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		<title><![CDATA[Little Fighter Empire - Forums - Extended LF2]]></title>
		<link>https://lf-empire.de/forum/</link>
		<description><![CDATA[Little Fighter Empire - Forums - https://lf-empire.de/forum]]></description>
		<pubDate>Sun, 15 Nov 2026 04:38:42 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[bgm] Background music for LF2 Extended]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=11559</link>
			<pubDate>Mon, 02 Feb 2026 15:52:09 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=11559</guid>
			<description><![CDATA[I have always kept some hope for the project. <img src="https://lf-empire.de/forum/images/smilies/surprised.gif" alt=":O" title=":O" class="smilie smilie_21" /><br />
<br />
So, I'd like to contribute some background music to the mod. I may have new and better ones in the future, in which case I'll just edit the post. It's basically what I posted in "music in LMMS". But I've written down my intentions with the tracks more clearly now and since this is a contribution to LF2 Extended, this should go here imo.<br />
<br />
<br />
It's only because of LF2 extended that I'd like to keep some control over the 'permissions' tbh. I'd rather share everything freely. But also, I want the best tracks to be reserved for LF2 extended.<br />
<br />
That said: if at any point people will come together to decide for LF2 Extended which tracks won't be included, these excluded tracks can freely be used in any other LF2 mod from then on, but ranot before (with one exception: LF2Wemake, have given permission).<br />
<br />
My first drop of music for LF2 extended (5 tracks). When we have like 10-20 tracks, we can discuss on which ones to include... As if we are to ever finish the mod, which is of course still just a fantasy I can't let go, to be fair <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" /><br />
<br />
Download: <a href="https://drive.google.com/file/d/1mZPrNxbdbVlvWcWc2ciWOgP0GEhgMpop/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1mZPrNxb...sp=sharing</a>]]></description>
			<content:encoded><![CDATA[I have always kept some hope for the project. <img src="https://lf-empire.de/forum/images/smilies/surprised.gif" alt=":O" title=":O" class="smilie smilie_21" /><br />
<br />
So, I'd like to contribute some background music to the mod. I may have new and better ones in the future, in which case I'll just edit the post. It's basically what I posted in "music in LMMS". But I've written down my intentions with the tracks more clearly now and since this is a contribution to LF2 Extended, this should go here imo.<br />
<br />
<br />
It's only because of LF2 extended that I'd like to keep some control over the 'permissions' tbh. I'd rather share everything freely. But also, I want the best tracks to be reserved for LF2 extended.<br />
<br />
That said: if at any point people will come together to decide for LF2 Extended which tracks won't be included, these excluded tracks can freely be used in any other LF2 mod from then on, but ranot before (with one exception: LF2Wemake, have given permission).<br />
<br />
My first drop of music for LF2 extended (5 tracks). When we have like 10-20 tracks, we can discuss on which ones to include... As if we are to ever finish the mod, which is of course still just a fantasy I can't let go, to be fair <img src="https://lf-empire.de/forum/images/smilies/tongue.gif" alt=":p" title=":p" class="smilie smilie_22" /><br />
<br />
Download: <a href="https://drive.google.com/file/d/1mZPrNxbdbVlvWcWc2ciWOgP0GEhgMpop/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1mZPrNxb...sp=sharing</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to continue a sub-project]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10562</link>
			<pubDate>Wed, 19 Oct 2016 13:13:50 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10562</guid>
			<description><![CDATA[How to continue a sub-project:<br />
A 'sub-project' is, in the case of LF2 extended, any character/bg/attack related to this mod. <br />
<br />
You are allowed to use the files belonging to the characters/bgs if the creator(s) give you permission for it. This means you can release it as an individual character and make it the way you like it. However, please do give credit to the creators.<br />
<br />
Arcane, Ariel, JoHo15, Rhino.Freak and me gave permission to open the project for all to see and edit. <br />
- Nino -&gt; Arcane, Ariel, Memento (feel free to continue)<br />
- Daniel -&gt; Memento (feel free to continue)<br />
- Icy mountain -&gt; Ariel (feel free to continue)<br />
- General -&gt; Ariel (feel free to continue)<br />
- Werewolf guy (no name) - JoHo15 (feel free to continue)<br />
- Ice minion - (feel free to continue)<br />
- Wizard - Mono <span style="text-decoration: line-through;" class="mycode_s">(ask permission)</span> (feel free to continue)<br />
- Originals Woody/Louis - Memento&amp;Arcane (feel free to continue)<br />
<br />
There's a decent amount of progress on Nino, Daniel and the werewolf guy. I am not 100% about the progress on the general, but I think Ariel has some files for the general on his pc. If there's a question about any sub-project, ask for information in the existing topic.<br />
<br />
When you continue an LF2 extended sub-project, please make a new topic in the projects section.]]></description>
			<content:encoded><![CDATA[How to continue a sub-project:<br />
A 'sub-project' is, in the case of LF2 extended, any character/bg/attack related to this mod. <br />
<br />
You are allowed to use the files belonging to the characters/bgs if the creator(s) give you permission for it. This means you can release it as an individual character and make it the way you like it. However, please do give credit to the creators.<br />
<br />
Arcane, Ariel, JoHo15, Rhino.Freak and me gave permission to open the project for all to see and edit. <br />
- Nino -&gt; Arcane, Ariel, Memento (feel free to continue)<br />
- Daniel -&gt; Memento (feel free to continue)<br />
- Icy mountain -&gt; Ariel (feel free to continue)<br />
- General -&gt; Ariel (feel free to continue)<br />
- Werewolf guy (no name) - JoHo15 (feel free to continue)<br />
- Ice minion - (feel free to continue)<br />
- Wizard - Mono <span style="text-decoration: line-through;" class="mycode_s">(ask permission)</span> (feel free to continue)<br />
- Originals Woody/Louis - Memento&amp;Arcane (feel free to continue)<br />
<br />
There's a decent amount of progress on Nino, Daniel and the werewolf guy. I am not 100% about the progress on the general, but I think Ariel has some files for the general on his pc. If there's a question about any sub-project, ask for information in the existing topic.<br />
<br />
When you continue an LF2 extended sub-project, please make a new topic in the projects section.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Files]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10500</link>
			<pubDate>Sun, 21 Aug 2016 14:40:29 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10500</guid>
			<description><![CDATA[<!--DVZ_ME#0--> members: if you want to share your subproject so that others can continue on it (either for the LF2 extended mod, or as an individual character), please share the most recent files for it.<br />
<br />
"sprite.zip". Contains:<br />
- Nino (may not be up to date, free to edit for anyone)<br />
- Daniel (most recent files, free to edit for anyone)<br />
- Wizard (may not be up to date, ask Mono for permission first)<br />
<br />
<a href="https://www.dropbox.com/s/uk3h7f5dpe4a60w/sprite.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/uk3h7f5dpe4a60...e.zip?dl=0</a><br />
<br />
Data.txt:<br />
the data.txt lines for the characters mentioned above<br />
<br />
<!--DVZ_ME#1--> (post below): if the most recent files can be found, then it's all good. You don't have to post them here, it's just to make it easier if someone wants to continue a subproject but not a must <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<br />
<hr class="mycode_hr" />
2026 and onward<br />
<br />
- <br />
<a href="https://drive.google.com/file/d/15fsKq3zZzhjRxesGlz-Y3Lx8L0dY1MpV/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Louis(EX) extended</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3479" target="_blank" title="">data.txt</a> (Size: 3.61 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<!--DVZ_ME#0--> members: if you want to share your subproject so that others can continue on it (either for the LF2 extended mod, or as an individual character), please share the most recent files for it.<br />
<br />
"sprite.zip". Contains:<br />
- Nino (may not be up to date, free to edit for anyone)<br />
- Daniel (most recent files, free to edit for anyone)<br />
- Wizard (may not be up to date, ask Mono for permission first)<br />
<br />
<a href="https://www.dropbox.com/s/uk3h7f5dpe4a60w/sprite.zip?dl=0" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/uk3h7f5dpe4a60...e.zip?dl=0</a><br />
<br />
Data.txt:<br />
the data.txt lines for the characters mentioned above<br />
<br />
<!--DVZ_ME#1--> (post below): if the most recent files can be found, then it's all good. You don't have to post them here, it's just to make it easier if someone wants to continue a subproject but not a must <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
<br />
<br />
<hr class="mycode_hr" />
2026 and onward<br />
<br />
- <br />
<a href="https://drive.google.com/file/d/15fsKq3zZzhjRxesGlz-Y3Lx8L0dY1MpV/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Louis(EX) extended</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://lf-empire.de/forum/images/attachtypes/txt.gif" title="Text Document" border="0" alt=".txt" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=3479" target="_blank" title="">data.txt</a> (Size: 3.61 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Abandon project?]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10364</link>
			<pubDate>Tue, 05 Jul 2016 14:27:13 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10364</guid>
			<description><![CDATA[There has been no activity on the project for over a year. Is this the end of the project?<br />
<br />
There's a few things we can do right now. I need your vote on this!<br />
<br />
1) Abandon the project, release the individual characters (some effort required)<br />
2) Change the course of the project: finish only the most important characters (general, wizard, main villain) and add other custom characters and modifications to still create a somewhat new game, slightly change (some of) the original characters and the backgrounds/stages (much effort required)<br />
3) Finish the project the way we wanted to do it in the first place (total committment required)]]></description>
			<content:encoded><![CDATA[There has been no activity on the project for over a year. Is this the end of the project?<br />
<br />
There's a few things we can do right now. I need your vote on this!<br />
<br />
1) Abandon the project, release the individual characters (some effort required)<br />
2) Change the course of the project: finish only the most important characters (general, wizard, main villain) and add other custom characters and modifications to still create a somewhat new game, slightly change (some of) the original characters and the backgrounds/stages (much effort required)<br />
3) Finish the project the way we wanted to do it in the first place (total committment required)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Agile Methodology]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=10299</link>
			<pubDate>Fri, 08 Apr 2016 18:53:11 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=2549">Ariel</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=10299</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">What Is Agile?</span><br />
<br />
Agile methodology is an alternative to traditional project management, typically used in software development. It helps teams respond to unpredictability through incremental, iterative work cadences, known as sprints. Agile methodologies are an alternative to waterfall, or traditional sequential development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why Agile?</span><br />
<br />
Agile development methodology provides opportunities to assess the direction of a project throughout the development lifecycle. This is achieved through regular cadences of work, known as sprints or iterations, at the end of which teams must present a potentially shippable product increment. By focusing on the repetition of abbreviated work cycles as well as the functional product they yield, agile methodology is described as “iterative” and “incremental.” In waterfall, development teams only have one chance to get each aspect of a project right. In an agile paradigm, every aspect of development — requirements, design, etc. — is continually revisited throughout the lifecycle. When a team stops and re-evaluates the direction of a project every two weeks, there’s always time to steer it in another direction.<br />
<br />
The results of this “inspect-and-adapt” approach to development greatly reduce both development costs and time to market. Because teams can develop software at the same time they’re gathering requirements, the phenomenon known as “analysis paralysis” is less likely to impede a team from making progress. And because a team’s work cycle is limited to two weeks, it gives stakeholders recurring opportunities to calibrate releases for success in the real world. Agile development methodology helps companies build the right product. Instead of committing to market a piece of software that hasn’t even been written yet, agile empowers teams to continuously replan their release to optimize its value throughout development, allowing them to be as competitive as possible in the marketplace. Development using an agile methodology preserves a product’s critical market relevance and ensures a team’s work doesn’t wind up on a shelf, never released.<br />
<br />
<span style="font-style: italic;" class="mycode_i">taken from agilemethodology.org</span><br />
<hr class="mycode_hr" /><div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b"><br />
Agile principles</span><br />
<br />
The Agile Manifesto is based on twelve principles:[15]<br />
<br />
    Customer satisfaction by early and continuous delivery of valuable software<br />
    Welcome changing requirements, even in late development<br />
    Working software is delivered frequently (weeks rather than months)<br />
    Close, daily cooperation between business people and developers<br />
    Projects are built around motivated individuals, who should be trusted<br />
    Face-to-face conversation is the best form of communication (co-location)<br />
    Working software is the principal measure of progress<br />
    Sustainable development, able to maintain a constant pace<br />
    Continuous attention to technical excellence and good design<br />
    Simplicity—the art of maximizing the amount of work not done—is essential<br />
    Best architectures, requirements, and designs emerge from self-organizing teams<br />
    Regularly, the team reflects on how to become more effective, and adjusts accordingly<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Relationship to DevOps</span></span><br />
<br />
Because both DevOps and Agile principles embody many Lean philosophies, including collaboration and communication, their meanings are often conflated; in reality they are two different concepts. Organizations that adopted agile development began to see a higher quantities of releases; with this, Continuous delivery and DevOps were born. [19] Agile represents a change in thinking, whereas DevOps implements actual organizational cultural change. One DevOps goal is to establish an environment where releasing more reliable applications faster and more frequently can occur. [20] DevOps practitioners are utilizing resources such as application release automation and Infrastructure as code tools to help advance these goals and adopt software development best practices, including agile principles. [21]<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Iterative, incremental and evolutionary</span></span><br />
<br />
Most agile development methods break the tasks into small increments with minimal planning and do not directly involve long-term planning. Iterations are short time frames (timeboxes) that typically last from one to four weeks. Each iteration involves a cross-functional team working in all functions: planning, requirements analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the project to adapt to changes quickly.[22] An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration.[23] Multiple iterations might be required to release a product or new features.<br />
<br />
Working software is the primary measure of progress.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Efficient and face-to-face communication</span></span><br />
<br />
No matter what development disciplines are required, each agile team should include a customer representative (product owner in scrum). This person is appointed by stakeholders to act on their behalf[24] and makes a personal commitment to being available for developers to answer mid-iteration questions. At the end of each iteration, stakeholders and the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals.<br />
<br />
In agile software development, an information radiator is a (normally large) physical display located prominently in an office, where passers-by can see it. It presents an up-to-date summary of the status of a software project or other product.[25][26] The name was coined by Alistair Cockburn, and described in his 2002 book Agile Software Development.[26] A build light indicator may be used to inform a team about the current status of their project.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Very short feedback loop and adaptation cycle</span></span><br />
<br />
A common characteristic in agile is the daily "stand-up", also known as the daily scrum. In a brief session, team members report to each other what they did the previous day toward their team's sprint goal, what they intend to do today toward their team's sprint goal, and any roadblocks or impediments they can see to their team's sprint goal.[27]<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Quality focus<br />
</span></span><br />
Specific tools and techniques, such as continuous integration, automated unit testing, pair programming, test-driven development, design patterns, domain-driven design, code refactoring and other techniques are often used to improve quality and enhance project agility.[28]<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Applications outside software development</span></span><br />
Agile Brazil 2014 conference<br />
<br />
Agile methods have been extensively used for development of software products and some of them use certain characteristics of software, such as object technologies.[104] However, these techniques can be applied to the development of non-software products, such as computers, motor vehicles,[105] medical devices, food, clothing, and music;[106] see Flexible product development. Some of the wider principles of agile have also found application in general management[107] (e.g., strategy, governance, risk, finance) under the terms business agility or Agile Business Management.<br />
<br />
Under an Agile Business Management model, agile techniques, practices, principles and values are expressed across five domains.[108]<br />
<br />
    Integrated customer engagement - to embed customers within any delivery process to share accountability for product/service delivery.<br />
    Facilitation-based management - adopting agile management models, like the role of Scrum Master, to facilitate the day-to-day operation of teams.<br />
    Agile work practices - adopting specific iterative and incremental work practices such as Scrum, Kanban, Test-Driven Development or Feature-Driven Development across all business functions (from Sales, Human Resources, Finance[109] and Marketing).<br />
    An enabling organisational structure - with a focus on staff engagement, personal autonomy and outcomes based governance.<br />
    An education model the blends agile practices and philosophies to create micro-schools that emphasize collaborative culture creation and self-directed learning.<br />
<br />
Agile development paradigms can be used in other areas of life such as raising children. Its success in child development might be founded on some basic management principles; communication, adaptation and awareness. Bruce Feiler has claimed that the basic Agile Development paradigms can be applied to household management and raising children. In his TED Talk, "Agile programming -- for your family", these paradigms brought significant changes to his household environment, such as the kids doing dishes, taking out the trash, and decreasing his children's emotional outbreaks, which inadvertently increased their emotional stability.<br />
<span style="font-style: italic;" class="mycode_i"><br />
taken from Wikipedia <br />
</span></div></div><hr class="mycode_hr" />
<br />
<br />
so do you guys want to adopt this methodology to our project?<br />
we can give goals for every 3 weeks to each member in the team, data can be done at the same time with some cheap made sprites and then we can re work on them just so the data can be ready at the same time and if we would need any change in the data for example as for more frames in some attack this can be done later but just edit what we already got<br />
<br />
please tell me your thoughts ^_^]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">What Is Agile?</span><br />
<br />
Agile methodology is an alternative to traditional project management, typically used in software development. It helps teams respond to unpredictability through incremental, iterative work cadences, known as sprints. Agile methodologies are an alternative to waterfall, or traditional sequential development.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Why Agile?</span><br />
<br />
Agile development methodology provides opportunities to assess the direction of a project throughout the development lifecycle. This is achieved through regular cadences of work, known as sprints or iterations, at the end of which teams must present a potentially shippable product increment. By focusing on the repetition of abbreviated work cycles as well as the functional product they yield, agile methodology is described as “iterative” and “incremental.” In waterfall, development teams only have one chance to get each aspect of a project right. In an agile paradigm, every aspect of development — requirements, design, etc. — is continually revisited throughout the lifecycle. When a team stops and re-evaluates the direction of a project every two weeks, there’s always time to steer it in another direction.<br />
<br />
The results of this “inspect-and-adapt” approach to development greatly reduce both development costs and time to market. Because teams can develop software at the same time they’re gathering requirements, the phenomenon known as “analysis paralysis” is less likely to impede a team from making progress. And because a team’s work cycle is limited to two weeks, it gives stakeholders recurring opportunities to calibrate releases for success in the real world. Agile development methodology helps companies build the right product. Instead of committing to market a piece of software that hasn’t even been written yet, agile empowers teams to continuously replan their release to optimize its value throughout development, allowing them to be as competitive as possible in the marketplace. Development using an agile methodology preserves a product’s critical market relevance and ensures a team’s work doesn’t wind up on a shelf, never released.<br />
<br />
<span style="font-style: italic;" class="mycode_i">taken from agilemethodology.org</span><br />
<hr class="mycode_hr" /><div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b"><br />
Agile principles</span><br />
<br />
The Agile Manifesto is based on twelve principles:[15]<br />
<br />
    Customer satisfaction by early and continuous delivery of valuable software<br />
    Welcome changing requirements, even in late development<br />
    Working software is delivered frequently (weeks rather than months)<br />
    Close, daily cooperation between business people and developers<br />
    Projects are built around motivated individuals, who should be trusted<br />
    Face-to-face conversation is the best form of communication (co-location)<br />
    Working software is the principal measure of progress<br />
    Sustainable development, able to maintain a constant pace<br />
    Continuous attention to technical excellence and good design<br />
    Simplicity—the art of maximizing the amount of work not done—is essential<br />
    Best architectures, requirements, and designs emerge from self-organizing teams<br />
    Regularly, the team reflects on how to become more effective, and adjusts accordingly<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Relationship to DevOps</span></span><br />
<br />
Because both DevOps and Agile principles embody many Lean philosophies, including collaboration and communication, their meanings are often conflated; in reality they are two different concepts. Organizations that adopted agile development began to see a higher quantities of releases; with this, Continuous delivery and DevOps were born. [19] Agile represents a change in thinking, whereas DevOps implements actual organizational cultural change. One DevOps goal is to establish an environment where releasing more reliable applications faster and more frequently can occur. [20] DevOps practitioners are utilizing resources such as application release automation and Infrastructure as code tools to help advance these goals and adopt software development best practices, including agile principles. [21]<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Iterative, incremental and evolutionary</span></span><br />
<br />
Most agile development methods break the tasks into small increments with minimal planning and do not directly involve long-term planning. Iterations are short time frames (timeboxes) that typically last from one to four weeks. Each iteration involves a cross-functional team working in all functions: planning, requirements analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the project to adapt to changes quickly.[22] An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration.[23] Multiple iterations might be required to release a product or new features.<br />
<br />
Working software is the primary measure of progress.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Efficient and face-to-face communication</span></span><br />
<br />
No matter what development disciplines are required, each agile team should include a customer representative (product owner in scrum). This person is appointed by stakeholders to act on their behalf[24] and makes a personal commitment to being available for developers to answer mid-iteration questions. At the end of each iteration, stakeholders and the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals.<br />
<br />
In agile software development, an information radiator is a (normally large) physical display located prominently in an office, where passers-by can see it. It presents an up-to-date summary of the status of a software project or other product.[25][26] The name was coined by Alistair Cockburn, and described in his 2002 book Agile Software Development.[26] A build light indicator may be used to inform a team about the current status of their project.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Very short feedback loop and adaptation cycle</span></span><br />
<br />
A common characteristic in agile is the daily "stand-up", also known as the daily scrum. In a brief session, team members report to each other what they did the previous day toward their team's sprint goal, what they intend to do today toward their team's sprint goal, and any roadblocks or impediments they can see to their team's sprint goal.[27]<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Quality focus<br />
</span></span><br />
Specific tools and techniques, such as continuous integration, automated unit testing, pair programming, test-driven development, design patterns, domain-driven design, code refactoring and other techniques are often used to improve quality and enhance project agility.[28]<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Applications outside software development</span></span><br />
Agile Brazil 2014 conference<br />
<br />
Agile methods have been extensively used for development of software products and some of them use certain characteristics of software, such as object technologies.[104] However, these techniques can be applied to the development of non-software products, such as computers, motor vehicles,[105] medical devices, food, clothing, and music;[106] see Flexible product development. Some of the wider principles of agile have also found application in general management[107] (e.g., strategy, governance, risk, finance) under the terms business agility or Agile Business Management.<br />
<br />
Under an Agile Business Management model, agile techniques, practices, principles and values are expressed across five domains.[108]<br />
<br />
    Integrated customer engagement - to embed customers within any delivery process to share accountability for product/service delivery.<br />
    Facilitation-based management - adopting agile management models, like the role of Scrum Master, to facilitate the day-to-day operation of teams.<br />
    Agile work practices - adopting specific iterative and incremental work practices such as Scrum, Kanban, Test-Driven Development or Feature-Driven Development across all business functions (from Sales, Human Resources, Finance[109] and Marketing).<br />
    An enabling organisational structure - with a focus on staff engagement, personal autonomy and outcomes based governance.<br />
    An education model the blends agile practices and philosophies to create micro-schools that emphasize collaborative culture creation and self-directed learning.<br />
<br />
Agile development paradigms can be used in other areas of life such as raising children. Its success in child development might be founded on some basic management principles; communication, adaptation and awareness. Bruce Feiler has claimed that the basic Agile Development paradigms can be applied to household management and raising children. In his TED Talk, "Agile programming -- for your family", these paradigms brought significant changes to his household environment, such as the kids doing dishes, taking out the trash, and decreasing his children's emotional outbreaks, which inadvertently increased their emotional stability.<br />
<span style="font-style: italic;" class="mycode_i"><br />
taken from Wikipedia <br />
</span></div></div><hr class="mycode_hr" />
<br />
<br />
so do you guys want to adopt this methodology to our project?<br />
we can give goals for every 3 weeks to each member in the team, data can be done at the same time with some cheap made sprites and then we can re work on them just so the data can be ready at the same time and if we would need any change in the data for example as for more frames in some attack this can be done later but just edit what we already got<br />
<br />
please tell me your thoughts ^_^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[char] General [1st form]]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9974</link>
			<pubDate>Thu, 02 Jul 2015 04:59:01 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=2549">Ariel</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9974</guid>
			<description><![CDATA[ill keep everything in here<br />
<br />
face pic:<br />
<img src="http://i.imgur.com/jJ70MKS.png" loading="lazy"  alt="[Image: jJ70MKS.png]" class="mycode_img" /><br />
<br />
walking frames:<br />
(his right arm is bigger i know, i made some changes but to tired to make gif atm)<br />
<img src="http://i.imgur.com/FLJ2pJb.gif" loading="lazy"  alt="[Image: FLJ2pJb.gif]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[ill keep everything in here<br />
<br />
face pic:<br />
<img src="http://i.imgur.com/jJ70MKS.png" loading="lazy"  alt="[Image: jJ70MKS.png]" class="mycode_img" /><br />
<br />
walking frames:<br />
(his right arm is bigger i know, i made some changes but to tired to make gif atm)<br />
<img src="http://i.imgur.com/FLJ2pJb.gif" loading="lazy"  alt="[Image: FLJ2pJb.gif]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stage Mode Setup]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9867</link>
			<pubDate>Tue, 05 May 2015 08:06:14 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=4504">Rhino.Freak</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9867</guid>
			<description><![CDATA[So this topic is to discuss the difficulty and basic in-game planning of stage mode.<br />
How many enemies should appear? In what quantity? enemies at a particular place shall come 1 by 1 or all together? How much HP should they have?.. questions like that will be discussed and answered here.<br />
<br />
I'll be using THIS :<br />
<a href="http://lf-empire.de/forum/showthread.php?tid=9419" target="_blank" rel="noopener" class="mycode_url">http://lf-empire.de/forum/showthread.php?tid=9419</a><br />
<br />
First, let's talk about stage 1-1<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>the little fighters started a secret training camp after defeating Julian. 3 days ago, you started having bad dreams that made you think you must leave the training camp. You leave together with Nino, a new member of the little fighters. John contacts the other little fighters that they are in grave danger.</blockquote>
<br />
I am not quite sure how we'll be having this 'cut-scene-like part', we can have a video playing maybe? This needs to be discussed.<br />
They should just leave the camp area and normal enemies start appearing I assume.<br />
<br />
<br />
Also there's a thing called "phase" inside the stage mode.. in short, whenever you see "go -&gt;" symbol, it means that 1 phase is over and next will begin.<br />
<br />
<br />
Here's what it is in <span style="font-weight: bold;" class="mycode_b">Original LF2</span>, to give you the idea.<br />
Note: All the values of HP and number of enemies are for Normal difficulty.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">1-1 :</span></span> <br />
<span style="text-decoration: underline;" class="mycode_u">Enemies appearing:</span> Bandit, Hunter<br />
<span style="text-decoration: underline;" class="mycode_u">Total phases:</span> 4<br />
<span style="text-decoration: underline;" class="mycode_u">Total number of enemies:</span> 15<br />
<span style="text-decoration: underline;" class="mycode_u">Boss:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Boss HP:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Milk/Beer:</span> 1 each in phase 4<br />
<span style="text-decoration: underline;" class="mycode_u">Minion's HP:</span> 50<br />
<br />
Here's what I suggest for <span style="font-weight: bold;" class="mycode_b">Extended LF2</span>, to give you the idea.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">1-1 :</span></span> <br />
<span style="text-decoration: underline;" class="mycode_u">Enemies appearing:</span> Bandit, Hunter, Mark<br />
<span style="text-decoration: underline;" class="mycode_u">Total phases:</span> 4<br />
<span style="text-decoration: underline;" class="mycode_u">Total number of enemies:</span> 20<br />
<span style="text-decoration: underline;" class="mycode_u">Boss:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Boss HP:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Milk/Beer:</span> 1 each in phase 4<br />
<span style="text-decoration: underline;" class="mycode_u">Minion's HP:</span> 50<br />
<br />
Do post your own version if feel to change something, and lets setup how we'll have the cut-scene part first. We'll get to more stages soon.]]></description>
			<content:encoded><![CDATA[So this topic is to discuss the difficulty and basic in-game planning of stage mode.<br />
How many enemies should appear? In what quantity? enemies at a particular place shall come 1 by 1 or all together? How much HP should they have?.. questions like that will be discussed and answered here.<br />
<br />
I'll be using THIS :<br />
<a href="http://lf-empire.de/forum/showthread.php?tid=9419" target="_blank" rel="noopener" class="mycode_url">http://lf-empire.de/forum/showthread.php?tid=9419</a><br />
<br />
First, let's talk about stage 1-1<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>the little fighters started a secret training camp after defeating Julian. 3 days ago, you started having bad dreams that made you think you must leave the training camp. You leave together with Nino, a new member of the little fighters. John contacts the other little fighters that they are in grave danger.</blockquote>
<br />
I am not quite sure how we'll be having this 'cut-scene-like part', we can have a video playing maybe? This needs to be discussed.<br />
They should just leave the camp area and normal enemies start appearing I assume.<br />
<br />
<br />
Also there's a thing called "phase" inside the stage mode.. in short, whenever you see "go -&gt;" symbol, it means that 1 phase is over and next will begin.<br />
<br />
<br />
Here's what it is in <span style="font-weight: bold;" class="mycode_b">Original LF2</span>, to give you the idea.<br />
Note: All the values of HP and number of enemies are for Normal difficulty.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">1-1 :</span></span> <br />
<span style="text-decoration: underline;" class="mycode_u">Enemies appearing:</span> Bandit, Hunter<br />
<span style="text-decoration: underline;" class="mycode_u">Total phases:</span> 4<br />
<span style="text-decoration: underline;" class="mycode_u">Total number of enemies:</span> 15<br />
<span style="text-decoration: underline;" class="mycode_u">Boss:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Boss HP:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Milk/Beer:</span> 1 each in phase 4<br />
<span style="text-decoration: underline;" class="mycode_u">Minion's HP:</span> 50<br />
<br />
Here's what I suggest for <span style="font-weight: bold;" class="mycode_b">Extended LF2</span>, to give you the idea.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">1-1 :</span></span> <br />
<span style="text-decoration: underline;" class="mycode_u">Enemies appearing:</span> Bandit, Hunter, Mark<br />
<span style="text-decoration: underline;" class="mycode_u">Total phases:</span> 4<br />
<span style="text-decoration: underline;" class="mycode_u">Total number of enemies:</span> 20<br />
<span style="text-decoration: underline;" class="mycode_u">Boss:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Boss HP:</span> -<br />
<span style="text-decoration: underline;" class="mycode_u">Milk/Beer:</span> 1 each in phase 4<br />
<span style="text-decoration: underline;" class="mycode_u">Minion's HP:</span> 50<br />
<br />
Do post your own version if feel to change something, and lets setup how we'll have the cut-scene part first. We'll get to more stages soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Char) Daniel]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9844</link>
			<pubDate>Sat, 25 Apr 2015 17:31:36 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9844</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Basic movements</span><br />
<br />
Standing<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/standing_zpshtr1ko99.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/standing_zpshtr1ko99.gif" loading="lazy"  alt="[Image: standing_zpshtr1ko99.gif]" class="mycode_img" /></a><br />
<br />
Walking<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/walking2_zpszw00z3na.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/walking2_zpszw00z3na.gif" loading="lazy"  alt="[Image: walking2_zpszw00z3na.gif]" class="mycode_img" /></a><br />
<br />
Running<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/running_zpsdcwqshhz.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/running_zpsdcwqshhz.gif" loading="lazy"  alt="[Image: running_zpsdcwqshhz.gif]" class="mycode_img" /></a><br />
<br />
Punching<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/punching%20new_zpstrykz3be.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/punching%20new_zpstrykz3be.gif" loading="lazy"  alt="[Image: punching%20new_zpstrykz3be.gif]" class="mycode_img" /></a><br />
<br />
Super Punch<br />
1) <img src="http://i146.photobucket.com/albums/r277/BasMaassen/super%20punch1_zpsi4ed7bhj.gif" loading="lazy"  alt="[Image: super%20punch1_zpsi4ed7bhj.gif]" class="mycode_img" /><br />
2) <img src="http://i146.photobucket.com/albums/r277/BasMaassen/super%20punch2_zpsxqxayscv.gif" loading="lazy"  alt="[Image: super%20punch2_zpsxqxayscv.gif]" class="mycode_img" /><br />
<br />
Backward falling<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/falling%20backward_zpsvmujdatk.gif" loading="lazy"  alt="[Image: falling%20backward_zpsvmujdatk.gif]" class="mycode_img" /><br />
<br />
Rowing and crouching<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/runrowcrouch_zpssxw9ga9j.gif" loading="lazy"  alt="[Image: runrowcrouch_zpssxw9ga9j.gif]" class="mycode_img" /><br />
<br />
Special attacks:<br />
- D^J Teleport to enemy<br />
- DvJ Teleport to friend<br />
- DvA / D^A teleportation combo]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Basic movements</span><br />
<br />
Standing<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/standing_zpshtr1ko99.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/standing_zpshtr1ko99.gif" loading="lazy"  alt="[Image: standing_zpshtr1ko99.gif]" class="mycode_img" /></a><br />
<br />
Walking<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/walking2_zpszw00z3na.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/walking2_zpszw00z3na.gif" loading="lazy"  alt="[Image: walking2_zpszw00z3na.gif]" class="mycode_img" /></a><br />
<br />
Running<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/running_zpsdcwqshhz.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/running_zpsdcwqshhz.gif" loading="lazy"  alt="[Image: running_zpsdcwqshhz.gif]" class="mycode_img" /></a><br />
<br />
Punching<br />
<a href="http://s146.photobucket.com/user/BasMaassen/media/punching%20new_zpstrykz3be.gif.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i146.photobucket.com/albums/r277/BasMaassen/punching%20new_zpstrykz3be.gif" loading="lazy"  alt="[Image: punching%20new_zpstrykz3be.gif]" class="mycode_img" /></a><br />
<br />
Super Punch<br />
1) <img src="http://i146.photobucket.com/albums/r277/BasMaassen/super%20punch1_zpsi4ed7bhj.gif" loading="lazy"  alt="[Image: super%20punch1_zpsi4ed7bhj.gif]" class="mycode_img" /><br />
2) <img src="http://i146.photobucket.com/albums/r277/BasMaassen/super%20punch2_zpsxqxayscv.gif" loading="lazy"  alt="[Image: super%20punch2_zpsxqxayscv.gif]" class="mycode_img" /><br />
<br />
Backward falling<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/falling%20backward_zpsvmujdatk.gif" loading="lazy"  alt="[Image: falling%20backward_zpsvmujdatk.gif]" class="mycode_img" /><br />
<br />
Rowing and crouching<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/runrowcrouch_zpssxw9ga9j.gif" loading="lazy"  alt="[Image: runrowcrouch_zpssxw9ga9j.gif]" class="mycode_img" /><br />
<br />
Special attacks:<br />
- D^J Teleport to enemy<br />
- DvJ Teleport to friend<br />
- DvA / D^A teleportation combo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Originals - new moves]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9836</link>
			<pubDate>Sun, 19 Apr 2015 15:51:35 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9836</guid>
			<description><![CDATA[Here we can brainstorm on ideas for the original characters, so we don't have to do this in the conversation room anymore. <br />
Lets keep "originals evolution" for sprite concepts related to the original characters.<br />
<br />
When an idea is approved (either by clicking "thanks" for a certain idea, or a clearly positive response), one spriter mentions that he wants to make it and he makes a topic for that character ([char] name).<br />
<br />
Please get the ideas coming!<br />
<br />
<hr class="mycode_hr" />
<br />
My ideas:<br />
- Mark attack. Grab opponent from the ground then smash him against the ground again.<br />
- John attack. Cast a spell that stays with the opponent and hurts him now and then (<a href="https://www.youtube.com/watch?v=hB5a6vKzfi8" target="_blank" rel="noopener" class="mycode_url">like this</a> +- 17:30). <span style="color: #ff3333;" class="mycode_color">I have to see if we can do this data-wise.</span><br />
- Woody attack. He takes on a defensive pose and when the opponent attacks him head-on, he counters with a quick punch <br />
that catches the opponent in the dance of pain (<a href="https://www.youtube.com/watch?v=0vB6dEg77wU" target="_blank" rel="noopener" class="mycode_url">example</a>)<br />
- Davis attack. He jumps up and shoots an energy blast to the ground, that causes a small explosion. Can be used in a combo with dragon punch also<br />
- Dennis/Davis attack. He rushes fordward with an elbow and kicks/punches the opponent into the air.]]></description>
			<content:encoded><![CDATA[Here we can brainstorm on ideas for the original characters, so we don't have to do this in the conversation room anymore. <br />
Lets keep "originals evolution" for sprite concepts related to the original characters.<br />
<br />
When an idea is approved (either by clicking "thanks" for a certain idea, or a clearly positive response), one spriter mentions that he wants to make it and he makes a topic for that character ([char] name).<br />
<br />
Please get the ideas coming!<br />
<br />
<hr class="mycode_hr" />
<br />
My ideas:<br />
- Mark attack. Grab opponent from the ground then smash him against the ground again.<br />
- John attack. Cast a spell that stays with the opponent and hurts him now and then (<a href="https://www.youtube.com/watch?v=hB5a6vKzfi8" target="_blank" rel="noopener" class="mycode_url">like this</a> +- 17:30). <span style="color: #ff3333;" class="mycode_color">I have to see if we can do this data-wise.</span><br />
- Woody attack. He takes on a defensive pose and when the opponent attacks him head-on, he counters with a quick punch <br />
that catches the opponent in the dance of pain (<a href="https://www.youtube.com/watch?v=0vB6dEg77wU" target="_blank" rel="noopener" class="mycode_url">example</a>)<br />
- Davis attack. He jumps up and shoots an energy blast to the ground, that causes a small explosion. Can be used in a combo with dragon punch also<br />
- Dennis/Davis attack. He rushes fordward with an elbow and kicks/punches the opponent into the air.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Team rules (new here? Read first)]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9821</link>
			<pubDate>Wed, 15 Apr 2015 16:04:12 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9821</guid>
			<description><![CDATA[Hi guys,<br />
<br />
I don't like to set rules, yet, I think we need some to keep this project going <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> These rules are actually more like guide-lines.<br />
<br />
<br />
1) If you want to know what you can work on at the moment, <a href="http://lf-empire.de/forum/showthread.php?tid=9705" target="_blank" rel="noopener" class="mycode_url">read this</a><br />
<br />
2) If you want to start a topic, please mention it here first: <a href="http://lf-empire.de/forum/showthread.php?tid=9472" target="_blank" rel="noopener" class="mycode_url">http://lf-empire.de/forum/showthread.php?tid=9472</a><br />
This is to prevent subprojects (like characters) from being started too early. Also, if you don't know if you should already make a topic or perhaps need more ideas etc first, this topic is also the place to ask this.<br />
<br />
3) <a href="http://lf-empire.de/forum/showthread.php?tid=9820&amp;pid=193016#pid193016" target="_blank" rel="noopener" class="mycode_url">Report in once a week, or at least every 2 weeks!</a>. What are you working on, what is the progress of last week. Please take this one seriously, you may not be able to make something every week but we do like somewhat constant progression!<br />
<br />
4) Decisions on new ideas (such as new moves etc) are made by the topic leader and me. This would mean that only 2 people have to agree on an idea before we can start, this makes decicion making much faster. If you want to share your opinion, your vote still counts! It is a democracy <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> If you don't want to reply, you can also press the 'thanks' button for the post with the new idea. This rule is simply there because often only few people share their opinions.]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
I don't like to set rules, yet, I think we need some to keep this project going <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> These rules are actually more like guide-lines.<br />
<br />
<br />
1) If you want to know what you can work on at the moment, <a href="http://lf-empire.de/forum/showthread.php?tid=9705" target="_blank" rel="noopener" class="mycode_url">read this</a><br />
<br />
2) If you want to start a topic, please mention it here first: <a href="http://lf-empire.de/forum/showthread.php?tid=9472" target="_blank" rel="noopener" class="mycode_url">http://lf-empire.de/forum/showthread.php?tid=9472</a><br />
This is to prevent subprojects (like characters) from being started too early. Also, if you don't know if you should already make a topic or perhaps need more ideas etc first, this topic is also the place to ask this.<br />
<br />
3) <a href="http://lf-empire.de/forum/showthread.php?tid=9820&amp;pid=193016#pid193016" target="_blank" rel="noopener" class="mycode_url">Report in once a week, or at least every 2 weeks!</a>. What are you working on, what is the progress of last week. Please take this one seriously, you may not be able to make something every week but we do like somewhat constant progression!<br />
<br />
4) Decisions on new ideas (such as new moves etc) are made by the topic leader and me. This would mean that only 2 people have to agree on an idea before we can start, this makes decicion making much faster. If you want to share your opinion, your vote still counts! It is a democracy <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> If you don't want to reply, you can also press the 'thanks' button for the post with the new idea. This rule is simply there because often only few people share their opinions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Are you active / what are you working on]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9820</link>
			<pubDate>Wed, 15 Apr 2015 15:31:04 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9820</guid>
			<description><![CDATA[As the topic suggests: are you active, and what are you working on? <br />
<br />
Arcane: Nino sprites<br />
Ariel: Nino sprites<br />
Mono: Wizard prites<br />
Memento: teleportation minion sprites<br />
JoHo15: ?<br />
Rhino.Freak: stage mode planning (and Nino's data when the sprites are finished)<br />
Marko: ?<br />
<br />
Please report yourself now and then. Post your progress here once a week (for example: every Sunday or Monday) if you're actively working on something, just say 'hi' once a month if you're on a break to know you're still around.<br />
<br />
<br />
<br />
PS an idea, Rhino.Freak: I don't think Mono will be finished with the wizard very soon and I am working on 2 things. Would you like to continue working on Nino for now?<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
For me: I'm working on the teleportation minion. I'll continue spriting him tomorrow and hopefully post a topic for him by the weekend.]]></description>
			<content:encoded><![CDATA[As the topic suggests: are you active, and what are you working on? <br />
<br />
Arcane: Nino sprites<br />
Ariel: Nino sprites<br />
Mono: Wizard prites<br />
Memento: teleportation minion sprites<br />
JoHo15: ?<br />
Rhino.Freak: stage mode planning (and Nino's data when the sprites are finished)<br />
Marko: ?<br />
<br />
Please report yourself now and then. Post your progress here once a week (for example: every Sunday or Monday) if you're actively working on something, just say 'hi' once a month if you're on a break to know you're still around.<br />
<br />
<br />
<br />
PS an idea, Rhino.Freak: I don't think Mono will be finished with the wizard very soon and I am working on 2 things. Would you like to continue working on Nino for now?<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
For me: I'm working on the teleportation minion. I'll continue spriting him tomorrow and hopefully post a topic for him by the weekend.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Important! Please stick to the plan]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9795</link>
			<pubDate>Thu, 09 Apr 2015 20:19:17 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9795</guid>
			<description><![CDATA[Hi guys,<br />
<br />
First of all, sorry for any confusion this week. From my point of view, things have been a bit chaotic recently. For this reason, I made this topic.<br />
<br />
We have to get our noses pointing in the same direction. Right now, some people are working on a character and some aren't. Also, not everybody is working on a character that has priority at the moment. We recently got a couple of new members on the team that are very eager to start (which is great, of course!!), but we may have been too hasty with starting. I'd like to ask you to take this post seriously and stick to our plan.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>#1 finish up the story (done!)<br />
<span style="font-weight: bold;" class="mycode_b">#2 which characters should be in, and can easily be bound to the story?<br />
#3 new characters: Nino (first up, as we already have some progress on him), wizard, general, main villain (sprites of the last 2 need to be finished before Ariel leaves)</span><br />
#4 originals, new attacks<br />
#5 new characters: werewolf guy, werewolf and any other character we might decide on in #2<br />
#6 originals, new look</blockquote>
<br />
This is the plan we <span style="text-decoration: underline;" class="mycode_u">should all stick to</span> ^ Ariel and I decided on this order, because we need to start with the most important things in case motivation would fail us or we are left with too few members.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">!</span>ALL of us have to share their idea for #2 (in <a href="http://www.lf-empire.de/forum/showthread.php?tid=9425" target="_blank" rel="noopener" class="mycode_url">this</a> topic).  We need to do this in order to get a clear view of what characters we have to make. <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Please share your thoughts on the topic before the 16th.</span></span><br />
<br />
<br />
Furthermore, everybody should have something to work on.<br />
- Ariel &amp; Arcane &amp; me are working on Nino<br />
- Mono is working on Wizard<br />
<br />
This leaves us with:<br />
- JoHo15 working on the werewolf guy, which is a less important character atm;<br />
- Rhino.Freak (data changer) will start data changing when there is some work for him to do;<br />
- Marko isn't creating a character yet, but will do so soon.<br />
<br />
The design for the general is quite challenging, so we'll probably leave this for Ariel&amp;Arcane to work on after Nino, and the main villain still has to be designed;<br />
<br />
This covers the most important characters. Next thing on the list are the new attacks for the original characters (#4). If Marko / JoHo wants to do something, it should be this. <br />
<br />
<span style="color: #ff3333;" class="mycode_color">!</span>So:<br />
Ariel, Arcane, Mono: keep doing what you are doing <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
Joho15: please pick 1 of the original characters that you'd like to make a new move for. In the meantime, you can try making designs for the main villain if you like.<br />
Marko: if you want to do something, please pick 1 of the original characters that you'd like to make a new move for. <br />
<br />
So Marko and JoHo, please let us know what you think of this plan and if you agree on it (making new moves for the original characters). And if not, what would you like to do?<br />
<br />
Furthermore, <span style="font-weight: bold;" class="mycode_b">we should stop posting character sprite concepts for the time being, so we can focus on these things. We can continue posting sprite concepts once we have decided on the amount of characters that will be added, and the types of characters that will be added (both #2 of the plan)<br />
The only character sprite concepts that should be posted are for the main enemy and eventually the teleportation minion</span> (as we don't have a final design for them yet, but we agreed on the inclusion of these characters).<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">We made a plan, so we can make this mod as high quality as possible. To prevent confusion and loss of focus, it is very important that we stick to the plan.</span><br />
<br />
<br />
Please reply to <a href="http://www.lf-empire.de/forum/showthread.php?tid=9425&amp;pid=192398#pid192398" target="_blank" rel="noopener" class="mycode_url">this</a> topic before the 16th, to make sure everybody has something to work on. Please answer the questions below:<br />
- What will you be working on;<br />
- How many characters (boss, main, minion) should be in;<br />
- Which characters should be in.<br />
<br />
Just reply to these questions in the 'limitations' topic, I'll merge that topic with the "updated plan" topic later and once we made decisions about the characters, I'll update the "character's list" topic.<br />
<br />
<br />
Ariel will post a link to our own Google Hangouts soon, which is basically a chatroom. I hope everybody has time to join in now and then, it makes communication <span style="font-weight: bold;" class="mycode_b">a lot</span> easier <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
First of all, sorry for any confusion this week. From my point of view, things have been a bit chaotic recently. For this reason, I made this topic.<br />
<br />
We have to get our noses pointing in the same direction. Right now, some people are working on a character and some aren't. Also, not everybody is working on a character that has priority at the moment. We recently got a couple of new members on the team that are very eager to start (which is great, of course!!), but we may have been too hasty with starting. I'd like to ask you to take this post seriously and stick to our plan.<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>#1 finish up the story (done!)<br />
<span style="font-weight: bold;" class="mycode_b">#2 which characters should be in, and can easily be bound to the story?<br />
#3 new characters: Nino (first up, as we already have some progress on him), wizard, general, main villain (sprites of the last 2 need to be finished before Ariel leaves)</span><br />
#4 originals, new attacks<br />
#5 new characters: werewolf guy, werewolf and any other character we might decide on in #2<br />
#6 originals, new look</blockquote>
<br />
This is the plan we <span style="text-decoration: underline;" class="mycode_u">should all stick to</span> ^ Ariel and I decided on this order, because we need to start with the most important things in case motivation would fail us or we are left with too few members.<br />
<br />
<span style="color: #ff3333;" class="mycode_color">!</span>ALL of us have to share their idea for #2 (in <a href="http://www.lf-empire.de/forum/showthread.php?tid=9425" target="_blank" rel="noopener" class="mycode_url">this</a> topic).  We need to do this in order to get a clear view of what characters we have to make. <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Please share your thoughts on the topic before the 16th.</span></span><br />
<br />
<br />
Furthermore, everybody should have something to work on.<br />
- Ariel &amp; Arcane &amp; me are working on Nino<br />
- Mono is working on Wizard<br />
<br />
This leaves us with:<br />
- JoHo15 working on the werewolf guy, which is a less important character atm;<br />
- Rhino.Freak (data changer) will start data changing when there is some work for him to do;<br />
- Marko isn't creating a character yet, but will do so soon.<br />
<br />
The design for the general is quite challenging, so we'll probably leave this for Ariel&amp;Arcane to work on after Nino, and the main villain still has to be designed;<br />
<br />
This covers the most important characters. Next thing on the list are the new attacks for the original characters (#4). If Marko / JoHo wants to do something, it should be this. <br />
<br />
<span style="color: #ff3333;" class="mycode_color">!</span>So:<br />
Ariel, Arcane, Mono: keep doing what you are doing <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /><br />
Joho15: please pick 1 of the original characters that you'd like to make a new move for. In the meantime, you can try making designs for the main villain if you like.<br />
Marko: if you want to do something, please pick 1 of the original characters that you'd like to make a new move for. <br />
<br />
So Marko and JoHo, please let us know what you think of this plan and if you agree on it (making new moves for the original characters). And if not, what would you like to do?<br />
<br />
Furthermore, <span style="font-weight: bold;" class="mycode_b">we should stop posting character sprite concepts for the time being, so we can focus on these things. We can continue posting sprite concepts once we have decided on the amount of characters that will be added, and the types of characters that will be added (both #2 of the plan)<br />
The only character sprite concepts that should be posted are for the main enemy and eventually the teleportation minion</span> (as we don't have a final design for them yet, but we agreed on the inclusion of these characters).<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">We made a plan, so we can make this mod as high quality as possible. To prevent confusion and loss of focus, it is very important that we stick to the plan.</span><br />
<br />
<br />
Please reply to <a href="http://www.lf-empire.de/forum/showthread.php?tid=9425&amp;pid=192398#pid192398" target="_blank" rel="noopener" class="mycode_url">this</a> topic before the 16th, to make sure everybody has something to work on. Please answer the questions below:<br />
- What will you be working on;<br />
- How many characters (boss, main, minion) should be in;<br />
- Which characters should be in.<br />
<br />
Just reply to these questions in the 'limitations' topic, I'll merge that topic with the "updated plan" topic later and once we made decisions about the characters, I'll update the "character's list" topic.<br />
<br />
<br />
Ariel will post a link to our own Google Hangouts soon, which is basically a chatroom. I hope everybody has time to join in now and then, it makes communication <span style="font-weight: bold;" class="mycode_b">a lot</span> easier <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />]]></content:encoded>
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			<title><![CDATA[[BG] icy mountains]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9762</link>
			<pubDate>Mon, 30 Mar 2015 14:36:46 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=2549">Ariel</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9762</guid>
			<description><![CDATA[i placed some psd with some first shapes for the icy mountains background<br />
what do u think about it?<br />
we do need to decide on design for each mask<br />
the one that the wizard hold should probably be seen in the mountain<br />
<br />
<img src="http://i.imgur.com/sP49NiA.png" loading="lazy"  alt="[Image: sP49NiA.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[i placed some psd with some first shapes for the icy mountains background<br />
what do u think about it?<br />
we do need to decide on design for each mask<br />
the one that the wizard hold should probably be seen in the mountain<br />
<br />
<img src="http://i.imgur.com/sP49NiA.png" loading="lazy"  alt="[Image: sP49NiA.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Char] Werewolf Guy]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9759</link>
			<pubDate>Sun, 29 Mar 2015 19:01:33 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=4498">JoHo15</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9759</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Werewolf Guy</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Basic Movment <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/elWYBLg.gif" loading="lazy"  alt="[Image: elWYBLg.gif]" class="mycode_img" /><img src="http://i.imgur.com/HEFtoGt.gif" loading="lazy"  alt="[Image: HEFtoGt.gif]" class="mycode_img" /><img src="http://i.imgur.com/2DraXvu.gif" loading="lazy"  alt="[Image: 2DraXvu.gif]" class="mycode_img" /></div></div><div class="tborder spoiler"><div class="spoiler_header">Original Post <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Started spriting today <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<img src="http://i.imgur.com/lZUuas0.gif" loading="lazy"  alt="[Image: lZUuas0.gif]" class="mycode_img" /><img src="http://i.imgur.com/xz0QZw6.gif" loading="lazy"  alt="[Image: xz0QZw6.gif]" class="mycode_img" /><br />
The walking looks kinda weird to me..<br />
<br />
Is there anything planned for attacks or fighting style ?</div></div>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Werewolf Guy</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Basic Movment <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><img src="http://i.imgur.com/elWYBLg.gif" loading="lazy"  alt="[Image: elWYBLg.gif]" class="mycode_img" /><img src="http://i.imgur.com/HEFtoGt.gif" loading="lazy"  alt="[Image: HEFtoGt.gif]" class="mycode_img" /><img src="http://i.imgur.com/2DraXvu.gif" loading="lazy"  alt="[Image: 2DraXvu.gif]" class="mycode_img" /></div></div><div class="tborder spoiler"><div class="spoiler_header">Original Post <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';;this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Started spriting today <img src="https://lf-empire.de/forum/images/smilies/biggrin.gif" alt=":D" title=":D" class="smilie smilie_20" /><br />
<img src="http://i.imgur.com/lZUuas0.gif" loading="lazy"  alt="[Image: lZUuas0.gif]" class="mycode_img" /><img src="http://i.imgur.com/xz0QZw6.gif" loading="lazy"  alt="[Image: xz0QZw6.gif]" class="mycode_img" /><br />
The walking looks kinda weird to me..<br />
<br />
Is there anything planned for attacks or fighting style ?</div></div>]]></content:encoded>
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		<item>
			<title><![CDATA[Updated plan]]></title>
			<link>https://lf-empire.de/forum/showthread.php?tid=9705</link>
			<pubDate>Fri, 13 Mar 2015 19:02:56 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://lf-empire.de/forum/member.php?action=profile&uid=752">Memento</a>]]></dc:creator>
			<guid isPermaLink="false">https://lf-empire.de/forum/showthread.php?tid=9705</guid>
			<description><![CDATA[Ariel is away for army;<br />
JoHo15 is inactive atm but officially still a team member;<br />
<br />
<br />
What has to be done right now (most urgent):<br />
#1 new characters: <br />
1) Nino (almost finished, Arcane)<br />
2) Wizard (progressed paused due to Mono leaving the team, who will pick this project up?)<br />
3) General<br />
4) Main villain<br />
<br />
Sprites should ideally be made in that order ^<br />
<br />
Equally important: new attacks for original characters<br />
<br />
#2 New characters (unimportant for now): werewolf guy, werewolf and any other character we might decide on in #2<br />
#3 New skin for original characters (very unimportant for now, we might do this in a few years after a first release or so)<br />
<br />
Also, if you want to make a topic on a new character, please mention it in the conversation room before starting it. This is to prevent (future) team members from deviating from the plan.<br />
<br />
<br />
And last, for new team members, here's a list of all the topics and what they are about:<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Rules. Some rules / guidelines that we should all work with<br />
- Are you active / what are you working on. This is where we inform people of our activity for the mod.<br />
- Character sprite concepts. This is where we make concepts for new characters;<br />
- Originals Evolotion. This is where we discuss anything that has to do with sprite concepts for the original characters and concept moves for the original characters;<br />
- Story mode. On the last page of this topic, you can find the story we have based our mod on;<br />
- List of characters in the game. Here you can find a list of all the characters in our mod;<br />
- Updated plan. This one is quite important. It tells you what we have to work on, basically <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> So after we're done with Nino, we'll probably continue with the Wizard character (so perhaps you could try to make a few frames for that character to get into it <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />)<br />
- [Char] Nino. Progress for the character Nino;<br />
- [CHAR] Wizard. Progress for the character Wizard;<br />
- Applications. Here we discuss whether people are to be accepted in our mod or not;<br />
- Exe file. Discussion on anything related to the exe file<br />
- An option. Gad offered to use his characters from the space LF2 mod. We'll only use his character Hydron<br />
- Level of quality. This is a topic for the spriters mostly, to make sure everybody uses the same spriting style ;-)<br />
- Discussion on the limitations. As the title suggest, a discussion on what can and what can't be done in the mod (f.e. we don't want a mod with giant super moves like in R-LF2)<br />
- Conversation room. Anything that doesn't belong in the topics above can be discussed here <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /></div></div>]]></description>
			<content:encoded><![CDATA[Ariel is away for army;<br />
JoHo15 is inactive atm but officially still a team member;<br />
<br />
<br />
What has to be done right now (most urgent):<br />
#1 new characters: <br />
1) Nino (almost finished, Arcane)<br />
2) Wizard (progressed paused due to Mono leaving the team, who will pick this project up?)<br />
3) General<br />
4) Main villain<br />
<br />
Sprites should ideally be made in that order ^<br />
<br />
Equally important: new attacks for original characters<br />
<br />
#2 New characters (unimportant for now): werewolf guy, werewolf and any other character we might decide on in #2<br />
#3 New skin for original characters (very unimportant for now, we might do this in a few years after a first release or so)<br />
<br />
Also, if you want to make a topic on a new character, please mention it in the conversation room before starting it. This is to prevent (future) team members from deviating from the plan.<br />
<br />
<br />
And last, for new team members, here's a list of all the topics and what they are about:<br />
<div class="tborder spoiler"><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
- Rules. Some rules / guidelines that we should all work with<br />
- Are you active / what are you working on. This is where we inform people of our activity for the mod.<br />
- Character sprite concepts. This is where we make concepts for new characters;<br />
- Originals Evolotion. This is where we discuss anything that has to do with sprite concepts for the original characters and concept moves for the original characters;<br />
- Story mode. On the last page of this topic, you can find the story we have based our mod on;<br />
- List of characters in the game. Here you can find a list of all the characters in our mod;<br />
- Updated plan. This one is quite important. It tells you what we have to work on, basically <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /> So after we're done with Nino, we'll probably continue with the Wizard character (so perhaps you could try to make a few frames for that character to get into it <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" />)<br />
- [Char] Nino. Progress for the character Nino;<br />
- [CHAR] Wizard. Progress for the character Wizard;<br />
- Applications. Here we discuss whether people are to be accepted in our mod or not;<br />
- Exe file. Discussion on anything related to the exe file<br />
- An option. Gad offered to use his characters from the space LF2 mod. We'll only use his character Hydron<br />
- Level of quality. This is a topic for the spriters mostly, to make sure everybody uses the same spriting style ;-)<br />
- Discussion on the limitations. As the title suggest, a discussion on what can and what can't be done in the mod (f.e. we don't want a mod with giant super moves like in R-LF2)<br />
- Conversation room. Anything that doesn't belong in the topics above can be discussed here <img src="https://lf-empire.de/forum/images/smilies/smile.gif" alt=":)" title=":)" class="smilie smilie_19" /></div></div>]]></content:encoded>
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