03-26-2011, 05:01 PM
Well, thanks for trying anyways. Would you happen to have a working mirror-sprited Reinforced Little Fighter 2 folder that you could send me?
[Else]Sprite Mirrorer v 2.0 released (Can be moved to releases)
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03-26-2011, 05:01 PM
Well, thanks for trying anyways. Would you happen to have a working mirror-sprited Reinforced Little Fighter 2 folder that you could send me?
03-26-2011, 05:30 PM
Try to open it with a normal lf2.exe.Also does this happen only with firen?
(03-26-2011, 05:01 PM)Demoltionsoul Wrote: Well, thanks for trying anyways. Would you happen to have a working mirror-sprited Reinforced Little Fighter 2 folder that you could send me?I will try. Edit: I failed. (03-26-2011, 05:30 PM)empirefantasy Wrote: Also does this happen only with firen?Yes. Why don't you just download the file he uploaded?
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot.
03-26-2011, 06:39 PM
Do you think I should make a thread? Where should I post it?
03-26-2011, 06:44 PM
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot.
01-10-2012, 03:17 AM
i know im a little late but...great job someone else
still a little late paint method go to lf2 directory -> sprite -> sys -> click on sprite you want to mirror right click and click edit with paint then click rotate the click flip horizontal then save and play
01-12-2013, 12:08 PM
In my program LFStudio also has sprite mirrorer. After import files, press right mouse button and in context menu select "image invert".
Thanks given by: A-Man , NewToTheEra
01-13-2013, 02:42 AM
...............
01-13-2013, 05:41 AM
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