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[solved] Bugged ball.
#1
tl;dr: How do I remove the static ball from play without altering the properties of the move itself?
Solved by: Alblaka.

Edit: A fun little side-effect.
[Image: yay2.gif]
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#2
If i got it right, your ball catches an opponent via itr/kind:3 and the bug occurs if another ball catches the same opponent?

2 solutions:
-Add a hurtable: 0 in the cpoint, then the char can't be grapped or affected by something else (dunno what exactly your move is doing, may a hurtable: 1 is required, then just check below)
-If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000).

For the case this solutions don't help you anything at all, you are allowed/supposed to shout at me for being to lazy to download the files ^^
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Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
(03-20-2010, 07:38 PM)Alblaka Wrote:  If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000).
Fixed it.
My file didn't have a frame numbered 0, even though there are about 300 frames in it. Silly, hmh?

I somehow always mess up at the cpoints.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
Reply
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