04-11-2008, 04:45 PM
How can I use bandit_0b in stage as an opponent without change bandit_0?
file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7
file(0-69): sprite\sys\bandit_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\bandit_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\bandit_0b.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\bandit_1b.bmp w: 79 h: 79 row: 10 col: 7