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easy prob.
#11
i don't know if state: 2 really make a char go straight to the running frames, but i realy know that state: 1 (walking) wherever it is, the char will go to the walking frames (tested it long time ago :P ), so it can be that with running state: 2...
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#12
uhhh sry if the title doesn't fit the topic:(
but... how does this state 2 work? is state 2 make a char automatically go to frame named "running"? or it detect running frames by its number? and changing the state 2 won't disturb any other data? maybe like "Sprite XX" missing or whatever? oh god i thought running is just simple as it looks.
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#13
Well, I'm not really familiar with it (because, like most people I don't manipulate much in these frames), so I won't post any (probably) false assumptions. Instead, I can only recommend you to test it out ;)
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#14
wait i have a Q first before trying any method.
for those who've created acharacter before must have known this problem. or maybe people who've created a mod should ever have this prob. too right?
when they make a character on its running frames what did they do? a replacement from an original char?
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