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hit_Ua clone
#1
Is it possible to do a move where when I use D^A the character summons a clone of himself. Just a clone as in he's not a type: 0 doesnt attack and stuff
More like a weapon but doesnt fall from the sky. So suppose the opponent know punches him, it should make an object, like a piece of wood or a stone fall from the sky and hit the person.
Think of it this way, the clone is like a button (it looks like the character), and is summoned by pressing D^A. When attacked, from above an item (wood) falls from sky and hits opponent. Then clone dissapears...

Also I was wondering whether it was possible to fit it within 3 frames...
please help or tell me what to do :|
Thank you
[Image: Blaze340.gif]
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#2
I can only think of if you use the clone as a type: 0, but with a different ID and a completely different character, which is the clone/button, and in the clone's injured, burned and frozen frames make it so that the character goes to a frame where he spawns the wood projectile above, then disappear using state 9998.

After all, if you don't use type:0, the "Com" or the name won't appear below the character, making it easy to tell the real and fake apart.
aka Verdusk

I don't have a sicknature

LF2 SurGen (survival stage generator!)
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Thanks given by: qwertz143 , John Fighterli
#3
in 3 frames, you can do a type 3:

frame 0
pic that looks like character

frame 10 (or is it 20?) when the t3 is hit, have wait: 0 next: 11

frame 11
opoint the piece of wood from the sky.



Azriel~
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Thanks given by: qwertz143 , Electric2Shock




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