Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Set the Biscuit on Fire!
#1
First vid:
firen_ball+john_biscuit (Click to View)
--Probably you understood what i did:P
-Firen_ball opoints a t0 object in it's hit frames.
-The energy disc with itrk8 interacts with that.
-Opoints the fire-disc and next:1000(destroys itself:P)...

If you have a better idea to optimise-improve it, pls send it:P

I have a problem with it:
-There are John and Firen(teammates)
-They cant hit their balls. I mean with just my idea, teammate firen cant burn the disc.
And there are some solution ideas for correctin it but complicated and weird:P I would like to see your opinions to get it right...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by: Hero destroyer
#2
maybe try some state 10 frames on the disk that only get hit by the fireball?
Reply
Thanks given by:
#3
(09-24-2011, 12:16 PM)YinYin Wrote:  maybe try some state 10 frames on the disk that only get hit by the fireball?

LFE Link: >>CLICKY<<
---------------------
State 10 - Caught

State: 10 is used in the caught frames together with next: 0. The caught character cannot act at all and he/she drops any weapons that he/she is carrying.
---------------------
And making it state: 10 instead of 3006(original disc) would change the way biscuit works...
For example if a henry, D>J collides with state: 3006 ; both balls disappears so changing states won't work...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#4
About teammates problem
I don't consider such kind of thing as a bug.It is interesting to see fusions with attacks.It's pretty cool,to see 2 fighters in the same team to combine their attacks to make a stronger one:)


Edit:
@v and xmfcx
ok
Reply
Thanks given by: Hero destroyer
#5
(09-24-2011, 12:51 PM)empirefantasy Wrote:  
About teammates problem
I don't consider such kind of thing as a bug.It is interesting to see fusions with attacks.It's pretty cool,to see 2 fighters in the same team to combine their attacks to make a stronger one:)
...
He said that he can't do that. And he wants to make team hit possible.
E: About the idea:
I have no idea how to make the team hit possible, but already this idea is awesome :)
Might be back, might be not :^) anyways awesome to see you guys again!
Reply
Thanks given by:
#6
(09-24-2011, 12:51 PM)empirefantasy Wrote:  
About teammates problem
I don't consider such kind of thing as a bug.It is interesting to see fusions with attacks.It's pretty cool,to see 2 fighters in the same team to combine their attacks to make a stronger one:)

I want the disc to burn whenever it touches to fireballs-flames-explosions of every char even teammates.
John will send the disc and his bro:P Firen will burn the disc with his fireball... This is what i want.
And it should be considered as a bug... And should be solved...
-----
EDIT: Whaat ninja'ed :P


-----------------
MY IDEA of teamhit:
I recommend you to find an original-different solution before reading it! (Click to View)
It musn't be the just way to handle it...
I'm expectin' new ideas from you...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#7
(09-24-2011, 12:31 PM)xmfcx Wrote:  
(09-24-2011, 12:16 PM)YinYin Wrote:  maybe try some state 10 frames on the disk that only get hit by the fireball?

LFE Link: >>CLICKY<<
---------------------
State 10 - Caught

State: 10 is used in the caught frames together with next: 0. The caught character cannot act at all and he/she drops any weapons that he/she is carrying.
---------------------
And making it state: 10 instead of 3006(original disc) would change the way biscuit works...
For example if a henry, D>J collides with state: 3006 ; both balls disappears so changing states won't work...

the original frames need to remain of course - alternating with the new ones

and what lfe misses out to tell you is that state 10 allows an object to be hit by anything - similar to 13

if this disrupts the chasing or other aspects of the disc too much i would recommend you to make the disc hold or opoint a state 10 object that will get hit by fire blasts
Reply
Thanks given by: mfc
#8
My idea of teamhit:

1-Firenball has a special body.
2-Disc opoints a ball to hold it as a weapon.
2a-The t3 weapon:P : it has a state: 18 and it can only hit to special body.
3-wpoint tags should be added to every john_biscuit.dat every frames.

EDIT1:

YinYin Wrot Wrote:i would recommend you to make the disc hold or opoint a state 10 object that will get hit by fire blasts
Yes it is what I was tought...

In my opinion, disc was hitting to firenball. But you are saying that disc is getting hit.

AAAnd last state of it:
1-Firenball has a special itr.
2-Disc opoints a ball to hold it as a weapon.
2a-The t3 weapon:P : it has a state: 10 and it has a special body and It can only hit by special itr.
3-wpoint tags should be added to every john_biscuit.dat every frames.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)