or maybe like this
make an extra frame (frame 61 and 62, with wait: 0, instead of 1) to this character so he has from 60 to 64, instead of 60-63 like davis has.
Note: Nicolaj is punching faster than Davis, but with low injury
Code:
<frame> 60 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 27 y: 57 w: 36 h: 25 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 12 w: 33 h: 70
bdy_end:
<frame_end>
<frame> 61 punch
pic: 11 state: 3 wait: 0 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 21 y: 31 w: 43 h: 18 dvx: 2 vrest: 7 bdefend: 16 injury: 7
itr_end:
bdy:
kind: 0 x: 13 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 62 punch
pic: 11 state: 3 wait: 0 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 23 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\???.wav
itr:
kind: 0 x: 21 y: 31 w: 43 h: 18 dvx: 2 vrest: 7 bdefend: 16 injury: 7
itr_end:
bdy:
kind: 0 x: 13 y: 11 w: 31 h: 68
bdy_end:
<frame_end>
<frame> 63 punch
pic: 12 state: 3 wait: 0 next: 64 dvx: 2 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 17 y: 9 w: 31 h: 72
bdy_end:
<frame_end>
<frame> 64 punch
pic: 13 state: 3 wait: 0 next: 999 dvx: 2 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 29 y: 10 w: 32 h: 70
bdy_end:
<frame_end>
make an extra frame (frame 61 and 62, with wait: 0, instead of 1) to this character so he has from 60 to 64, instead of 60-63 like davis has.
Note: Nicolaj is punching faster than Davis, but with low injury