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Version: DreadFry beta
#1
Introduction

DreadFry is completely new version of LF2 which promises a whole new feeling of action with balanced characters including a story which might keep you entertained for a while.
I am releasing the beta versions like that as I don't have a lot of support for private testing. Miracles don't happen in a night

Updates
Version 5.0:
* using darkfiren's exe(update 17)
* New UI
+ added enemy AI
+ added all 25 chapters of the story
+ revamped 10 more characters
+ rebalanced all characters and weapons

Download

Showcase: https://youtu.be/gpeVW_W509o?si=wRdTHZ-Q2CavQqYT

DreadFry beta 5.0: https://www.mediafire.com/file/dbxqjx7o8...0.zip/file
128MB in size, zip archive, 180MB when uncompressed

Legacy versions: https://drive.google.com/file/d/1lM906ik...p=drivesdk


MovesList + ChangeLog
moves are in Char Controls.txt!
full changelog is in Readme.txt

Credits

Checkout my ongoing project: DreadFry beta verison
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Thanks given by: LutiChris , mo.KARMA.on
#2
Some quick feedbacks:

Dennis sprites are not properly adjusted: chase ball lacks mirror image, background of small portrait is not properly adjusted.

Davis lacks mirror frame.

Nino has strange sprites. I see him having a purple tint momentarily, facing left only. Nino's small portrait is not adjusted. Nino's sprites are also not rectified and have lines when moves are played.

The game apparently dies after completing a game of demo, it should be caused by too few random characters.

Again, sprite color problem for Jason.

Rudolf's >>D>J is super inconvenient. Also some sprites have no mirror image.
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Thanks given by: Dinothundah
#3
First of all, Thanks for some feedback! I will tell the answers of the problems by one by one.

rewlf2 Wrote:  1. Dennis sprites are not properly adjusted: chase ball lacks mirror image, background of small portrait is not properly adjusted.
2. Davis lacks mirror frame. Rudolf Also lacks some no mirror image.
3. Nino has strange sprites. I see him having a purple tint momentarily, facing left only. Nino's small portrait is not adjusted. Nino's sprites are also not rectified and have lines when moves are played. Also, sprite color problem for Jason.
4. The game apparently dies after completing a game of demo, it should be caused by too few random characters.

1st, 2nd and 3rd problem was fixed it in 0.1.1 and later. 4th problem was fixed in 0.2.0 and later.

rewlf2 Wrote:Rudolf's >>D>J is super inconvenient.

Okay, I either try to optimize it or remove it. I also find it inconvenient.
Checkout my ongoing project: DreadFry beta verison
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Thanks given by: Dinothundah
#4
Quote:~~snip~~
Instead of adding Firzen's Cannon to Jason, i think you should give him ground slam/punch with green energy that he uses if possible. I also think Jason's D up J should be removed because jason can already grab opponents with his D>J and he has good resistance when hitting normally. That's just my opinion obviously but i hope you notice what im talking about.  :)

STM1993 edited this post 05-16-2020 03:04 PM because:
Removed excessive quoting.
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#5
It's okay. Jason is already good don't change it. :)
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#6
New Update! DreadFry 5.0 has been released!!

* using darkfiren's exe(update 17)
* New UI based on purple theme
+ added enemy AI
+ added all 25 chapters of the story
+ revamped 10 more characters
+ rebalanced all characters and weapons


Showcase: https://youtu.be/gpeVW_W509o?si=wRdTHZ-Q2CavQqYT

Download Now!
128MB in size, zip archive, 180MB when uncompressed
Checkout my ongoing project: DreadFry beta verison
Reply
Thanks given by: mo.KARMA.on




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