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04-01-2009, 06:43 PM
i just played R_LF2 . i wanted to no how bandit_EX did that kick thing (D^J) could someone please tell me because when i check the bandit data, he opoints out a ball but when i check the oid of the ball then check the data file it isnt their, so i am asking you guys for help?
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ok, the last time I've played R-LF2 must've been 2-3 years ago. I have absolutely no clue how this attack is working. Would you mind uploading a video showing the actual attack? Or, at least, give a detailed description of the mentioned move? kthx.
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04-01-2009, 09:47 PM
(This post was last modified: 04-01-2009, 09:48 PM by 1477.)
Ok, I know that bandit summons an invisible 'type: 0' object, mostly likely from his character data-file.
I haven't looked into the data yet, but most likely the frame of the 'type: 0' object is in 'state: 14', and has an 'interaction' tag the width of his "dash-length" and infinite height, and therefore brings the victim via the 'itr/kind 0' to Bandit. After that, Bandit kicks you forward, and the 'type: 0' object disappears.
Note: I'm not exactly sure this is how it works. It's only my best guess.
Sorry for the short post.
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öhmm... he goes forwards with a huge dvx and got an itr in that frame which hits everyone in that line and then he suddenly stops because of a dvx: 550... I don't know what's so difficult about that...
well, he opoints himselfe at the start to leave a shadow of where he actually stoot... but that isn't really important
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04-03-2009, 01:04 PM
(This post was last modified: 04-03-2009, 01:22 PM by Angel_Adam.)
Here is a way,add a new sa d^j that goes to frame that the next is a frame that the next is 999 and contains an opoint (id of the char) and the action goes to frame that is the kick with dvx like nave said,and itr with dvy -20,and at the end of the frame he self eliminates.
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WindChar:
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Thanks simon.is my way to do the kick great?
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WindChar:
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I know that you cant activate an opoint from the first frame.
But i still think its a great way.
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WindChar:
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