take his location into account. For example, if the perpetrator is to stab the victim, they will have to be at the victim's location to carry out the assassination.<br />
<br />
<br />
Moving around the map will count as an action (see below). The action PM to be sent (again, see below) should contain information about <span style="text-decoration: underline;" class="mycode_u">where</span> the player wants to move to and <span style="text-decoration: underline;" class="mycode_u">when</span>. <br />
<br />
Example:<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<a href="http://i.imgur.com/P0IClmY.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://i.imgur.com/P0IClmY.png" alt="[Image: P0IClmY.png]" class="mycode_img" /></a></div></div>Let's consider the map above. Under normal circumstances, moving from one location to another adjacent location will take <span style="text-decoration: underline;" class="mycode_u">(10 ± 5) minutes</span> (that is 10 minutes on average, but could range from 15 to 5 minutes). The altitudes of the different locations will be of significance in determining the time it takes to travel. For instance in the layout above, travelling from B to C will most likely take 10 minutes as the path is pretty flat, whereas going from A to B will be slightly faster. On rainy nights, the travelling time can increase drastically if you're climbing up a steep path (from 30 minutes to several hours) so much that you could get stuck in a valley an entire night or for the duration of the rain. Moving to low in such conditions will take slightly more time than normal. <br />
<br />
If an event is to happen during a trip (e.g: a confrontation, assault, sees something, hears something ..etc) the player will be notified via PM by the game master, and they will have the option to act or change their course of action. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Action phase, Actions and Events:</span></span></span><br />
Straight after the day phase, during the "Action phase", players can turn in messages they'd like to send without having to visit a post office (to save some time). During the "Action phase", every player in addition must send a PM that specifies the actions they wish to take from after the day phase until they get home and turn to bed. If an event occurs in the middle of the actions (hears something, sees something, enters home and finds a new message delivered ..etc), the player will be notified and will be asked to send a new PM of actions to react to the event.<br />
<br />
Note: In the game's universe, there are no portable clocks (watches), so estimated times reported by events will have uncertainty of 30 minutes. It's assumed, however, that inside every home is a fairly accurate clock, and that events at home will be given more accurate times. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Day phase, sleeping and lynching:</span></span></span><br />
The day phase village meetings begin at sunrise (7am). It's divided into a discussion-accusation phase that lasts (7±2) hours and a voting phase that lasts (4±2) hours. In the discussion-accusation phase, players will discuss what they have all gathered, and at the end, everybody may submit a formal accusation with a name and a reason (which they may choose to leave blank) for the voting phase. In the voting phase, players will vote to lynch one of the accused persons. Those asleep will not participate in the discussion-accusation phase if they are 3 or more hours late to it. If they are 6 or more hours late, then they may not participate in the voting phase. Feeling sleepy in the middle of the meetings will be visible as yawning and can also result in similar consequences. Moreover, staying awake for too long will get you sick and send you to the hospital for 24 hours. Being lynched or being considered dead (if you disappeared for more than 48 hours) makes your home subject to investigation by the village cops (items, unread messages ..etc will be revealed to everyone in the next day meeting) .<br />
<br />
Each player must have (7±2) hours of sleep every day inside a home (every player will know how much they need exactly). The sun sets at ~10pm. Every home can house 3 players at most.</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Examples of PMs Players Will Be Sending to the GM <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
For messaging. At most 300 characters should be in the message body (Any more that that will be cut without notice. ASCII only). Send this PM either directly after the day meeting. If you didn't make it, you can send it by visiting a post office:<br />
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Mafia Message <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
To: Amadis<br />
Mention sender: Yes<br />
Message: Hey Amadis. I have what we talked about later. Meet me at location "b" at 10PM tomorrow.</div></div>
Action PMs (turn in as soon as possible after day phase).<br />
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Bamboori Action <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Move: B -&gt; u -&gt; c -&gt; b -&gt; 1 # go to house 1, no rush<br />
Knock door: 30 minutes (keep knocking for 30 minutes. You'll be informed if you get a response)<br />
Move: 1 -&gt;&gt; b -&gt;&gt; 5 -&gt;&gt; 2 (go home, you're in a rush. you'll be informed if you have mail or anything)<br />
Wait: 20 minutes (stay awake for 20 minutes, if you expect somebody visiting or something)<br />
Sleep</div></div>
<div class="tborder spoiler"><div class="spoiler_header">Title of PM: Bamboori Action <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Move: B -&gt; u -&gt; c -&gt; b -&gt; 5 -&gt; 2 # go home<br />
Sleep<br />
Don't attend day meeting # by default, Bamboori would attend the meeting. But since he's written this, he'll just be informed.</div></div></div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">A-Village's map:</span><br />
<img src="http://i.imgur.com/EjrTU9C.png" alt="[Image: EjrTU9C.png]" class="mycode_img" /><br />
Legend:<br />
<span style="font-size: xx-small;" class="mycode_size"><span style="color: #ffcc33;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">B</span></span> - Village center and Meeting Place<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">P</span></span> - Post office<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">M</span></span> - Village market<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">H</span></span> - Hospital<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">W</span></span> - Village Well<br />
1 - AmadisLFE's House<br />
2 - Bamboori's House<br />
3 - Ramond's House<br />
4 - Rhino.Freak's House<br />
5 - MangaD's House<br />
6 - the mad maskman's House<br />
7 - TORNADO's House<br />
8 - LutiChris's House<br />
9 - empirefantasy's House<br />
10- Simoneon's House<br />
</span><br />
<br />
At the village center is the emergency bell*. In the case of an emergency, villagers can sound the bell. Players will have the option to respond by going out. To point to a location, villager should follow sounding the bell by shooting dried pumpkins on fire to a particular direction.<br />
<br />
In the village lives "The Oracle"; an old lady in her 90s who claims to have the abilities to contact the dead. Messages she's delivered from the dead have many times given the cops useful clues that helped determine criminals' methods and identities.<br />
<hr class="mycode_hr" />
I'm waiting for responses from some of you before I can post the prologue, but the game has already started. So this is pre-day 0. For now, if you have any questions about the rules or the mechanics, ask away.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the unfunny jokes]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10702</link>
			<pubDate>Sun, 09 Jul 2017 14:42:42 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5885">the mad maskman</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10702</guid>
			<description><![CDATA[the idea is simple. post jokes that are so unfunny that they make you laugh at their unfunnyness. (last part isn't necessary <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" />)<br />
<br />
my joke:<br />
this thread is funny (lol).]]></description>
			<content:encoded><![CDATA[the idea is simple. post jokes that are so unfunny that they make you laugh at their unfunnyness. (last part isn't necessary <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" />)<br />
<br />
my joke:<br />
this thread is funny (lol).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dah overpowered stickman!]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10690</link>
			<pubDate>Wed, 21 Jun 2017 20:39:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=5885">the mad maskman</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10690</guid>
			<description><![CDATA[i created this game in a history class, in wich me and my friend got bored.<br />
how to play:<br />
i will post a stickman. with each post, somebody will empower the stickman in whatever way he likes, until we get dah overpowered stickman!<br />
rules:<br />
1:  the game is really simmilar to the sprite game in the spriting forum. you add a detail to empower the stickman, without deleting the details others posted. <br />
2:  colors are <span style="text-decoration: underline;" class="mycode_u">not</span> prohibited.<br />
3:  althrough i cannot set a limit, please do not make too much edits.<br />
4   even thought we must get an overpowered stickman, keep the art simple. do not let your inner picasso out.<br />
5:  KEEP IT A STICKMAN. the most important rule. do not change the body of the stickman. but you may change the posture.<br />
6:  when we get a chaotic, overpowered stickman, a new round begins <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<br />
the stickman(wich i almost forgot)<br />
<img src="http://i.imgur.com/kj3NnY8.png" alt="[Image: kj3NnY8.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[i created this game in a history class, in wich me and my friend got bored.<br />
how to play:<br />
i will post a stickman. with each post, somebody will empower the stickman in whatever way he likes, until we get dah overpowered stickman!<br />
rules:<br />
1:  the game is really simmilar to the sprite game in the spriting forum. you add a detail to empower the stickman, without deleting the details others posted. <br />
2:  colors are <span style="text-decoration: underline;" class="mycode_u">not</span> prohibited.<br />
3:  althrough i cannot set a limit, please do not make too much edits.<br />
4   even thought we must get an overpowered stickman, keep the art simple. do not let your inner picasso out.<br />
5:  KEEP IT A STICKMAN. the most important rule. do not change the body of the stickman. but you may change the posture.<br />
6:  when we get a chaotic, overpowered stickman, a new round begins <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<br />
the stickman(wich i almost forgot)<br />
<img src="http://i.imgur.com/kj3NnY8.png" alt="[Image: kj3NnY8.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wishlist]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10689</link>
			<pubDate>Wed, 21 Jun 2017 20:08:11 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=1603">LutiChris</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10689</guid>
			<description><![CDATA[So people can post items that they wish they could own such as a little fighter figurine or maybe they can request where they can find some cool items to add to their list<br />
<br />
i'll post <a href="https://www.etsy.com/people/kaywonnjuto/favorites?ref=pr_faveitems_more" target="_blank" rel="noopener" class="mycode_url">mine</a>]]></description>
			<content:encoded><![CDATA[So people can post items that they wish they could own such as a little fighter figurine or maybe they can request where they can find some cool items to add to their list<br />
<br />
i'll post <a href="https://www.etsy.com/people/kaywonnjuto/favorites?ref=pr_faveitems_more" target="_blank" rel="noopener" class="mycode_url">mine</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A-Mafia: Starting 9th July]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10684</link>
			<pubDate>Tue, 06 Jun 2017 01:34:41 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=3949">A-Man</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10684</guid>
			<description><![CDATA[Hello!<br />
<br />
So how many of you would be interested in participating in a new mafia spinoff round? I would like to try hosting one. It will probably be far from typical, so it's not guaranteed that it will work. I would like to try something where player actions have lots of influence, and like Ramafia, I want every player's actions to carry lots of weight. <br />
<br />
I would like to have more strategy and mind games. I would also like to introduce elaborate murder schemes for the mafia, where the time and path to the victim's house in the village streets (there will be a village layout) can make a difference. Villagers can choose to sacrifice some sleep and to watch over a street corner for an interval of time during the night, and if their guts feeling was correct, they might be able to catch a glimpse of the silhouette of the perpetrator giving away their physique or some other info that may or may not clear a doubt they had. However, staying up until late can mean sleeping over some of the events during the day. <br />
<br />
The day phase will be divided between the accusation phase and the voting phase. In the accusation phase, players can contemplate over clues and discuss what they have all gathered, and at the end, everybody may submit a formal accusation with a name and a reason (which they may choose to leave blank) for the voting phase. In the voting phase, players will vote to lynch one of the accused. Those asleep will not participate in the accusation phase if they have missed half of their required sleep intake, and they will also skip on the voting phase if they have missed more than half.<br />
<br />
Private messaging will be prohibited. This is of course impossible to enforce, but I trust everybody has the self-discipline to follow the rules of game without anybody watching over them. Before the end of the day, people will have the chance to send me the game master n messages with a name of the recipient, and their message would be delivered - hopefully only to the designated recipient.<br />
<br />
I would like to have a backstory that explains the motive behind the acts of the mafia/group of serial killers. Clues of the story will be hidden in the events of the game, and players will be encouraged to discover them and uncover the grand mystery.<br />
<br />
This will probably be a pretty complex game and will thus require some time to plan. I will need to have an idea of the number of players. I'm presuming pretty much everybody studying are done with their exams already, and that people are most free nowadays. So if this is not the case for you (you're still doing exams), do let me know.<br />
<br />
So, who's in?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prospective Participants:</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">AmadisLFE</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Bamboori</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ramond</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rhino.Freak</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">MangaD</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">the mad maskman</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">TORNADO</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LutiChris</span>; Confirmed<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Hellblazer</span>; Revoked entry<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">empirefantasy</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Simoneon</span>; Confirmed<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
So how many of you would be interested in participating in a new mafia spinoff round? I would like to try hosting one. It will probably be far from typical, so it's not guaranteed that it will work. I would like to try something where player actions have lots of influence, and like Ramafia, I want every player's actions to carry lots of weight. <br />
<br />
I would like to have more strategy and mind games. I would also like to introduce elaborate murder schemes for the mafia, where the time and path to the victim's house in the village streets (there will be a village layout) can make a difference. Villagers can choose to sacrifice some sleep and to watch over a street corner for an interval of time during the night, and if their guts feeling was correct, they might be able to catch a glimpse of the silhouette of the perpetrator giving away their physique or some other info that may or may not clear a doubt they had. However, staying up until late can mean sleeping over some of the events during the day. <br />
<br />
The day phase will be divided between the accusation phase and the voting phase. In the accusation phase, players can contemplate over clues and discuss what they have all gathered, and at the end, everybody may submit a formal accusation with a name and a reason (which they may choose to leave blank) for the voting phase. In the voting phase, players will vote to lynch one of the accused. Those asleep will not participate in the accusation phase if they have missed half of their required sleep intake, and they will also skip on the voting phase if they have missed more than half.<br />
<br />
Private messaging will be prohibited. This is of course impossible to enforce, but I trust everybody has the self-discipline to follow the rules of game without anybody watching over them. Before the end of the day, people will have the chance to send me the game master n messages with a name of the recipient, and their message would be delivered - hopefully only to the designated recipient.<br />
<br />
I would like to have a backstory that explains the motive behind the acts of the mafia/group of serial killers. Clues of the story will be hidden in the events of the game, and players will be encouraged to discover them and uncover the grand mystery.<br />
<br />
This will probably be a pretty complex game and will thus require some time to plan. I will need to have an idea of the number of players. I'm presuming pretty much everybody studying are done with their exams already, and that people are most free nowadays. So if this is not the case for you (you're still doing exams), do let me know.<br />
<br />
So, who's in?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prospective Participants:</span><br />
<ol type="1" class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">AmadisLFE</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Bamboori</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ramond</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Rhino.Freak</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">MangaD</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">the mad maskman</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">TORNADO</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">LutiChris</span>; Confirmed<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Hellblazer</span>; Revoked entry<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">empirefantasy</span>; Confirmed<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Simoneon</span>; Confirmed<br />
</li>
</ol>
]]></content:encoded>
		</item>
	</channel>
</rss>