Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problem with skill
#1
Help me! I got a problem with skill.

My char cumulates power in rod, and after that shots an invisible ball which leaves fire behind (like firen burn run) and after few seconds that ball should explode into this col
http://i.gyazo.com/994afd41ffe92712cf2e961f2baa0b84.png
but it doesn't work idk why.

That ball after that few sec only leaves shadow for ever
http://i.gyazo.com/d3660b9ada6e9fa4762c107e73d049de.png

Skill should look like this pic:
[Image: 172045c5e7514188a1e347ac1f7adbfd.png]

Here's code for making skill
Code:
<frame> 270 eruptspell   pic: 10  state: 7  wait: 1  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 275   bdy:      kind: 0  x: 26  y: 12  w: 27  h: 68   bdy_end: <frame_end> <frame> 271 eruptspell   pic: 11  state: 3  wait: 2  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\007.wav   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 272 eruptspell   pic: 150  state: 3  wait: 1  next: 273  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\070.wav   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 273 eruptspell   pic: 151  state: 3  wait: 1  next: 274  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 274 eruptspell   pic: 152  state: 3  wait: 1  next: 275  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 70  y: 55  action: 0  dvx: 0  dvy: 0  oid: 241  facing: 0   opoint_end:   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 275 eruptspell   pic: 153  state: 3  wait: 1  next: 276  dvx: -3  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 276 eruptspell   pic: 11  state: 3  wait: 1  next: 277  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end> <frame> 277 eruptspell   pic: 11  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0   bdy:      kind: 0  x: 13  y: 12  w: 29  h: 68   bdy_end:   bdy:      kind: 0  x: 2  y: 38  w: 60  h: 18   bdy_end: <frame_end>

And here for molten_erupt.dat

Code:
<bmp_begin> file(0-1): molten\molten_erupt1.bmp  w: 81  h: 82  row: 2  col: 1 file(2-17): molten\molten_erupt2.bmp  w: 177  h: 263  row: 8  col: 2 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying   pic: 1  state: 3006  wait: 1  next: 1  dvx: 23  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 25  y: 81  action: 50  dvx: 0  dvy: 0  oid: 211  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 1 flying   pic: 1  state: 3006  wait: 1  next: 2  dvx: 23  dvy: 0  centerx: 53  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 25  y: 81  action: 50  dvx: 0  dvy: 0  oid: 211  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 2 flying   pic: 1  state: 3006  wait: 1  next: 3  dvx: 23  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 25  y: 81  action: 50  dvx: 0  dvy: 0  oid: 211  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 3 flying   pic: 1  state: 3006  wait: 1  next: 4  dvx: 23  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 25  y: 81  action: 50  dvx: 0  dvy: 0  oid: 211  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 4 flying   pic: 1  state: 3006  wait: 1  next: 5  dvx: 23  dvy: 0  centerx: 55  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 25  y: 81  action: 50  dvx: 0  dvy: 0  oid: 211  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 5 flying   pic: 1  state: 3006  wait: 1  next: 1000  dvx: 23  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0   opoint:      kind: 1  x: 54  y: 41  action: 38  dvx: 0  dvy: 0  oid: 241  facing: 1   opoint_end:   itr:      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45        effect: 2     itr_end:   bdy:      kind: 0  x: 81  y: 82  w: 1  h: 1   bdy_end: <frame_end> <frame> 10 hiting   pic: 1  state: 3001  wait: 0  next: 38  dvx: 0  dvy: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 11 hiting   pic: 1  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 40  centery: 42  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 12 hiting   pic: 1  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 13 hiting   pic: 1  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 52  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 20 hit   pic: 1  state: 3002  wait: 0  next: 38  dvx: 0  dvy: 0  centerx: 44  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 21 hit   pic: 1  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 41  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 22 hit   pic: 1  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 23 hit   pic: 1  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 30 rebounding   pic: 1  state: 3003  wait: 0  next: 38  dvx: 0  dvy: 0  centerx: 43  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 31 rebounding   pic: 1  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 40  centery: 42  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 32 rebounding   pic: 10  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 46  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 33 rebounding   pic: 11  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 52  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 38 eruption   pic: 2  state: 18  wait: 0  next: 39  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 39 eruption   pic: 3  state: 18  wait: 1  next: 40  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\020.wav <frame_end> <frame> 40 eruption   pic: 4  state: 18  wait: 1  next: 41  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\067.wav   itr:      kind: 0  x: 30  y: 145  w: 122  h: 115  dvx: -15  dvy: -25  fall: 70  vrest: 30  bdefend: 100  injury: 130  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 41 eruption   pic: 5  state: 18  wait: 1  next: 42  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0   itr:      kind: 0  x: 24  y: 87  w: 124  h: 173  dvx: -15  dvy: -25  fall: 70  vrest: 30  bdefend: 100  injury: 150  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 42 eruption   pic: 6  state: 18  wait: 1  next: 43  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\071.wav   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -15  dvy: -25  fall: 70  vrest: 30  bdefend: 100  injury: 140  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 43 eruption   pic: 7  state: 18  wait: 1  next: 44  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -15  dvy: -25  fall: 70  vrest: 30  bdefend: 100  injury: 140  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 44 eruption   pic: 8  state: 18  wait: 1  next: 45  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\068.wav   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -12  dvy: -22  fall: 70  vrest: 30  bdefend: 100  injury: 130  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 45 eruption   pic: 9  state: 18  wait: 1  next: 46  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\070.wav   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -10  dvy: -20  fall: 70  vrest: 30  bdefend: 100  injury: 130  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 46 eruption   pic: 10  state: 18  wait: 0  next: 47  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -8  dvy: -16  fall: 70  vrest: 30  bdefend: 100  injury: 100  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 47 eruption   pic: 10  state: 18  wait: 1  next: 48  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\071.wav   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -5  dvy: -10  fall: 70  vrest: 30  bdefend: 100  injury: 80  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 48 eruption   pic: 11  state: 18  wait: 1  next: 49  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -5  dvy: -10  fall: 70  vrest: 30  bdefend: 30  injury: 40  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 49 eruption   pic: 12  state: 18  wait: 1  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\070.wav   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -5  dvy: -10  fall: 70  vrest: 30  bdefend: 30  injury: 30  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 50 eruption   pic: 13  state: 18  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0   itr:      kind: 0  x: 17  y: 30  w: 145  h: 233  dvx: -5  dvy: -10  fall: 70  vrest: 30  bdefend: 30  injury: 20  zwidth: 37        effect: 22     itr_end: <frame_end> <frame> 51 eruption   pic: 14  state: 18  wait: 1  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0  sound: data\071.wav <frame_end> <frame> 52 eruption   pic: 15  state: 18  wait: 1  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 53 eruption   pic: 16  state: 18  wait: 1  next: 54  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end> <frame> 54 eruption   pic: 17  state: 18  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 91  centery: 257  hit_a: 0  hit_d: 0  hit_j: 0 <frame_end>

Please help :)!

and for those who really wanna help there's a whole char
http://speedy.sh/Ddjuu/molten.rar (just unzip in lf2 folder and look for .txt in molten folder)


Thanks in advance!
[Image: 72a6f1ca1c16e5644681f450eaa815bd.gif]
Reply
Thanks given by:
#2
Goddamnit Onyx :D
change id: 241 type: 1 file: molten\molten_erupt.dat
intooo id: 241 type: 3 file: molten\molten_erupt.dat

and everything will work.

and better dcing advice:
first opoint of first frame of frame sequence will not be opointed. so in molten_erupt.dat
    DC-Code:
<frame> 0 flying
   pic: 1  state: 3006  wait: 1  next: 1  dvx: 23  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45  
      effect: 2  
   itr_end:
   bdy:
      kind: 0  x: 81  y: 82  w: 1  h: 1
   bdy_end:
<frame_end>

is better.
i mean, if you call something with action: xx
you cant opoint a thing in xx frame.
[Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg][Image: afro-davis.jpeg]
Reply
Thanks given by: Onyx
#3
Omg man thanks, the devil is in the details really XD
and abount that opoint i already know that in first frame that won't work, but deleting this opoint won't change anythin.
[Image: 72a6f1ca1c16e5644681f450eaa815bd.gif]
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)