Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] armour during stage
#1
! 
ok i made a character who controls earth is it possible that when she does a speacail i want rocks 2 fly up and hit here but imstead of hurting here turns into rock armour(can u explain realy simple i tried doing it myself but the rocks just fly past
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:
#2
(11-12-2008, 07:56 AM)Madara Uchiha Wrote:  ok i made a character who controls earth is it possible that when she does a speacail i want rocks 2 fly up and hit here but imstead of hurting here turns into rock armour(can u explain realy simple i tried doing it myself but the rocks just fly past

1.Editing char data:
give the special move a bdy like:
Quote: bdy:
kind: 8 x: 39 y: 5000 w: 50 h: 100
bdy_end:
(I call the y as Y1)

and give all frame except jump and dash different bdy like this:
Quote: bdy:
kind: 8 x: 39 y: 7000 w: 50 h: 100
bdy_end:
(I call the y as Y2)
this for jump and dash:
Quote: bdy:
kind: 8 x: 39 y: 8000 w: 50 h: 100
bdy_end:
(I call the y as Y3)


2.Making rock data:
give the flying frame an itr/kind: 8 with Y1, example:
Quote:<frame> 5 flying
pic: 0 state: 3000 wait: 1 next: 6 dvx: 0 dvy: 5 centerx: 22 centery: 45 hit_a: 0 hit_j: 0 hit_d: 0
itr:
kind: 8 x: 39 y: 5000 w: 50 h: 100 dvx: your armour frame like 70
itr_end:
itr:
kind: 0 x: 22 y: 22 w: 45 h: 45 dvx: 5 dvy: 5 injury: 20 fall: 70 bdefend: 60 effect: 0
itr_end:
itr:
kind: 14 x: 13 y: 19 w: 64 h: 89 vrest: 1
itr_end:
bdy:
kind: 0 x: 22 y: 22 w: 35 h: 45
bdy_end:
<frame_end>
for the itr/kind: 0 is only additionally it make the rock can hit enemy and for the itr/kind: 14 is only additionally it make the rock like 3d object.

make a new frame with itr/kind: 8 this is armour frame, example:
Quote:<frame> 70 rock_armour
pic: 5 state: 3005 wait: 1 next: 6 dvx: 0 dvy: 5 centerx: 22 centery: 45 hit_a: 0 hit_j: 0 hit_d: 0
itr:
kind: 8 x: 39 y: 7000(Y2) w: 39 h: 100
itr_end:
itr:
kind: 8 x: 39 y: 8000(Y3) w: 39 h: 100 dvx: your jump and dash armour frame like 75
itr_end:
<frame_end>

and make an jump and dash armour frame, example:
Quote:<frame> 75 rock_armour
pic: 5 state: 3005 wait: 1 next: 6 dvx: 0 dvy: 5 centerx: 22 centery: 45 hit_a: 0 hit_j: 0 hit_d: 0
itr:
kind: 8 x: 39 y: 7000(Y2) w: 39 h: 100 dvx: your normal armour frame 70
itr_end:
itr:
kind: 8 x: 39 y: 8000(Y3) w: 39 h: 100
itr_end:
<frame_end>
now if you summoning the rock you will be get an armour, other player can't get it because he don't have the bdy except the same char and enemy can't get it and will be hitting the rock including same char.:D

hope it work;)
Click This For My Signature (Click to View)
Reply
Thanks given by:
#3
The easiest way to do this is to draw the rocks appearing from the ground in some sprites, make an animation of it and use an state: 80xx to transform into a new character.
| Metaknight | G-types | Bottle Skinz | Companion Cube | Art Gallery |
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
Reply
Thanks given by:
#4
thanks
[Image: variaboss.png]
SUPER B*NER: :3
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)