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k, sry for the itr/k: 8 question, but i have another question with it:
when an object activate itr/k: 8 what effect will apply? all of them?
back to topic:
@no one:
about the 3rd question, i want the area heal all my allies with drinking milk healing type. not like john's healing ball that only heal the health dark red bar.
and... screw my brain for the 3rd question!
http://www.lf-empire.de/lfev9/en/lf2-emp...74?start=8
what does "dvx: This tag has a completely new function. If the area of effect hits the bdy of a character, the object goes to this frame." mean? where will the object goes? dvx is area of effect, but why it says "the object goes to THIS frame."? does the dvx in here have 2 effect?
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03-23-2009, 10:16 AM
(This post was last modified: 03-23-2009, 10:17 AM by Alblaka.)
If you use normal itr:0's the dvx will define the kickback against hitten objects.
But if you use dvx on an itr:8, the "thing" using the itr:8 will teleport into the character it had hit (standard function of the itr:8), and will go to the frame number of dvx= .
A milk healing for allies is kinda impossible... Or at least really messy. You would have to make special frames into ALL characters, then add itr:8's to ALL moves of ALL characters etc. And if you "heal them" it will cause them to stop and don't move etc...
And at all i wouldn't use catching... that will only work on enemy team, but you won't able to "catch" your own team with your own t3/t0
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Hey, why don't you opoint invisible healballs like 5 at a time?
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(03-24-2009, 12:47 AM)Drahcir Wrote: Hey, why don't you opoint invisible healballs like 5 at a time?
Cuz
(03-23-2009, 10:00 AM)vandesdelca Wrote: about the 3rd question, i want the area heal all my allies with drinking milk healing type. not like john's healing ball that only heal the health dark red bar.
...
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well, drinking milk thing is not possible... but you can opoint out an invisible t3-object with state 18(best would be opoint it far below the ground, so the burning smoke is hidden) that object has an itr with:
Code: - fall: -1
- injury: -1 to 99 (depends on the healing speed)
- wait: 1 to 99 (depends on how long the healing should last)
- vrest: 1
- next: 1000
- bedefend: 0
- effect: 5 (to hide the sound)
- h: 1200 (to hide the hitting sparks)
(- coordinates should be set so that the whole healing area is covered by this object)
now everyone in that healing area is hitten by an itr with a negativ injury value what makes your hp increase...
if you want to heal your allys ONLY, then you need to summon a second object with the same things except, the state should be 15 instead of 18(so it doesn't hurt your allys) and the injury should be positiv instead of negativ, so everything what his healed on your enemys will be damaged again by this object...
that's the best solution I can think of
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03-24-2009, 02:40 PM
(This post was last modified: 03-24-2009, 02:45 PM by kroksy.)
(03-24-2009, 01:43 PM)TheNave Wrote: well, drinking milk thing is not possible... but you can opoint out an invisible t3-object with state 18(best would be opoint it far below the ground, so the burning smoke is hidden) that object has an itr with:
Code: - fall: -1
- injury: -1 to 99 (depends on the healing speed)
- wait: 1 to 99 (depends on how long the healing should last)
- vrest: 1
- next: 1000
- bedefend: 0
- effect: 5 (to hide the sound)
- h: 1200 (to hide the hitting sparks)
(- coordinates should be set so that the whole healing area is covered by this object)
now everyone in that healing area is hitten by an itr with a negativ injury value what makes your hp increase...
if you want to heal your allys ONLY, then you need to summon a second object with the same things except, the state should be 15 instead of 18(so it doesn't hurt your allys) and the injury should be positiv instead of negativ, so everything what his healed on your enemys will be damaged again by this object...
that's the best solution I can think of i actully thought about this option, but then i thought about the time stop method.
it uses the exact same technique, just without the injury.
but you can try to change the vrest to 0, i once tried it and it was almost like slowing down time.
if that dosnt work, then try another value like 7 or 200
if you want the life to sparkle (XP) make the circle opoint another ball with an itr/k: 8.
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well, the sparkle and sound isn't a problem to me, its just the milk healing type with area.
@alblaka: so that mean the enemies could still be healed? the enemies could be healed and run before the second object come... . or maybe that's just my mind tricking me.
Wow, this topic that i made has made me confused , i even can't post anything for the 2nd question
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(03-27-2009, 11:42 AM)vandesdelca Wrote: @alblaka: so that mean the enemies could still be healed? the enemies could be healed and run before the second object come.... or maybe that's just my mind tricking me. No, i wanted to tell you, that using itr:3's wouldnt work... it would ONLY affect (one) enemy... but it could never heal your teammates...
I recommend to do that:
Quote:if you want to heal your allys ONLY, then you need to summon a second object with the same things except, the state should be 15 instead of 18(so it doesn't hurt your allys) and the injury should be positiv instead of negativ, so everything what his healed on your enemys will be damaged again by this object...
In my oppinion the single working way for an area healing...
And if you make the attacks following with wait:0 enemys won't be able to evade the damage.
But there's a little bug: with this method you won'T only heal your allies... Already healed allie will even get more then 500 hp ^^
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