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Ideas gathering.
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03-14-2012, 03:52 AM
The first thing I would think about is a stage mode where U fight a lot of enemies ,20 or 30 maybe, who are very weak and one of the can be killed with 1 or 2 hits. Its cool when you feel like you are very strong. However bosses should match your power. That would be cool
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03-14-2012, 04:53 AM
I think it would be great to add experience points,job advancements,and attack increasing and new skills.
Most importantly,faster loading time ![]() I abandoned my hexing experience points project and went on to maplefighters
Working on 2 BIG mods,literally the biggest of any mod you can find...
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03-14-2012, 05:21 AM
@A-Man, anyone can do it! its very easy..... open data changer, then open the file "stage" in data folder, there you will see lot of lines.... go to a char line and make the hp: tag a lower life then 50, like 20 hp....... and make bosses same thing, you can k know them by id's.... thats all!
@wong, i think he didnt ment somthing like this........ he wants a char, stage, mode idea's..... on-topic: i would like to see a char who can evolve to many things and come back to him self...... i dont know how to do that..... i would be very thankfull if you do that Gad..... if you do that i will make the sprites and send to you!
<a href="http://www.lf-empire.de/forum/showthread.php?tid=7273/">my sprites</a>
arts forum (Click to View) my projects (Click to View) ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( BROFIST ........... Thanks given by: Electric2Shock
Improving loading time would be nice, but that might require a better engine than the current IMO(I have little knowledge about coding, and hexing and stuff like that, and in a non-professional way so yeah... You can say I'm blabbing stuff... xD).
I just recently found LF2 so I might still need to play it longer and delve deeper in the mountains of information here in the forums. Here are my suggestions(I am totally unaware if people have already accomplished my suggestions.) - A system that shows the damage done to an enemy per hit. - To go along with the above suggestion/idea, a critical hit system (Seriously I don't know if this is already available in the game... x3). - A mode where the players protect a COM(which has a very big HP and is placed on the center of the map) from waves of enemies. Ofcourse, as the game progresses, the enemies grow stronger. If the COM dies, then then its game over. NOTE: the enemies will prioritize attacking the COM. Uhhmmm think of Tower Defense... - Status effects other than freeze like stun, poison, etc. (Though implementing this might/will require additional frames in a character sheet. [Is it possible to add extra frames in a character sheet? Or it has strictly fixed amount?]) - A mode where players will be pitted against endless numbers of enemies. These enemies are weak and can be killed with just one hit. Every enemy that they kill gives them a point. So the goal is to kill as many enemies as they can before the time limit ends. Whoever has the highest points win. --- Ugghh I guess thats my ideas for now... *nods* Don't want to be overly eager about this, especially being a new guy here.
03-15-2012, 04:44 PM
(03-14-2012, 08:22 AM)Gad Wrote: Well, any kind of idea is welcome here. Experience system could be interesting. well, you could do the leveling via special weapons. ofc then you cant pick up normal ones, but its far easier accomplished.
03-16-2012, 07:46 AM
(03-15-2012, 09:00 PM)Gad Wrote: Well, maybe some hex editing would possibly allow us to add a new type of weapon then? So when we press attack while holding it, it doesn't go to standard weapon_attack frames, but to new specific ones. If by hex editing that might be similar with the edit with baseball (which makes player directly throw the ball as he presses attack) By data changing it is also possible but with some frame delay, by using itr kind: 8 to relocate the player, triggering new actions. However the transformation of Rudolf will no longer function properly.
03-16-2012, 09:32 AM
it would if all chars had the same leveling stuff.
03-18-2012, 11:04 PM
a storyline would be great. i dont know but imho a game without a plot is unfinished. i know there is a plot like think about julian and stuff, but "if" we are doing this towerdefense and level up thing, we could add a plot too? with cutscenes, new "maps"...
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