I found out how to make a bridge in the air.
Add itr/kind 15 in a state:18 frame and set wait to 0!
Now anybody can run over the item (or hovering, if you walk or jump)
<frame> 310 start bridge
pic: 56 state: 4 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 311 AIR_BRIDGE
pic: 56 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
~HM
Add itr/kind 15 in a state:18 frame and set wait to 0!
Now anybody can run over the item (or hovering, if you walk or jump)
<frame> 310 start bridge
pic: 56 state: 4 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 311 AIR_BRIDGE
pic: 56 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1
wpoint:
kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300
itr_end:
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
~HM
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