Introduction
Rampe is originally created by Gad in the name of Ramper, he had only 1 D>J dive move and an elaborate (although useless) >>JA spin kick.
I remade Ramper bearing a small request from STM, for a character using heavy weapon system as a powerup system. As such he cannot pick heavy weapon and has adjustments accordingly.
Description
Rampe is a melee assassin who has literally no crowd control, but has high burst and combo damage and very low mana cost for his moves. He is also mobile but his extreme lack of variety of moves makes him predictable if moves are overused, even though he can freely use them.
Rampe also has an unique Berserk mode that is implemented using heavy weapon system. This mode is cancelled whenever he takes a hit even if defending (unless his shield generated by Defend takes the blow) so it's very fragile, but grants him boost in attack and movement speed, thus giving him a boost in damage. Combined with his independence on consumption of Mana, Rampe can possibly kite multiple enemies with his close-range combat.
Screenshot
Trait: Destroyer
![[Image: kS2s22Z.gif]](https://i.imgur.com/kS2s22Z.gif)
Spin Kick
![[Image: YDpbmsy.gif]](https://i.imgur.com/YDpbmsy.gif)
Dive
![[Image: lVulRvS.gif]](https://i.imgur.com/lVulRvS.gif)
Berserk
![[Image: BNWDqNV.gif]](https://i.imgur.com/BNWDqNV.gif)
Berserk: Psychic shield
![[Image: U2HNAIC.gif]](https://i.imgur.com/U2HNAIC.gif)
Berserk: Punch x3 + Spin kick (auto-combo)
![[Image: bwuVnUl.gif]](https://i.imgur.com/bwuVnUl.gif)
Berserk: Punch x4 + Dive
![[Image: 4rqytPL.gif]](https://i.imgur.com/4rqytPL.gif)
Berserk: Roll + Spin kick + Grab punch x6 + Dive
![[Image: msLpzfI.gif]](https://i.imgur.com/msLpzfI.gif)
Video demonstration
Watch in youtube
Update
22 July 2018:
Can now use Dive with D>J and Spin Kick with D>A in Berserk mode
Can now turn when defending
Fix bad graphic after defend, run attack, throw enemy, stop running in Berserk mode
1 February 2018:
Jump attack with light weapon will no longer throw weapon forcefully
Fixed berserk standing animation
Ending any ground attack in berserk mode will no longer momentarily show disordered graphic
Download
Version: 22 July 2018
Mediafire
Credits
Gad for original character Ramper
STM and BlazingGale for move and DC advice
Rampe is originally created by Gad in the name of Ramper, he had only 1 D>J dive move and an elaborate (although useless) >>JA spin kick.
I remade Ramper bearing a small request from STM, for a character using heavy weapon system as a powerup system. As such he cannot pick heavy weapon and has adjustments accordingly.
Description
Rampe is a melee assassin who has literally no crowd control, but has high burst and combo damage and very low mana cost for his moves. He is also mobile but his extreme lack of variety of moves makes him predictable if moves are overused, even though he can freely use them.
Rampe also has an unique Berserk mode that is implemented using heavy weapon system. This mode is cancelled whenever he takes a hit even if defending (unless his shield generated by Defend takes the blow) so it's very fragile, but grants him boost in attack and movement speed, thus giving him a boost in damage. Combined with his independence on consumption of Mana, Rampe can possibly kite multiple enemies with his close-range combat.
Move list (Click to View)
Screenshot
Trait: Destroyer
![[Image: kS2s22Z.gif]](https://i.imgur.com/kS2s22Z.gif)
Spin Kick
![[Image: YDpbmsy.gif]](https://i.imgur.com/YDpbmsy.gif)
Dive
![[Image: lVulRvS.gif]](https://i.imgur.com/lVulRvS.gif)
Berserk
![[Image: BNWDqNV.gif]](https://i.imgur.com/BNWDqNV.gif)
Berserk: Psychic shield
![[Image: U2HNAIC.gif]](https://i.imgur.com/U2HNAIC.gif)
Berserk: Punch x3 + Spin kick (auto-combo)
![[Image: bwuVnUl.gif]](https://i.imgur.com/bwuVnUl.gif)
Berserk: Punch x4 + Dive
![[Image: 4rqytPL.gif]](https://i.imgur.com/4rqytPL.gif)
Berserk: Roll + Spin kick + Grab punch x6 + Dive
![[Image: msLpzfI.gif]](https://i.imgur.com/msLpzfI.gif)
Video demonstration
Watch in youtube
Update
22 July 2018:
Can now use Dive with D>J and Spin Kick with D>A in Berserk mode
Can now turn when defending
Fix bad graphic after defend, run attack, throw enemy, stop running in Berserk mode
1 February 2018:
Jump attack with light weapon will no longer throw weapon forcefully
Fixed berserk standing animation
Ending any ground attack in berserk mode will no longer momentarily show disordered graphic
Download
Version: 22 July 2018
Mediafire
Credits
Gad for original character Ramper
STM and BlazingGale for move and DC advice