19 May 2020, 23:43 PM(GMT+7) - Start texting
• Introduction •
Hmmm.. nnnn.. it's been 3 years from the last post..(bad eng warning xD)
anyway, Introducing Little Fighter 2 Evolution(LF2E) which bring a new role that lying character was able to be hurt. Also new skill, passive, and char to balancing the new role. And maybe i'll make a little story into the game(stage).
• Description & Screenshots •
I'll finish this modification.. or version.. slowly, but i'll. If I'm still alive :'D.
• Video
• All character's description
80% of these things is only an idea, so you don't need to read them all since these messful texts are replacing "Moves.txt" function or something like that, please understand.
Better you download the file first before start reading..
(Detailed ver. locked for now, it's will be available again soon)
• Download Links •
ZippyShare, Mediafire, Google Drive.
ZippyShare, Mediafire, Google Drive.
ZippyShare, Mediafire, Google Drive.
----------------------------------------------------------------------------------------------------------------------ZippyShare, Mediafire, Google Drive.
-------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------
• Credits •
Cool John's skill effect => Little Fighter 2 neuer Strew by luminance.
Cool Deep's slash => Little Fighter 2 neuer Strew by luminance.
John's Skin by InTheEnd.
Easier Data-Editor (STM93 Version) by Luigi600.
DC advice ; STM93.
Feel free to comment anything. ^^
• Introduction •
Hmmm.. nnnn.. it's been 3 years from the last post..(bad eng warning xD)
anyway, Introducing Little Fighter 2 Evolution(LF2E) which bring a new role that lying character was able to be hurt. Also new skill, passive, and char to balancing the new role. And maybe i'll make a little story into the game(stage).
• Description & Screenshots •
I'll finish this modification.. or version.. slowly, but i'll. If I'm still alive :'D.
• Video
• All character's description
80% of these things is only an idea, so you don't need to read them all since these messful texts are replacing "Moves.txt" function or something like that, please understand.
Better you download the file first before start reading..
(Detailed ver. locked for now, it's will be available again soon)
LF2E's Characters Move List (Detailed) (Click to View)
The simple ver. is for the current available skill, detailed ver. are just what skills will come in the future, also depth detail for the current available skill.
skill, passive and character that are still unavailable will having Red colour.
skill, passive and character that are still unavailable will having Red colour.
Deep - Bloodstacker (Click to View)
Class : Fighter/Dodger - Control/Damage
Difficulty : ☆☆☆
Passive :
Skill :
Difficulty : ☆☆☆
Conditions (Click to View)
• Basic Movement Damage : 10/20/30
• Cannot pick any Item during Sword Mode.
• Haven't Super Punch.
• Cannot hit an object (Item) with his sword. (Fixed soon)
• Deep cannot be at same place with another Deep.
• Cannot pick any Item during Sword Mode.
• Haven't Super Punch.
• Cannot hit an object (Item) with his sword. (Fixed soon)
• Deep cannot be at same place with another Deep.
Bloodstack (Click to View)
Deep's skill doesn't use MP, instead of using Bloodstack that he hold. When Bloodstack aren't enough, his skill's power will be reduced.
Dealing damage to an enemy using his sword will grant him stack with 25% chance of granting 1 stack and 75% chance of granting 2 stacks instead.
Deep lose his Bloodstack once Falling, Caught, or pushed too far. Lost Bloodstack will slowly disappear if doesn't collected in time. Every 7 lost Bloodstack will be converted into lake of blood that Stops Movement by 50 × 20 Px equal to lost Bloodstack, start from 2 stack.
It's lasting 2 seconds equal to the size after all Bloodstack converted.
Lost 1 stack every 0.2 seconds
The stack are capped at 77 stack and only reach 77 stack if grant 2 stack at 75 stack.
Deep become Unhealthy while holding Bloodstack.
![[Image: giphy.gif]](https://media.giphy.com/media/I9531gphFFnBl7ye69/giphy.gif)
Dealing damage to an enemy using his sword will grant him stack with 25% chance of granting 1 stack and 75% chance of granting 2 stacks instead.
Deep lose his Bloodstack once Falling, Caught, or pushed too far. Lost Bloodstack will slowly disappear if doesn't collected in time. Every 7 lost Bloodstack will be converted into lake of blood that Stops Movement by 50 × 20 Px equal to lost Bloodstack, start from 2 stack.
It's lasting 2 seconds equal to the size after all Bloodstack converted.
Lost 1 stack every 0.2 seconds
The stack are capped at 77 stack and only reach 77 stack if grant 2 stack at 75 stack.
Deep become Unhealthy while holding Bloodstack.
![[Image: giphy.gif]](https://media.giphy.com/media/I9531gphFFnBl7ye69/giphy.gif)
Ancient Sword (Click to View)
Sword's attack will rebound Projectile and don't causing a Hitlag.
When Deep lost his sword, Deep will be Immune until Standing correctly.
Cast a refresh effect that dealing 5 damage and rebounding Projectile.
Deep cannot pick an Item while held his sword.
Deep become Immune against Stops Movement, Caught and won't rest from Mobilize if he doesn't Falling or use Jump.
![[Image: giphy.gif]](https://media.giphy.com/media/JjDcevsMQB7EdGmD0G/giphy.gif)
When Deep lost his sword, Deep will be Immune until Standing correctly.
Cast a refresh effect that dealing 5 damage and rebounding Projectile.
Deep cannot pick an Item while held his sword.
Deep become Immune against Stops Movement, Caught and won't rest from Mobilize if he doesn't Falling or use Jump.
![[Image: giphy.gif]](https://media.giphy.com/media/JjDcevsMQB7EdGmD0G/giphy.gif)
Barehand Mode (Click to View)
Basic Movement, Skill, Bloodstack, and Ancient Sword become unavailable during this mode.
Deep still able to hold Bloodstack but can't properly hold it.
Pick a sword to return into normal state.
Deep still able to pick an Item even can't do Basic Movement.
Ex-skill :
Deep still able to hold Bloodstack but can't properly hold it.
Pick a sword to return into normal state.
Deep still able to pick an Item even can't do Basic Movement.
Ex-skill :
Kupo's Sword (Click to View)
Input : D > J
Cost : 500 MP
『Physical』「Damage」「Perfect」
Return his sword back and summon huge sword forward that dealing 100 damage for two times.
Deal only 50% damage for Falling enemies.
Does Perfect Attack, but deal no damage when it's does Perfect Attack.
Cost : 500 MP
『Physical』「Damage」「Perfect」
Return his sword back and summon huge sword forward that dealing 100 damage for two times.
Deal only 50% damage for Falling enemies.
Does Perfect Attack, but deal no damage when it's does Perfect Attack.
Twenty Three Blade Works (Click to View)
Input : D ^ J
Cost : 500 MP
『Magical』「Chase」「Burst」
Returning his sword back and summoning twenty three blades. Every blade will thrust downward and deal 5 damage continuously for 2 times.
100-77=23 :3
Cost : 500 MP
『Magical』「Chase」「Burst」
Returning his sword back and summoning twenty three blades. Every blade will thrust downward and deal 5 damage continuously for 2 times.
100-77=23 :3
Louis's Deviant Sword Technique (Click to View)
Input : D J A
Cost : 500 MP
『Magical』「Evade」「Area」
Disappearing himself that ignore any conditions except Burn and Freeze to become Perfectly Immune for 1.5 second. After 1.5 second, Deep shock the ground that dealing 50 damage.
The damage may be multiplied if there's an enemy whom held an Item.
Useable while in normal state if he can't use The Seventh.
Cost : 500 MP
『Magical』「Evade」「Area」
Disappearing himself that ignore any conditions except Burn and Freeze to become Perfectly Immune for 1.5 second. After 1.5 second, Deep shock the ground that dealing 50 damage.
The damage may be multiplied if there's an enemy whom held an Item.
Useable while in normal state if he can't use The Seventh.
Skill :
Swing (Click to View)
Input : AJ
『Physical』「Control」「Burst」
Swing with his sword to pull enemies and dealing 12 burst damage in total.
Does half damage for the sides and critical damage for Stunned enemies.
Cost 7 stack if there's more than 7 stack.
![[Image: giphy.gif]](https://media.giphy.com/media/8yylcPpAxIaeTr4e5g/giphy.gif)
『Physical』「Control」「Burst」
Swing with his sword to pull enemies and dealing 12 burst damage in total.
Does half damage for the sides and critical damage for Stunned enemies.
Cost 7 stack if there's more than 7 stack.
![[Image: giphy.gif]](https://media.giphy.com/media/8yylcPpAxIaeTr4e5g/giphy.gif)
Slash (Click to View)
Input : D > A + A + A
Cost : 1 Stack
『Physical』「Pierce」
Make a slash forward that piercing and rebound Projectile to deal 30 damage.
Made no slash if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/UxJI0v68v2U7lBep4W/giphy.gif)
Cost : 1 Stack
『Physical』「Pierce」
Make a slash forward that piercing and rebound Projectile to deal 30 damage.
Made no slash if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/UxJI0v68v2U7lBep4W/giphy.gif)
Frontal (Click to View)
Input : D > J
Cost : 20 Stack
『Physical』「Damage」「Control」
Slashing forward continuously for 4 times, every slash will cost 5 stack to deal 40 damage. No defend break and reduce the damage to 4 damage if haven't enough stack.
Extra 25% damage for last attack.
![[Image: giphy.gif]](https://media.giphy.com/media/8GNeRnd0I4lVbyL3w7/giphy.gif)
Cost : 20 Stack
『Physical』「Damage」「Control」
Slashing forward continuously for 4 times, every slash will cost 5 stack to deal 40 damage. No defend break and reduce the damage to 4 damage if haven't enough stack.
Extra 25% damage for last attack.
![[Image: giphy.gif]](https://media.giphy.com/media/8GNeRnd0I4lVbyL3w7/giphy.gif)
Leap (Click to View)
Input : D v A
Cost : 5 Stack
『Physical』「Ground」
Slash upward that dealing 40 damage. No defend break, ground hit, and reduce the damage to 4 damage if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/XPro98jvpM5lUmsRnW/giphy.gif)
Cost : 5 Stack
『Physical』「Ground」
Slash upward that dealing 40 damage. No defend break, ground hit, and reduce the damage to 4 damage if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/XPro98jvpM5lUmsRnW/giphy.gif)
Azure's Evasion (Click to View)
Input : D ^ A + A
『Physical』「Evade」「Control」
Become Immune for 1 seconds.
• Input A + D/J : 100 HP
Make a spinning sword and Regen himself at same time.
Deep can move freely while Immune for 5 seconds.
Once the spinning sword hit an enemy that dealing 20 damage, Deep will step back from the spinning sword and enter Barehand Mode while the spinning sword will bursting onto enemy that dealing 1 damage for 1 seconds.
The spinning sword will return to Deep after bursting while also dealing 1 damage that granting the spinning sword some Bloodstack.
Deep return into normal state if the spinning sword touch Deep.
Swing will be casted if Deep return into normal state by spinning sword while not Standing or Walking.
![[Image: giphy.gif]](https://media.giphy.com/media/4YjaXRe87MNXqarnEd/giphy.gif)
『Physical』「Evade」「Control」
Become Immune for 1 seconds.
• Input A + D/J : 100 HP
Make a spinning sword and Regen himself at same time.
Deep can move freely while Immune for 5 seconds.
Once the spinning sword hit an enemy that dealing 20 damage, Deep will step back from the spinning sword and enter Barehand Mode while the spinning sword will bursting onto enemy that dealing 1 damage for 1 seconds.
The spinning sword will return to Deep after bursting while also dealing 1 damage that granting the spinning sword some Bloodstack.
Deep return into normal state if the spinning sword touch Deep.
Swing will be casted if Deep return into normal state by spinning sword while not Standing or Walking.
![[Image: giphy.gif]](https://media.giphy.com/media/4YjaXRe87MNXqarnEd/giphy.gif)
Dawn (Click to View)
Input : D ^ J
Cost : 5 Stack
『Physical』「Damage」
Jump to slash downward that dealing 50 damage. No defend break and reduce the damage to 5 damage if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/sVhgguOiqgI56WHqrT/giphy.gif)
Cost : 5 Stack
『Physical』「Damage」
Jump to slash downward that dealing 50 damage. No defend break and reduce the damage to 5 damage if haven't enough stack.
![[Image: giphy.gif]](https://media.giphy.com/media/sVhgguOiqgI56WHqrT/giphy.gif)
The Seventh (Click to View)
Input : D J A
Cost : 77 Stack
『Physical』『Magical』「Area」「Evade」
Calling seven Black Sword that dealing 100 damage and Stops Movement by 300 × 120 Px. One location can only be targeted by 3 Black Sword.
After the skill, his Bloodstack goes infinity for 5 seconds then it's locked for 18 seconds.
Dash forward to Mobilize enemies and left his Bloodstack behind if haven't enough Bloodstack.
Cost : 77 Stack
『Physical』『Magical』「Area」「Evade」
Calling seven Black Sword that dealing 100 damage and Stops Movement by 300 × 120 Px. One location can only be targeted by 3 Black Sword.
After the skill, his Bloodstack goes infinity for 5 seconds then it's locked for 18 seconds.
Dash forward to Mobilize enemies and left his Bloodstack behind if haven't enough Bloodstack.
LF2E's Characters Move List (Simple) (Click to View)
• Completed
LF2 Main Characters (Click to View)
Deep - Bloodstacker (Click to View)
Class : Fighter/Dodger - Control/Damage
Difficulty : ☆☆☆
Moves :
• AJ : 7 Stack
Slash around. Immune during the slash.
• (D > A) + A + A : 3 Stack
Slash forward. Consuming 1 stack each slash.
• D > J : 20 Stack
Move and slash forward. Consuming 5 stack each slash.
• (D v A) + A => A + A : 5 Stack
Slash upward. Can't hit Lying enemy if haven't enough stack.
• (D ^ A) + A + D/J : 100 HP
Immune for 1 seconds. (Please check the detailed ver.)
• (D ^ J) + A : 5 Stack
Jump, then slash downward.
• D J A
Dash forward. Mobilize enemies. Summon 7 Black Sword if Deep has 77 stack instead.
Barehand Moves :
• D > J : 500 MP
Summon huge sword, return into normal state. Ignore enemy's Immune.
• D ^ J : 500 MP
Summons 23 blades, return into normal state.
• D J A : 500 MP
Ignore Deep's conditions. Teleport and attack enemies in a huge area.
Difficulty : ☆☆☆
Special Conditions (Click to View)
• Cannot pick any Item during Sword Mode.
• Haven't Super Punch.
• Cannot hit an object (Item) with his sword. (Fixed soon)
• Deep cannot be at same place with another Deep.
• Haven't Super Punch.
• Cannot hit an object (Item) with his sword. (Fixed soon)
• Deep cannot be at same place with another Deep.
• AJ : 7 Stack
Slash around. Immune during the slash.
• (D > A) + A + A : 3 Stack
Slash forward. Consuming 1 stack each slash.
• D > J : 20 Stack
Move and slash forward. Consuming 5 stack each slash.
• (D v A) + A => A + A : 5 Stack
Slash upward. Can't hit Lying enemy if haven't enough stack.
• (D ^ A) + A + D/J : 100 HP
Immune for 1 seconds. (Please check the detailed ver.)
• (D ^ J) + A : 5 Stack
Jump, then slash downward.
• D J A
Dash forward. Mobilize enemies. Summon 7 Black Sword if Deep has 77 stack instead.
Barehand Moves :
• D > J : 500 MP
Summon huge sword, return into normal state. Ignore enemy's Immune.
• D ^ J : 500 MP
Summons 23 blades, return into normal state.
• D J A : 500 MP
Ignore Deep's conditions. Teleport and attack enemies in a huge area.
John - Dark Magician (Click to View)
Class : Regener - Range/Regen
Difficulty : ☆☆
Moves :
• AJ
Super Punch.
• (D A) + A; D; J; AJ/AD; : 0 MP + 50 HP; 50 HP; 25 MP; 250 MP;
Into Pointer Mode.
A = Thunder. D = Shield. J = Teleport. AJ/AD = Laser.
• (D D) / (D v A): 30 HP
Does unique magic attack.
• D J : 30 HP
Caught lying enemies nearby. Does Perfect Attack.
• D > A : 50 HP
Fire unique magic Projectile.
• D > J : 50 HP
Cast a shield that does Perfect Attack.
• D v J : 250 MP
Heal 30 HP, 10 DHP, 10 Resistance, and Regen himself.
• D ^ A : 200 HP
Cast unique biscuit Projectile.
• D ^ J : 50 HP
Cast unique Healball. May revive died character.
• (D J A) + A: 50 MP + 480 MP
Cast his powerful skill. Restore a lot HP.
Difficulty : ☆☆
Special Conditions (Click to View)
• Cannot use Heavy Item normally.
• AJ
Super Punch.
• (D A) + A; D; J; AJ/AD; : 0 MP + 50 HP; 50 HP; 25 MP; 250 MP;
Into Pointer Mode.
A = Thunder. D = Shield. J = Teleport. AJ/AD = Laser.
• (D D) / (D v A): 30 HP
Does unique magic attack.
• D J : 30 HP
Caught lying enemies nearby. Does Perfect Attack.
• D > A : 50 HP
Fire unique magic Projectile.
• D > J : 50 HP
Cast a shield that does Perfect Attack.
• D v J : 250 MP
Heal 30 HP, 10 DHP, 10 Resistance, and Regen himself.
• D ^ A : 200 HP
Cast unique biscuit Projectile.
• D ^ J : 50 HP
Cast unique Healball. May revive died character.
• (D J A) + A: 50 MP + 480 MP
Cast his powerful skill. Restore a lot HP.
Louis - Stone (Click to View)
Class : Defender - Resist
Difficulty : ☆
Moves :
• AJ
Does Super Punch.
• D > A : 100 MP
Blow the wind around.
• D > J : 50 MP
Kick enemies and fly forward.
• D v J : 150 MP
Ignore Louis's condition and heal bit HP.
• (D ^ J) + J : 0 MP + 0 MP (25 MP)
Move forward and catch an enemy.
Difficulty : ☆
Moves :
• AJ
Does Super Punch.
• D > A : 100 MP
Blow the wind around.
• D > J : 50 MP
Kick enemies and fly forward.
• D v J : 150 MP
Ignore Louis's condition and heal bit HP.
• (D ^ J) + J : 0 MP + 0 MP (25 MP)
Move forward and catch an enemy.
Firen - Flame Magician (Click to View)
Class : Regener - Resist/Control
Difficulty : ☆
Moves :
• (D > A) + A..; D..; J..; : 60 MP; 90 MP; 130 MP;
Fire unique fire ball forward. The cost reduced everytime it's casted.
• D > J : 35 MP + 5 MP..
Pushing forward and burn the ground.
• D v J : 130 MP
Blow fire breath forward. The damage got multiplied if the enemy has Fire Resistance.
• D ^ J : 30 MP & 150 HP
Explode and Regen himself.
Difficulty : ☆
Moves :
• (D > A) + A..; D..; J..; : 60 MP; 90 MP; 130 MP;
Fire unique fire ball forward. The cost reduced everytime it's casted.
• D > J : 35 MP + 5 MP..
Pushing forward and burn the ground.
• D v J : 130 MP
Blow fire breath forward. The damage got multiplied if the enemy has Fire Resistance.
• D ^ J : 30 MP & 150 HP
Explode and Regen himself.
Unofficial Characters (Click to View)
Class : Dodger/Regener - Damage/Range
Difficulty : ☆☆
Moves :
• D (While Injured, Falling, Lying)
Teleport to an enemy and Regen herself.
• (D > A) + A.. : 0 MP + 15 MP
Fire an energy bullet forward.
• (D > J) + A; D; : 0 MP + 30 MP..; 0 MP;
Summon her super cannon and fire it's forward.
• (D v A) + A; D; J; : 0 MP + 200 HP; 0 MP; 0 MP;
Charges her beam sword to slash onto enemy.
• (D v J) + J.. : 50 HP + 25 HP
Slash bursting forward.
• D ^ A : 300 MP
Heal a lot HP and shock enemies nearby. Does unique move if MP cost doesn't enough.
Difficulty : ☆☆
Moves :
• D (While Injured, Falling, Lying)
Teleport to an enemy and Regen herself.
• (D > A) + A.. : 0 MP + 15 MP
Fire an energy bullet forward.
• (D > J) + A; D; : 0 MP + 30 MP..; 0 MP;
Summon her super cannon and fire it's forward.
• (D v A) + A; D; J; : 0 MP + 200 HP; 0 MP; 0 MP;
Charges her beam sword to slash onto enemy.
• (D v J) + J.. : 50 HP + 25 HP
Slash bursting forward.
• D ^ A : 300 MP
Heal a lot HP and shock enemies nearby. Does unique move if MP cost doesn't enough.
Shirotaka - White Eagle (Click to View)
Class : Defender - Resist/Control
Difficulty : ☆☆☆☆☆
Yin Moves :
• A
Blast yin/yang sphere.
• J
Changing A bullet between yin or yang.
• AD
Dash forward and become Yang Mode.
• AJ
Blast yin and yang sphere and same time.
• D > J : 500 MP
Cast an unique controlling attack.
• D v J : 500 MP
Cast a teleportation area.
• D ^ J : 500 MP
Blind everyone.
• D J A : 99 HP
Deal damage to everyone in the map, include teammate.
Yang Moves :
• A
Slash around and enter 1st Move.
• 1st Move
A = Slash; D = Backstep; J = Dash forward;
• 2nd Move
• 3rd Move
• 4th Move
• 5th Move
• 6th Move
• 7th Move
Difficulty : ☆☆☆☆☆
Special Conditions (Click to View)
• Cannot pick Items.
• Cannot Injured, Falling, Lying.
• Cannot Injured, Falling, Lying.
• A
Blast yin/yang sphere.
• J
Changing A bullet between yin or yang.
• AD
Dash forward and become Yang Mode.
• AJ
Blast yin and yang sphere and same time.
• D > J : 500 MP
Cast an unique controlling attack.
• D v J : 500 MP
Cast a teleportation area.
• D ^ J : 500 MP
Blind everyone.
• D J A : 99 HP
Deal damage to everyone in the map, include teammate.
Yang Moves :
• A
Slash around and enter 1st Move.
• 1st Move
A = Slash; D = Backstep; J = Dash forward;
• 2nd Move
• 3rd Move
• 4th Move
• 5th Move
• 6th Move
• 7th Move
Liso - Lighting (Click to View)
Class : Killer/Fighter - Damage/Regen
Difficulty : ☆☆☆☆
Moves :
• >A
Throw one Axe forward or upward.
• AD
Negative damage taken.
• AJ : 50 MP (Available even your MP <50)
Dash and make one Axe.
• D > A : 400 MP
Dash and deal damage. Deal more damage to Stunned enemies.
• D J A : 250 MP
Blast unique attack. Ignoring Immune.
Difficulty : ☆☆☆☆
Special Conditions (Click to View)
• Cannot pick any Item except Drinks
• Haven't Super Punch during Axe Mode
• Haven't Super Punch during Axe Mode
• >A
Throw one Axe forward or upward.
• AD
Negative damage taken.
• AJ : 50 MP (Available even your MP <50)
Dash and make one Axe.
• D > A : 400 MP
Dash and deal damage. Deal more damage to Stunned enemies.
• D J A : 250 MP
Blast unique attack. Ignoring Immune.
• Download Links •
Older Version (Click to View)
Version : 0.0.200522 - Clean Ver. (Click to View)
Change log :
• All characters main idea found
• John 95% Complete
• Firen 80% Complete
• Freeze 65% Complete
• Dennis 90% Complete, but i need to remake again -_ bad sector
• Mahoro 99% Complete, ... something... need to... bla bla...
• Other character are less than 50%
• Minions special frame finished
• Revamped Bonu? 50% complete, it's okay? bit cool, but you know, not mine. Mahoro too, but i like her >..<
• Bonus Leo & Lighto, i ll delete them soon, just for fun xD
• All characters main idea found
• John 95% Complete
• Firen 80% Complete
• Freeze 65% Complete
• Dennis 90% Complete, but i need to remake again -_ bad sector
• Mahoro 99% Complete, ... something... need to... bla bla...
• Other character are less than 50%
• Minions special frame finished
• Revamped Bonu? 50% complete, it's okay? bit cool, but you know, not mine. Mahoro too, but i like her >..<
• Bonus Leo & Lighto, i ll delete them soon, just for fun xD
Known Bugs (Click to View)
• John, get injured while casting DA but not falling.
• John, cast any skill while in "Julian's fellow" mode after wake up.
• Firen, burn someone that having shield will make them flying.
• John, cast any skill while in "Julian's fellow" mode after wake up.
• Firen, burn someone that having shield will make them flying.
Version : 0.1.200617 - Dirty Ver. (Click to View)
Dirty version mean there's still something useless file in the LF2E folder, and file size would be bit bigger.
Change log :
• Deep 77% Complete
• Adjust John's passive
• John DA bug fixed
• Small add-on for Louis
Change log :
• Deep 77% Complete
• Adjust John's passive
• John DA bug fixed
• Small add-on for Louis
Known Bugs (Click to View)
• Deep, when casting multiple D^A.. there's will be magical s*** happen.
• Deep, get healed with D^A.
• Deep, when flying sword return and Deep flow up, flying sword can't return to the ground.
• Mahoro & Deep, same y bdy position.
• hit_Fa: 7, doesn't check ground correctly when there's no target.
• Deep, get healed with D^A.
• Deep, when flying sword return and Deep flow up, flying sword can't return to the ground.
• Mahoro & Deep, same y bdy position.
• hit_Fa: 7, doesn't check ground correctly when there's no target.
Version : 0.2.200828 - Dirty Ver. (Click to View)
Deep really made me confused.. he take 1 month only for his fking bloodstack lol.(1 month with ±9 hours for each days.)
Change log :
• Firen Complete. Hmm.. isn't too simple?
• Henry 60% Complete. Lacks D>J, D^J, AJ, DA.
• Liso join the game, 80% Complete. Lacks DJA, "Midair magic axe", and his ultimate( i think i'll finish louis first before his ultimate("berserk mode"))
• Shirotaka added, 55% Complete. Lacks DJA of Yin Mode.Hidden
• Adding new special bdy to minions and main char. (Currently some characters having a bad Centerxy]
• Deep D^A's flying sword's lifetime drastically reduced.
• Change John's Pixie's dust input from A J to AJ.really bad..
Change log :
• Firen Complete. Hmm.. isn't too simple?
• Henry 60% Complete. Lacks D>J, D^J, AJ, DA.
• Liso join the game, 80% Complete. Lacks DJA, "Midair magic axe", and his ultimate( i think i'll finish louis first before his ultimate("berserk mode"))
• Shirotaka added, 55% Complete. Lacks DJA of Yin Mode.Hidden
• Adding new special bdy to minions and main char. (Currently some characters having a bad Centerxy]
• Deep D^A's flying sword's lifetime drastically reduced.
• Change John's Pixie's dust input from A J to AJ.really bad..
Current Known Bugs (Click to View)
Even the older ver.'s bug doesn't fixed yet..
• Firen, burn someone that having shield will make them flying. (50% Done)
• Deep, when casting multiple D^A.. there will be a magical s*** happen.
• Deep, get healed with D^A.
• Deep, when flying sword return and Deep flow up, flying sword can't return to the ground.
• Mahoro & Deep, same y bdy position.
• hit_Fa: 7, doesn't check ground correctly when there's no target.
• Henry, casting DJA while getting velocity.
• Henry, air arrow's velocity become weird when hitting.. idk.
• Louis, may failed to regen when having "fall".
• Liso, auto run backward when mp<0.
• John, cast any skill while in "Julian's fellow" mode after wake up.
• Shirotaka, dead already before enter the battlefield.
• Firen, burn someone that having shield will make them flying. (50% Done)
• Deep, when casting multiple D^A.. there will be a magical s*** happen.
• Deep, get healed with D^A.
• Deep, when flying sword return and Deep flow up, flying sword can't return to the ground.
• Mahoro & Deep, same y bdy position.
• hit_Fa: 7, doesn't check ground correctly when there's no target.
• Henry, casting DJA while getting velocity.
• Henry, air arrow's velocity become weird when hitting.. idk.
• Louis, may failed to regen when having "fall".
• Liso, auto run backward when mp<0.
• John, cast any skill while in "Julian's fellow" mode after wake up.
• Shirotaka, dead already before enter the battlefield.
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Version 0.2.201121 - Saving Project (Dirty Ver.) (Click to View)
Just saving my project this time, no big update, just rearranging Deep and John.
Currently John can only use D>A D>J DvJ D^A D^J.
And Deep still lacks D>J(Naked) and DJA(Naked)'s Animation, also Lake of Blood '-'
I'm really busy....
but, wht kind of busy that 17 yer old have.. lol
haha funny ._____. not funny
aaa.. yes, i also made the Thread little colourful.
this update is just re-upload, with little update, cuz the last update's link has expired.
DO NOT USE Elq(new fcking char), IT'S TOTALLY BRUH. This new char are inspired from Eugene(Guardian Tales).
• Improve BDefend to make defend become stronger;
Normal Attack: 5 (this will make NAtk will always be defendable, but two attacker at same time still able to break the defend)
Run Attack : 20
Jump Attack : 20
Dash Attack : 25
• New body size to improve combo; Based on their centerxy
Injury, BDefend, Caught x: -20 y: -64/-84 w: 40 h: 64/84
Falling, Burn. x: -13 y: -38 w: 26 h: 26
Freeze x: -28 y: -70/-90 w: 56 h: 68/88
• Balancing all character's Basic Move damage to 10/20/30 from 20/40/80.(Normal attack/Jump and Run attack/Dash attack)(Doesn't applied to Liso, Louis, E-Cier, RulerHT, Shirotaka, Knight, and Julian.).
The purpose is to make the Player more care about Item, since weapon can greatly increase their Basic Move damage.
Currently John can only use D>A D>J DvJ D^A D^J.
And Deep still lacks D>J(Naked) and DJA(Naked)'s Animation, also Lake of Blood '-'
I'm really busy....
but, wht kind of busy that 17 yer old have.. lol
haha funny ._____. not funny
aaa.. yes, i also made the Thread little colourful.
this update is just re-upload, with little update, cuz the last update's link has expired.
DO NOT USE Elq(new fcking char), IT'S TOTALLY BRUH. This new char are inspired from Eugene(Guardian Tales).
• Improve BDefend to make defend become stronger;
Normal Attack: 5 (this will make NAtk will always be defendable, but two attacker at same time still able to break the defend)
Run Attack : 20
Jump Attack : 20
Dash Attack : 25
• New body size to improve combo; Based on their centerxy
Injury, BDefend, Caught x: -20 y: -64/-84 w: 40 h: 64/84
Falling, Burn. x: -13 y: -38 w: 26 h: 26
Freeze x: -28 y: -70/-90 w: 56 h: 68/88
• Balancing all character's Basic Move damage to 10/20/30 from 20/40/80.(Normal attack/Jump and Run attack/Dash attack)(Doesn't applied to Liso, Louis, E-Cier, RulerHT, Shirotaka, Knight, and Julian.).
The purpose is to make the Player more care about Item, since weapon can greatly increase their Basic Move damage.
-------------------------------------------------------------------------------------------------------------------------
Self Note (Click to View)
• Bdy position note
• Next Update
Bdy Y position note (Click to View)
The number shown here are Y or height.
Main
• 3000 : Stun bdy
• 4000 : Falling bdy
• 5000 : Lying bdy
• 6000 : Perfect bdy
• -1000 : Self hurt
• -2000 : Self catching
• 50000 : Lying facing up
• -50000 : Lying facing down
• 240000 : Freeze bdy
• -100000 : Teleporting bdy
Characters
Main
• 3000 : Stun bdy
• 4000 : Falling bdy
• 5000 : Lying bdy
• 6000 : Perfect bdy
• -1000 : Self hurt
• -2000 : Self catching
• 50000 : Lying facing up
• -50000 : Lying facing down
• 240000 : Freeze bdy
• -100000 : Teleporting bdy
Characters
Deep : 249500 to 259500 (Click to View)
• 249500 to 250000 : Main Bloodstack bdy & Deep resistor
• 250001 to 250500 : Return to normal state by sword
• 250501 to 251000 : Bloodstack output
• 251501 to 252403 : Flying sword grip
• 252501 to 253003 : Decreasing 7 Bloodstack
• 253501 to 254003 : Escape state bdy
• 254501 to 255003 : Picking flying sword
• 255501 to 256003 : Decreasing 1 Bloodstack
• 256501 to 257003 : Decreasing 5 Bloodstack
• 257501 to 258003 : Increase 1/2 Bloodstack
• 258004 to 259003 : Delete Bloodstack
• 259497 to 259503 : Converting Jan Angel to Flying Sword
• 250001 to 250500 : Return to normal state by sword
• 250501 to 251000 : Bloodstack output
• 251501 to 252403 : Flying sword grip
• 252501 to 253003 : Decreasing 7 Bloodstack
• 253501 to 254003 : Escape state bdy
• 254501 to 255003 : Picking flying sword
• 255501 to 256003 : Decreasing 1 Bloodstack
• 256501 to 257003 : Decreasing 5 Bloodstack
• 257501 to 258003 : Increase 1/2 Bloodstack
• 258004 to 259003 : Delete Bloodstack
• 259497 to 259503 : Converting Jan Angel to Flying Sword
John (Click to View)
• 230000 to 230499 : Charge's Object Type2
• 230500 to 230600 : bdy check into Charge Mode
• 230900 to 231100 : Healball's transformation
• 230500 to 230600 : bdy check into Charge Mode
• 230900 to 231100 : Healball's transformation
Version : 0.3.201020 - Dirty Ver. (Click to View)
Thanks to Since97 a.k.a. Tetsuya Sora for E-Cier or Elemental Glacier..
Change log :
• Liso.. i'll wait for Louis to be complete first..
• New Unofficial Character : Elq, a Ninja from the future..
• Rearrange Deep and looking for new possibilities bug.. Deep 90% Complete! His damage without Bloodstack are reduced from 50% to now 10%. (lacks DJA, D>J of naked Deep, DJA's animation, and Lake of Blood from his passive.)
• Rearrange John and "Stupidness" added, but haven't an animation yet.
• Minor update for Rudolf, Henry. And Davis are reset to his original version.
There's depth change log.. u mayn't like to read these things '-'
Change log :
• Liso.. i'll wait for Louis to be complete first..
• New Unofficial Character : Elq, a Ninja from the future..
• Rearrange Deep and looking for new possibilities bug.. Deep 90% Complete! His damage without Bloodstack are reduced from 50% to now 10%. (lacks DJA, D>J of naked Deep, DJA's animation, and Lake of Blood from his passive.)
• Rearrange John and "Stupidness" added, but haven't an animation yet.
• Minor update for Rudolf, Henry. And Davis are reset to his original version.
There's depth change log.. u mayn't like to read these things '-'
Balancing/Character Update Change Log (Click to View)
Firen (↑);
• Passive : Remove HP regeneration from his passive, now only receive DHP and Resistance. Increase DHP regeneration from 10 to 15, Decrease Resistance received from 999 to 1000. Firen took no more damage from enemy or allies that receive Burn effect.
• Fire Ball (D>A): J ver. will not spawn Ground Fire and doesn't pull the enemy anymore. Reduce D ver.'s original DVZ speed.
• Frontal Fire (D>J): will activate his passive, but it's MP cost are increased from 15+5..MP to now 45+5..MP.
• Explosion (D^J): Now spawn Ground Fire(s) like Firzen.
Freeze (↑);
• Passive : HP received from every ice are increased from 5 to 6 (since 5 only gave him 1 DHP). Physical damage boost reduced from 50% to 20%, Critical damage reduced from 200% to 150%.
Louis (↓);
• Restore (DvJ): MP cost are increased from 75 to now 150, reduce HP regeneration from 75 to 50.
• Catch (D^J): Become unavailable during Injured.
• Passive : Remove HP regeneration from his passive, now only receive DHP and Resistance. Increase DHP regeneration from 10 to 15, Decrease Resistance received from 999 to 1000. Firen took no more damage from enemy or allies that receive Burn effect.
• Fire Ball (D>A): J ver. will not spawn Ground Fire and doesn't pull the enemy anymore. Reduce D ver.'s original DVZ speed.
• Frontal Fire (D>J): will activate his passive, but it's MP cost are increased from 15+5..MP to now 45+5..MP.
• Explosion (D^J): Now spawn Ground Fire(s) like Firzen.
Freeze (↑);
• Passive : HP received from every ice are increased from 5 to 6 (since 5 only gave him 1 DHP). Physical damage boost reduced from 50% to 20%, Critical damage reduced from 200% to 150%.
Louis (↓);
• Restore (DvJ): MP cost are increased from 75 to now 150, reduce HP regeneration from 75 to 50.
• Catch (D^J): Become unavailable during Injured.
Common Change Log (Click to View)
• Change the character's classing & reducing thread's messful xD.
• Current unavailable characters : RulerHT, Azure, E-Cier.
• These characters will be hidden : Leo, Lighto, Bonu. (there's will be no description for them, but the .dat file still exists since they already moded, especially Lighto)
• Just thinked about Heavy item to being unpickable.. but.. hmm.
• Current unavailable characters : RulerHT, Azure, E-Cier.
• These characters will be hidden : Leo, Lighto, Bonu. (there's will be no description for them, but the .dat file still exists since they already moded, especially Lighto)
• Just thinked about Heavy item to being unpickable.. but.. hmm.
Depth Common Change log (Click to View)
• Improve BDefend to make defend become stronger;
Normal Attack: 5 (this will make NAtk will always be defendable, but two attacker at same time still able to break the defend)
Run Attack : 20
Jump Attack : 20
Dash Attack : 25
• New body size to improve combo; Based on their centerxy
Injury, BDefend, Caught x: -20 y: -64/-84 w: 40 h: 64/84
Falling, Burn. x: -13 y: -38 w: 26 h: 26
Freeze x: -28 y: -70/-90 w: 56 h: 68/88
• Balancing all character's Basic Movement damage to 10/20/30 from 20/40/80.(Normal attack/Jump and Run attack/Dash attack)(Doesn't applied to Liso, Louis, E-Cier, RulerHT, Shirotaka, Knight, and Julian.).
The purpose is to make the Player more care about Item, since weapon can greatly increase their Basic Movement damage.
• Increase Mobilize time from 1.43 sec to 2 sec.
• Increase Roll range from 7 × 12 to 10.5 × 10. Now Roll ended with frame 215(Landing after jump). Minion's Roll range is 7 x 15 and doesn't ended with frame 215.
• Weapon will now dropped while Freeze or Burn.
Normal Attack: 5 (this will make NAtk will always be defendable, but two attacker at same time still able to break the defend)
Run Attack : 20
Jump Attack : 20
Dash Attack : 25
• New body size to improve combo; Based on their centerxy
Injury, BDefend, Caught x: -20 y: -64/-84 w: 40 h: 64/84
Falling, Burn. x: -13 y: -38 w: 26 h: 26
Freeze x: -28 y: -70/-90 w: 56 h: 68/88
• Balancing all character's Basic Movement damage to 10/20/30 from 20/40/80.(Normal attack/Jump and Run attack/Dash attack)(Doesn't applied to Liso, Louis, E-Cier, RulerHT, Shirotaka, Knight, and Julian.).
The purpose is to make the Player more care about Item, since weapon can greatly increase their Basic Movement damage.
• Increase Mobilize time from 1.43 sec to 2 sec.
• Increase Roll range from 7 × 12 to 10.5 × 10. Now Roll ended with frame 215(Landing after jump). Minion's Roll range is 7 x 15 and doesn't ended with frame 215.
• Weapon will now dropped while Freeze or Burn.
Current Known Bugs (Click to View)
Current know bug will be placed at every character in All Characters Moves.
• Credits •
Cool John's skill effect => Little Fighter 2 neuer Strew by luminance.
Cool Deep's slash => Little Fighter 2 neuer Strew by luminance.
John's Skin by InTheEnd.
Easier Data-Editor (STM93 Version) by Luigi600.
DC advice ; STM93.
Stolen DC tricks (Click to View)
• Multiple weapon held => Leo ; John's charge for type 2 opoint while held problem.
• hit_Fa: 7 => Leo ; Deep's air granting stack, Mahoro's air energy ball, Henry's air arrow.
• Itr Kind 8 => Fusion Template ; (it's too much to text every use '-')
• Heavy System => LF Naruto(forgot it's name) ; Deep's flying sword control, John's charge pointer, Henry's flute, Mahoro's burster mode, Shirotaka's yang mode, Liso's berserker mode.
• hit_Fa: 7 => Leo ; Deep's air granting stack, Mahoro's air energy ball, Henry's air arrow.
• Itr Kind 8 => Fusion Template ; (it's too much to text every use '-')
• Heavy System => LF Naruto(forgot it's name) ; Deep's flying sword control, John's charge pointer, Henry's flute, Mahoro's burster mode, Shirotaka's yang mode, Liso's berserker mode.
Self-made Tricks (Click to View)
• Mobilize : putting cpoint without a 'kind' and 0 wait for catcher.
i don't this one is a trick tho.
• Jan's Angel Transformation : it's hard to describe this.
• Stack System : it doesn't that tricky, but lemme put this here. I didn't copy or looked this stack system from another character or Mods, 100% self-made.
• Throw Lying Enemy Teleportation : i found this while modding Freeze.
i don't this one is a trick tho.
• Jan's Angel Transformation : it's hard to describe this.
• Stack System : it doesn't that tricky, but lemme put this here. I didn't copy or looked this stack system from another character or Mods, 100% self-made.
• Throw Lying Enemy Teleportation : i found this while modding Freeze.
Unofficial Character's Credits (Click to View)
• Mahoro
Original : Mahoro by Xiao Yun.
• Shirotaka
Main Idea : Shirotaka(White Hawk) => Zerochan by ..
Skill Idea : Luo Yi => Mobile Legend BB
Sprite : Yuri => D.D.LF2 Beta by Freeze-Ex
Mahoro by Xiao Yun
Anna => Epic Battle Fantasy 5 by Matt Rozark
Advice : Stm93, Gad, Nyamaiku.
• Liso
Original : Liso by pH
Skill Idea : Liso => Julian War 2 by DSanimation
• E-Cier
Original : Elemental Glacier by Tetsuya Sora
Ori Idea : Elemental Glacier => KOF
• RulerHT
Sprite : Ruler Huang Tian => Soul Knight by ChillyRoom
Skill Idea : Azazel => Lost Saga INA
• Azure
Original : Lighto by Light
Skill idea : Dark Knight => Lost Saga INA
Original : Mahoro by Xiao Yun.
• Shirotaka
Main Idea : Shirotaka(White Hawk) => Zerochan by ..
Skill Idea : Luo Yi => Mobile Legend BB
Sprite : Yuri => D.D.LF2 Beta by Freeze-Ex
Mahoro by Xiao Yun
Anna => Epic Battle Fantasy 5 by Matt Rozark
Advice : Stm93, Gad, Nyamaiku.
• Liso
Original : Liso by pH
Skill Idea : Liso => Julian War 2 by DSanimation
• E-Cier
Original : Elemental Glacier by Tetsuya Sora
Ori Idea : Elemental Glacier => KOF
• RulerHT
Sprite : Ruler Huang Tian => Soul Knight by ChillyRoom
Skill Idea : Azazel => Lost Saga INA
• Azure
Original : Lighto by Light
Skill idea : Dark Knight => Lost Saga INA
Feel free to comment anything. ^^