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kinda probelm with itrkind3
#11
use this for frame 331
    DC-Code:
<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 3  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131 throwvx: 27 throwvy: -7 throwvz: 3  hurtable: 0 throwinjury: 55 
   cpoint_end:
<frame_end>


and remove cpoints from 332 onwards



Azriel~
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Thanks given by:
#12
(06-05-2009, 03:55 PM)Madara Uchiha Wrote:  and here's the code:
Code:
<frame> 327 hit_hit_flick
   pic: 140  state: 3  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 328 hit_hit_flick
   pic: 141  state: 3  wait: 1  next: 329  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 329 hit_hit_flick
   pic: 142  state: 3  wait: 17  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
  itr:
     kind: 3 x: 38  y: 30  w: 20  h: 19
     catchingact: 330 330 caughtact: 130 130
  itr_end:
<frame_end>

<frame> 330 hit_hit_flick
   pic: 142  state: 9  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   sound: other\TS_PN.wav  
bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 65  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
<frame_end>

<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 0  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 65  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
<frame_end>

<frame> 332 hit_hit_flick
   pic: 144  state: 9  wait: 5  next: 333  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

<frame_end>

<frame> 333 hit_hit_flick
   pic: 144  state: 9  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

<frame_end>

Azriel, look at this ;) he has already removed the cpoints...
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Greetz,
Alblaka
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#13
Azriel:

It works and goes to the next frame and everything, only one problem.

when she goes to the frame 331, instead of getting hit away, the character goes in mid air and flys backwards.
[Image: variaboss.png]
SUPER B*NER: :3
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Thanks given by:
#14
If u don't have the solution jet this might do it:
    DC-Code:
<frame> 327 hit_hit_flick
   pic: 140  state: 3  wait: 2  next: 328  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0  mp: 50
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 328 hit_hit_flick
   pic: 141  state: 3  wait: 1  next: 329  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 329 hit_hit_flick
   pic: 142  state: 3  wait: 17  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
  itr:
     kind: 3 x: 38  y: 21  w: 43  h: 58
     catchingact: 330 330 caughtact: 130 130
  itr_end:
<frame_end>
 
<frame> 330 hit_hit_flick
   pic: 142  state: 9  wait: 2  next: 331  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   sound: other\TS_PN.wav 
 bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   cpoint:
      kind: 1  x: 70  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
<frame_end>
 
<frame> 331 hit_hit_flick
   pic: 143  state: 9  wait: 3  next: 332  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 38  y: 25  w: 58  h: 17   dvx: 27  dvy: -7  fall: 100  arest: 3  bdefend: 100  injury: 55  effect: 0
   itr_end:
<frame_end>
 
<frame> 332 hit_hit_flick
   pic: 144  state: 3  wait: 5  next: 333  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 39  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
 
<frame> 333 hit_hit_flick
   pic: 144  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 33  centery: 78  hit_a: 0  hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 15  w: 30  h: 64
   bdy_end:
   wpoint:
   kind: 1  x: 35  y: 99999   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>
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Thanks given by:
#15
sorry - vaction should be 181; for the flying backwards, try -27 for throwvx if needed.



Azriel~
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