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[solved] Type 5 Object
#1
Ok, so I was working on a move that required body tags with kind: 10xx, and my type: 5 object didn't work. However, when I moved the frames to criminal.dat it works. Why is that? I'm sure that when I read the main site article, it says "In type 5 (Criminals) there is a bonus function. If you use kind: 1050 (1000 + Frame number) for example and the bdy is hit by a certain itr, the criminal jumps to frame 50." By the (Criminals) does it mean only criminal.dat, or is it a suggestive example ('like criminal.dat')?

Question:

Does body tag kind: 10xx work only with criminal.dat or any other type 5 object?

~Solomon Leung
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#2
only on id 300
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#3
so you can change everything to id: 300 and then if it is hitten by an special itr it goes to frame 50?
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Thanks given by: NoneX
#4
any itr coming from a character not on the pink team or objects with henrys/rudolfs weapon id
(and any frame xxx you specifically add to the kind: 1000 - 1050 would lead to frame 50 if hit)
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Thanks given by: Ascor , NoneX




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