08-08-2011, 11:51 AM
Why ITR cant hit catched enemy?
Bdy and Itr area are checked in lf2 debugger, and they are fine, then why it cant hit enemy?
DC-Code:
<frame> 329 Counter pic: 999 state: 15 wait: 1 next: 330 dvx: -75 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7 catchingact: 343 343 caughtact: 132 132 itr_end: <frame_end> <frame> 330 Counter pic: 75 state: 15 wait: 1 next: 999 dvx: 75 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7 catchingact: 343 343 caughtact: 132 132 itr_end: <frame_end> <frame> 331 Counter pic: 96 state: 9 wait: 1 next: 332 dvx: 550 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 332 Counter pic: 97 state: 9 wait: 2 next: 333 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 333 Counter pic: 98 state: 9 wait: 2 next: 334 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 334 Counter pic: 99 state: 9 wait: 2 next: 335 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: itr: kind: 0 x: 16 y: 20 w: 76 h: 50 dvx: 0 fall: 10 arest: 3 bdefend: 15 injury: 24 effect: 0 itr_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 335 Counter pic: 100 state: 9 wait: 2 next: 336 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 336 Counter pic: 101 state: 9 wait: 2 next: 337 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 337 Counter pic: 102 state: 9 wait: 1 next: 338 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: itr: kind: 0 x: 20 y: 20 w: 76 h: 44 dvx: 2 fall: 10 arest: 1 bdefend: 15 injury: 24 effect: 0 itr_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 338 Counter pic: 103 state: 9 wait: 1 next: 339 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 339 Counter pic: 104 state: 9 wait: 1 next: 340 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: itr: kind: 0 x: 20 y: 20 w: 76 h: 44 dvx: 2 fall: 10 arest: 1 bdefend: 15 injury: 24 effect: 0 itr_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 340 Counter pic: 105 state: 9 wait: 1 next: 341 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 341 Counter pic: 106 state: 9 wait: 1 next: 342 dvx: 0 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 22 y: 39 w: 39 h: 40 bdy_end: itr: kind: 0 x: 20 y: 20 w: 76 h: 44 dvx: 15 dvy: 3 fall: 10 arest: 1 bdefend: 15 injury: 24 effect: 0 itr_end: cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 342 Counter pic: 94 state: 9 wait: 1 next: 999 dvx: 550 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 343 Counter pic: 94 state: 9 wait: 1 next: 344 dvx: 550 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: <frame_end> <frame> 344 Counter pic: 95 state: 9 wait: 1 next: 331 dvx: 5 dvy: 550 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 83 y: 43 vaction: 132 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 cpoint_end: itr: kind: 0 x: 16 y: 20 w: 76 h: 50 dvx: 8 fall: 70 arest: 3 bdefend: 15 injury: 24 effect: 0 itr_end: <frame_end> |
Bdy and Itr area are checked in lf2 debugger, and they are fine, then why it cant hit enemy?