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[solved] mp: - .. problem
#1
ok, i have make a Loadball with mp: -5 , -8, an -10.

The problem is, when i use the Ball and the mp are empty, the Charakter aren´t available an i lost the fight.

Here is the Code:
    DC-Code:
<frame> 240 little Shadowball start
   pic: 58  state: 3  wait: 2  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0  mp: 30
   wpoint:
   kind: 1  x: 51  y: 30   weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
      bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 241 little Shadowball start
   pic: 59  state: 3  wait: 2  next: 242  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
   kind: 1  x: 54  y: 33   weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 242 little Shadowball
   pic: 66  state: 3  wait: 2  next: 243  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 243 little Shadowball
   pic: 67  state: 3  wait: 2  next: 244  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 244 little Shadowball
   pic: 68  state: 3  wait: 2  next: 245  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 245 little Shadowball
   pic: 67  state: 3  wait: 2  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 246 little Shadowball
   pic: 68  state: 3  wait: 2  next: 247  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 247 little Shadowball
   pic: 67  state: 3  wait: 2  next: 248  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 248 little Shadowball
   pic: 68  state: 3  wait: 2  next: 251  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 0  mp: -5
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 249 little Shadowball shoot
   pic: 58  state: 3  wait: 2  next: 250  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 250 little Shadowball shoot
   pic: 108  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 43  action: 0  dvx: 0  dvy: 0  oid: 780  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 30  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 251 middle Shadowball
   pic: 63  state: 3  wait: 2  next: 252  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 252 middle Shadowball
   pic: 64  state: 3  wait: 2  next: 253  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 253 middle Shadowball
   pic: 65  state: 3  wait: 2  next: 254  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 254 middle Shadowball
   pic: 64  state: 3  wait: 2  next: 255  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 255 middle Shadowball
   pic: 65  state: 3  wait: 2  next: 256  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 256 middle Shadowball
   pic: 64  state: 3  wait: 2  next: 257  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 257 middle Shadowball
   pic: 65  state: 3  wait: 2  next: 260  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 258  hit_d: 999  hit_j: 0  mp: -8
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 258 middle Shadowball shoot
   pic: 58  state: 3  wait: 2  next: 259  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 259 middle Shadowball shoot
   pic: 108  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 43  action: 0  dvx: 0  dvy: 0  oid: 781  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 30  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 260 big Shadowball
   pic: 60  state: 3  wait: 2  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 261 big Shadowball
   pic: 61  state: 3  wait: 2  next: 262  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 262 big Shadowball
   pic: 62  state: 3  wait: 2  next: 263  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 263 big Shadowball
   pic: 61  state: 3  wait: 2  next: 264  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 264 big Shadowball
   pic: 62  state: 3  wait: 2  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 265 big Shadowball
   pic: 61  state: 3  wait: 2  next: 266  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 266 big Shadowball
   pic: 62  state: 3  wait: 2  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 267  hit_d: 999  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>
 
<frame> 267 big Shadowball shoot
   pic: 58  state: 3  wait: 2  next: 268  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 248  hit_d: 0  hit_j: 0
  sound: data\048.wav 
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>
 
<frame> 268 big Shadowball shoot
   pic: 108  state: 3  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 90  y: 43  action: 0  dvx: 0  dvy: 0  oid: 782  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 30  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 80  w: 29  h: -53
   bdy_end:
<frame_end>


what is wrong?
I have compromise this with firen´s Burn-run, but kan´t see the difference.

I hope, your can help.
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
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Thanks given by:
#2
Not sure but also try putting hit_j to 999.
I know I had this problem once and that solved it (I think)
Quote of the Day f***ing Year (Click to View)
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Thanks given by:
#3
(09-27-2009, 10:06 AM)Ramond Wrote:  Not sure but also try putting hit_j to 999.
I know I had this problem once and that solved it (I think)

    DC-Code:
<frame> 242 little Shadowball
   pic: 66  state: 3  wait: 2  next: 243  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 77  hit_a: 249  hit_d: 999  hit_j: 999  mp: -5
   wpoint:
      kind: 1  x: 40  y: 50  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 22  y: 80  w: 31  h: -55
   bdy_end:
<frame_end>


mean you that?
that didn´t run. Its the same problem :s
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
Reply
Thanks given by:
#4
You can't use hit_j: 999 or hit_d: 999 combine with mp - tag. it will make the character disappear when he ran out of mp. change it to 1/2/3/... or something.
Reply
Thanks given by: Slash
#5
Did you put it to every frame where's a mp: -x ?
Quote of the Day f***ing Year (Click to View)
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Thanks given by:
#6
the hit_j 999 ?
Yes, i have, but it doesn´t run.

@ no one:
what did you mean with: change it to 1/2/3/... or something.
i will stoped the ball with hit_d 999. Is that impossable, when the Char aren´t disappear?
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
Reply
Thanks given by:
#7
frame 999 is unavailabe, so the char will really go there if u put hit_x 999, so if u put hit_x:1/2/3 you'll go to standing frame if u push the "x" button

x=a/d/j
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Thanks given by: Slash
#8
ahhh, ok, i have replaced all hit_d 999 with hit_d 1 and it runs ^^
Thanks, i love this quick answer-competent-Forum!
Im seaching for spriters they would help me to finish the spritesheets from my new char Marth.. When you intereted please PM me
Reply
Thanks given by:
#9
(09-27-2009, 11:12 AM)Slash Wrote:  ahhh, ok, i have replaced all hit_d 999 with hit_d 1 and it runs ^^
Thanks, i love this quick answer-competent-Forum!

Small advice. You could compare your code to existing codes to check problems.Example you could looked into firen fire run. he has d: to frame with next 999. he dosnt use d: 999 j: 999. same goes for firzen.

Sometimes comparing your code could help.I do check the original code to fix my own problems.
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