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Character: Louis Boss fight
#1
Introduction
I am working on new features of my mods like remaking boss fights in LF2: Story of HongBa.
While I am remaking the systems, I realized apart from trimming sub-optimal quality content, I can also extract other content into standalone packages so I can receive their feedback independently.

Description
I present a new boss fight: Louis.

This is a three-phase boss fight which utilizes the existing "High-level DC" technique: Heavy weapon armor (HWA) to make Louis interchange between a tank and a speed brawler.

Players can start from LouisEX "Phase" and transform into Alex, another modded character with HWA tanking blows for him.
In Stage mode you can even add him as a three-phase fight and I added surprise animation for his Phase 1 transform!

Installation
add alexboss folder into folder
add these lines to data\data.txt
id: 48  type: 0  file: sprite\alexboss\alexboss.dat
id: 4851  type: 2 file: sprite\alexboss\alexboss_heavy.dat

Open stage.dat, add this line to any stage to insert boss fight from Phase 1
id: 48  hp: 500  x: 400  act: 343 #alex_phase1

Move list

Phase 1 Louis (Click to View)
Phase 2 LouisEX (Click to View)
Phase 3 Alex (Click to View)
Screenshots
To be added

Download
https://www.mediafire.com/file/lef607ey6...5.zip/file

Credits
Inspiration:
Firen's revenge - Phase 1 animation
Gad's Alex - Phase 3
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Thanks given by: Memento
#2
Could we set him as the final boss of stage 3 and change his ID from 48 to 56?
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