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		12-17-2008, 06:44 AM 
(This post was last modified: 12-17-2008, 06:50 AM by xSoulz.)
	
	 
	
		but which one dvy dvx ...will it make the person go up and which make it go further ? thanks...
	
	
	
	
	
 
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		dvy why is up and down
dvx is sideways.
	
	
	
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		yeh but if u use dvx and dvy and u want it to work on oppenet put it in itr and to make the chracter go up it dvy: -xx  (xx number u want them to go up) you understand
	
	
	
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		negative dvx-value: move to the left*
positive dvx-value: move to right*
negative dvy-value: move up
positive dvy-value: move down
* = assuming that your character is facing right.
There are no statistical values yet for the dv-stuff. Let's say it the following way:
# a dvy: -2 makes your character go up relatively slowly. The more negative the value is, the faster you'll go up (dvy: -50 will make you sky-rocket, you won't even see yourself, you'll just disappear into the air :P).
# dvy: -1 makes you slowly come down to the ground
# dvy: [greater than 0] makes your char "smash" into the ground (not that effect but that speed :P)
# dvx: 4 is about walking speed, 10 is approx. running speed
The higher the values, the more unrealistic things are created. itr's with something like dvx: 80 dvy: -50 might look cool at first but later it just looks.... wrong and stupid........
	
	
	
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		12-22-2008, 07:24 AM 
(This post was last modified: 12-22-2008, 07:25 AM by xSoulz.)
	
	 
	
		wow...i learned more than what i expected...thanks guys
i have one last question...i wan to do a dragon punch that will affect the whole screen ,everyone will get hit how do i do that
	
	
	
	
	
 
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