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ah i see, my bad I have misread it.
To fire/ice affinity: where is the downside? I am sure you have thought about it. Fire gives Ice more damage and on the other hand Ice gives Fire less damage. naturally. Pretty sure you have taken that into account, so are you going to implement it or are you leaving it out, if so I would like to know the reasons.
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should totally allow people to be all trolley on their birthday
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(07-28-2011, 11:43 AM)Phil Wrote: ah i see, my bad I have misread it.
To fire/ice affinity: where is the downside? I am sure you have thought about it. Fire gives Ice more damage and on the other hand Ice gives Fire less damage. naturally. Pretty sure you have taken that into account, so are you going to implement it or are you leaving it out, if so I would like to know the reasons.
Well, if you wanted to implement a Pokemon-like system of resistance/weakness, you would need to have more elements than just Ice and Fire.
If Fire gives Ice more damage and Ice gives Fire less damage, then Fire is obviously at advantage since it has no weakness. You'd need to introduce f.e. Water to give a weakness to Fire, then Lightning to give a weakness to Water and finally Earth to give a weakness to Lightning etc. etc.
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07-28-2011, 03:30 PM
(This post was last modified: 07-28-2011, 04:21 PM by YinYin.)
that fourth kick gets powered up if you press the opposite direction and then has a chance of bouncing the enemy if you were attacking him from the front
which allows you to add a fifth kick
otherwise the shrafe stays normal
(07-28-2011, 09:57 AM)Phil Wrote: I see no way to let him self-explode anymore which was actually a pretty funky way of beating him. could you explain that to me? how does that normally work? (07-28-2011, 09:57 AM)Phil Wrote: Other than that I love the idea of woody's diagonal rebounding.
What if you cast woody's balls in such a manner that both fly directly behind each other (i do that very often to hit enemies twice) would they still rebound diagonally or the normal way (which they should in this case)? to my knowledge you can never fire them fully straight
and as im just cooking with water too they will always rebound the same way (one up the other down) (07-28-2011, 11:43 AM)Phil Wrote: To fire/ice affinity: where is the downside? I am sure you have thought about it. Fire gives Ice more damage and on the other hand Ice gives Fire less damage. naturally. Pretty sure you have taken that into account, so are you going to implement it or are you leaving it out, if so I would like to know the reasons. i have thought about making firen take more damage from ice and freeze taking more damage from fire (which would make this an even feature)
but since they are still both human and not made of either elements themselves i think its best to keep the damage normal
every flesh here burns and freezes the same unless it is prepared to use the corresponding power
weaknesses will only be added if i include more bosses like julio - heros should not have such things
next up: louis power up
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well. It acquires a good deal of timing. You have to hit him with a ice ball shortly before he starts his arctic vulcano. then he gets frozen but still executes his moves and deals himself damage.
I myself haven't been able to do it yet but ramond has been able to do it a couple of times.
to the woody issue: indeed you are right.
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Are you showcasing the new features in any particular order?
Which other characters have an attack that makes bouncing possible? (I could imagine Deep with a stronger version of D^JA that makes a character bounce. That would... visually enhance the strength of the attack. Eh, whatever.)
Are there any gameplay features that you thought about, but never could completely add it to the game without bugs, whatsoever?I like this thread, especially the part with asking questions about the mod!
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the bounce reminds me of a gif you recorded and posted long ago of Julian's hammer fist and the opponent bouncing
http://i263.photobucket.com/albums/ii130/c_fire004/imi1.png avatar by Una
the other by xFire
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I love the tiny technical stuff you're doing with these characters. That's the kind of natural evolution I expected out of LF2's successors.
Really though, sometimes I feel you're better off if you were a programmer, and weren't limited by only doing mods.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff:
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1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
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This all is based on data changing?
(07-29-2011, 08:42 AM)Siegvar Wrote: Really though, sometimes I feel you're better off if you were a programmer, and weren't limited by only doing mods. Well, if we had a source code of LF2 there would already some nice upgrades, and I bet Yin would take a part in upgrading too.
We all regret that it's not possible (yet?).
By the way, has anybody ever asked Marti or Starsky for the source code?
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07-29-2011, 09:03 AM
(This post was last modified: 07-29-2011, 09:03 AM by Divisor.)
(07-29-2011, 08:58 AM)Gad Wrote: By the way, has anybody ever asked Marti or Starsky for the source code?
AFAIK yes, and I believe they were denied.
Anywayz, since Marti sold the rights to U1 Techonology, the source code is officially off-limits for mortals like us.
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07-29-2011, 09:19 AM
(This post was last modified: 07-29-2011, 09:21 AM by YinYin.)
input: JA (simultaneous)
1 power up is roughly one more normal punch the armor can take
@Phil: thats awesome, it should still work
(07-28-2011, 07:51 PM)Lauli Wrote: Are you showcasing the new features in any particular order? no - perfectly random
even tho i am trying not to show a character twice in a row (07-28-2011, 07:51 PM)Lauli Wrote: Which other characters have an attack that makes bouncing possible? (I could imagine Deep with a stronger version of D^JA that makes a character bounce. That would... visually enhance the strength of the attack. Eh, whatever.) i have a little list for bounching features somewhere - not at hand right now
and even tho i know the leap attacks are all on it (as in i considered them) i have decided against them because i think it would make these characters too powerful if the leap attacks arent the end of a combo (also you cant use the opposite direction to charge in the air) (07-28-2011, 07:51 PM)Lauli Wrote: Are there any gameplay features that you thought about, but never could completely add it to the game without bugs, whatsoever? yes many
but i keep trying
i will cover some promising ones of them too because maybe someone here can find a solution (07-29-2011, 02:28 AM)Marshall Wrote: the bounce reminds me of a gif you recorded and posted long ago of Julian's hammer fist and the opponent bouncing quite right, but im using a better technique this time (07-29-2011, 08:42 AM)Siegvar Wrote: Really though, sometimes I feel you're better off if you were a programmer, and weren't limited by only doing mods. i do consider myself a programmer
but as ive never created a game engine myself i consider the time it would take me not to be worth it (not to think about all the mistakes id to the first time)
especially since i prefer working inside an already beautifully running environment like lf2
next up: a deep combo
i think i will never run out of those
edit: @Gad: yes
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