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[] Changing Staff
Posted by: MH-Razen - 08-03-2009, 04:01 PM - Forum: Announcements - Replies (3)

Ok, since BP is back now we decided to change the moderators - since Noir is inactive since a long time and nobody can contact him or knows where he is his status is set to VIP.
Phil that he's a good mod in stories, so he's global moderator now, same with ES and Zab.

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[] Hero Fighter Content
Posted by: MH-Razen - 08-02-2009, 03:31 PM - Forum: Announcements - Replies (2)

Ok - Hero Fighter content goes to the new Hero Fighter Forum from now on:

www.herofighter-empire.com/forum

So we've two games and two forums :p

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  HF Section
Posted by: MH-Razen - 08-02-2009, 07:40 AM - Forum: Announcements - Replies (13)

Well, now we've the HF Section AND the Forum and as far as I can see the forum is flooded with HF posts - and I dont think this will change cause HF will be updated regularly...

So another poll:
- leave the section like it is
- delete the section and forbid HF content in this forum, all discussion goes to HFE-Forum...

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  LF2 v2.0a
Posted by: MH-Razen - 07-28-2009, 05:40 AM - Forum: Announcements - Replies (17)

Download here:
http://www.brothersoft.com/download-litt...65984.html

Quote:No content updates. Just bugs fixed in this version.

1. Include the fix of the NumLock bug (In v2.0, NumLock keeps ON all the time, after the fix, user can turn off the NumLock)

2. Fix a critical bug in Geforce 9800 graphics card - Showing wrong sprite pictures when character facing left.

If you are typical players, this fix has no impact on you.

But if you are LF2 data modifiers, you may be interested to the following details:

Cause of the bug:
The "left-right" mirror function of DirectDraw is no longer supported by some new graphics cards (Such as Geforce 9800).

How did I fix it?
I pre-rendered the mirrored pictures and put them along with the original pictures.
For example, for Davis, it's animation consisted of
davis_0.bmp, davis_1.bmp, davis_2.bmp
In LF2 v2.0a, there are
davis_0_mirror.bmp, davis_1_mirror.bmp, davis_2_mirror.bmp, they are the "mirrored" version of the 3 bmp above

Impact to modifiers:
It is recommended that you should create those *_mirror.bmp with your character files.
In case the mirrored pictures are not provided, LF2 will try to do the mirroring programmatically. It means even you don't provide *_mirror.bmp, LF2 may still work. However, in those PCs using Geforce 9800, the "wrong sprite picture" bug will happen when those mirror pictures are missing.

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