01-21-2016, 03:47 PM
(This post was last modified: 11-02-2025, 12:14 PM by Gad.
Edit Reason: code=dc tag
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Cpoint and state 100
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01-21-2016, 03:47 PM
(This post was last modified: 11-02-2025, 12:14 PM by Gad.
Edit Reason: code=dc tag
)
-- content removed --
Hmm, I encountered something similar while working on Steiner - basically you aren't allowed to have a frame with cpoint when there isn't an enemy being grabbed (I had a move that went straight to such a frame, I pay the mana cost but nothing happens).
Seeing as the cpoint state 100 move has no problems going into frame 94, what I'll suggest is that for the non-cpoint move using state 100, you make the character opoint a dummy character(one that has state 3005 and deletes itself like a spectator) and grab him before proceeding with the rest of the move. If you get hit during the move, you are going to hurt and drop the dummy anyway so that it deletes itself. Both attacks will then proceed as normal even when they land in frame 94 - you just need to take care that the dummy character doesn't become alive partway through all the post-94 frames, and the coordinates to make this dummy grab work is going to be very finnicky to figure out. tl;dr - make the non-cpoint move cpoint; grab a dummy character. ![]() ~Spy_The_Man1993~ Steiner v3.00 (outdated), Challenge Stage v1.51 Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer LF2 Rebalance Avatar styled by: prince_freeza |
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