Bump.
Got bored, decided to play it, was disappointed; its clear the stage wasn't properly playtested.
Since this is a very old project and there isn't any desire from the author to update it, I'll only highlight a few specific issues out of many and let this post serve as a mini-review of sorts:
Timestamps provided in video description:
stage 2 = 10:32 (Davis)
stage 3 = 16:58 (Davis)
stage 4 = 29:13 (Davis, died at last phase)
stage 5 = 35:43 (Deep, didn't clear)
Main issues:
* I think some of the objects that are meant to spawn don't show up.
* Itr kind 14 was used in a very obstructive manner without much consideration for how it'd affect things like projectiles.
* The hit detection for the Giant Button is very wonky, and the milk/beer it spawns tend to just float on the ground, forcing you to hit them first.
* Stage 2 is notably distasteful for the use of very graphic corpses - I actually made a censored cartoon version attached here.
censored.zip (Size: 176.09 KB / Downloads: 136)
* Stage 3's wind effect has a tendency to kill people almost out of nowhere.
* Stage 4's final phase is Firzen(1500hp boss)... with 3 Jans and ~10 Sorcerers, all soldiers(aka respawn up to 50 times) That's a massive difficulty spike and would wreck the small army you're provided.
* Stage 5 is unwinnable in a standard 1-player playthrough, because in 5-7 you have 3 manholes that spawn a 500hp bandit each every 10s. There's no practical way to kill 3 bandits within less than 8s(1s despawn time and the bandits taking around 1s to become vulnerable on spawning) even with a full army of Marks and playing as Deep.
* No survival or _mirror files since this is an old stage mod.
Got bored, decided to play it, was disappointed; its clear the stage wasn't properly playtested.
Since this is a very old project and there isn't any desire from the author to update it, I'll only highlight a few specific issues out of many and let this post serve as a mini-review of sorts:
Timestamps provided in video description:
stage 2 = 10:32 (Davis)
stage 3 = 16:58 (Davis)
stage 4 = 29:13 (Davis, died at last phase)
stage 5 = 35:43 (Deep, didn't clear)
Main issues:
* I think some of the objects that are meant to spawn don't show up.
* Itr kind 14 was used in a very obstructive manner without much consideration for how it'd affect things like projectiles.
* The hit detection for the Giant Button is very wonky, and the milk/beer it spawns tend to just float on the ground, forcing you to hit them first.
* Stage 2 is notably distasteful for the use of very graphic corpses - I actually made a censored cartoon version attached here.
censored.zip (Size: 176.09 KB / Downloads: 136)
* Stage 3's wind effect has a tendency to kill people almost out of nowhere.
* Stage 4's final phase is Firzen(1500hp boss)... with 3 Jans and ~10 Sorcerers, all soldiers(aka respawn up to 50 times) That's a massive difficulty spike and would wreck the small army you're provided.
* Stage 5 is unwinnable in a standard 1-player playthrough, because in 5-7 you have 3 manholes that spawn a 500hp bandit each every 10s. There's no practical way to kill 3 bandits within less than 8s(1s despawn time and the bandits taking around 1s to become vulnerable on spawning) even with a full army of Marks and playing as Deep.
* No survival or _mirror files since this is an old stage mod.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza