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04-26-2009, 04:23 PM
(This post was last modified: 04-26-2009, 04:24 PM by Reaper.)
than the state is the problem. state 19 is firens burning run. Normal runnig is state 2.
But you could also just change the dvx: in bats punch. Thats is how far he goes forward.
edit: duble ninja'd
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04-26-2009, 04:23 PM
(This post was last modified: 04-26-2009, 04:26 PM by Headstrong Warrior.)
ahhh i suck at explaining
it should be an special move thats why i want mp for this and im gonna delete it later
only the past knows how the future looks like ~ HW
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04-26-2009, 04:35 PM
(This post was last modified: 04-26-2009, 04:35 PM by Reaper.)
so you just have to replace the state OR you copy the running frames with a next: xxx in the end so that they start again.( and an mp tag of course)
I think state: 2 is wrong as he will react as if he was in normal running.
I guess you should use state: 3 as there is nothing special about this if you have no itr( punching state).
But I'm not sure, I'm not a good DC'er either.
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1st: use DC programming tag.
2nd: if none error is going on, then it's quite fine.
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use a dvz: 2 at the burn run... so the char is able to run up and down at the z-axis
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04-26-2009, 05:16 PM
(This post was last modified: 04-26-2009, 07:28 PM by Headstrong Warrior.)
how can i code some waiting frames or an cast time where the char does nothing just standing ther and waits ^^
it should start the attack and only there should be an mp that leads to another waiting frame where is jsut waiting and some more waiting frames
it works thanks to everyone how can i make it faster ??
SOLVED thanks to everyone
only the past knows how the future looks like ~ HW
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