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LF2 Mafia
#1
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Thanks given by: A-Man , LutiChris , T.O.R.N.A.D.O
#2
This sounds great. However if I understood correctly the LF2 roles are distributed on top of the existing mafia / town roles? In which case some of them would be really useless for one side than another. An example would be Firen, because if you're mafia then there is basically no way that you die in the night time is there? Maybe an alternative is needed, so if Firen is mafia he gets an effect when he's lynched?

Otherwise a really great idea and effort put into designing the roles. I'd love to test it when it's thoroughly thought out and balanced! (that's what we should try and do here before we start I guess)
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#3
Quick suggestion for Woody since he's missing:

Woody - Using his power of teleportation, he may either teleport himself to another player's room, or teleport another player into his room.
In other words, Woody's ability is to share rooms with someone. For example:
* Let's say Woody decides to teleport to Davis. If anyone targets Woody, they'd fail. However, if anyone targets Davis, both Davis & Woody will be affected.
* Conversely, if Woody teleports Firen into his room, then Firen will be safe unless someone targeted Woody, then they'll both be affected.

Rhino.Freak mentioned that in Town of Salem there's two similar roles:
Quote:There's 2 roles like that in town of salem.. 1 is "transporter", basically just target 2 players and change their locations. so if mafia went to kill sheriff, transporter can switch sheriff with doctor. but ofcourse he doesn't know what he's doing
Other role is "witch", you can basically "control" a certain player to use his night time ability on some other player.
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#4
Since this could become quite chaotic on Discord with all the new roles, how about an LF2-Mafia variant here on the forums?
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