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2 probelms with itr kind3
#21
Quote:But since that doesn't happened you either found a new bug or screwed up something...

Lol, i guessed everything, but i never knew balls below ground level cannot move up/down XD
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Alblaka
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#22
Thanks so much you guys epsically Jossua DC and Arziel, also heres the itrkind3 thing:

Code:
<frame> 271 birdy_grab
   pic: 226  state: 15  wait: 3  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0   hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 109  w: 36  h: 48
   bdy_end:
<frame_end>

<frame> 272 birdy_grab
   pic: 214  state: 15  wait: 1  next: 273  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 108  w: 38  h: 50
   bdy_end:
<frame_end>

<frame> 273 birdy_grab
   pic: 215  state: 15  wait: 1  next: 274  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 114  w: 39  h: 44
   bdy_end:
<frame_end>  

<frame> 274 birdy_grab
   pic: 216  state: 3  wait: 5  next: 275  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 112  w: 40  h: 45
   bdy_end:
   itr:
      kind: 3  x: 85  y: 105  w: 38  h: 48  catchingact: 279  caughtact: 131
   itr_end:
<frame_end>  

<frame> 275 birdy_grab
   pic: 216  state: 3  wait: 5  next: 278  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 112  w: 40  h: 45
   bdy_end:
   itr:
      kind: 3  x: 85  y: 105  w: 38  h: 48  catchingact: 279  caughtact: 131
   itr_end:
<frame_end>  

<frame> 276 birdy_grab_miss
   pic: 226  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0   hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 109  w: 36  h: 48
   bdy_end:
<frame_end>

<frame> 277 birdy_grab_miss
   pic: 214  state: 15  wait: 1  next: 276  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 108  w: 38  h: 50
   bdy_end:
<frame_end>

<frame> 278 birdy_grab_miss
   pic: 215  state: 15  wait: 1  next: 277  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 158  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 114  w: 39  h: 44
   bdy_end:
<frame_end>

<frame> 279 birdy_grab_hit
   pic: 217  state: 9  wait: 2  next: 280  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 111  w: 41  h: 44
   bdy_end:
   cpoint:
      kind: 1  x: 116  y: 132
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451  cover: 11
   cpoint_end:
<frame_end>  

<frame> 280 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 281  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 113  w: 53  h: 44
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 56  h: 53  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 281 birdy_grab_hit
   pic: 219 state: 9  wait: 2  next: 282  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 106  w: 44  h: 52
   bdy_end:
   itr:
      kind: 0  x: 80  y: 102  w: 57  h: 56  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 282 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 283  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 283 birdy_grab_hit
   pic: 220  state: 9  wait: 2  next: 288   dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 1584  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 288 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 289  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 113  w: 53  h: 44
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 56  h: 53  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 289 birdy_grab_hit
   pic: 219 state: 9  wait: 2  next: 290  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 106  w: 44  h: 52
   bdy_end:
   itr:
      kind: 0  x: 80  y: 102  w: 57  h: 56  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 25  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 291 birdy_grab_hit
   pic: 218  state: 9  wait: 2  next: 292  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 0  dvy: 0  fall: 1  vrest: 5  bdefend: 0  injury: 15  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 293 birdy_grab_hit
   pic: 220  state: 9  wait: 2  next: 284   dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 1584  y: 115  w: 54  h: 43
   bdy_end:
   itr:
      kind: 0  x: 78  y: 101  w: 55  h: 57  dvx: 25  dvy: 0  fall: 70  vrest: 5  bdefend: 70  injury: 30  effect: 0
   itr_end:
   cpoint:
      kind: 1  x: 116  y: 132
     vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7
   cpoint_end:
<frame_end>

<frame> 284 birdy_grab_hit
   pic: 217  state: 3  wait: 3  next: 278  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 111  w: 41  h: 44
   bdy_end:
<frame_end>
[Image: variaboss.png]
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#23
Sorry, I can't work on the ik:3 thing if I don't have the complete character (frames/sprite sizes etc.)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#24
ok i will pm you it.
[Image: variaboss.png]
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#25
(05-08-2009, 04:11 PM)Madara Uchiha Wrote:  ok i will pm you it.
How about data.txt-lines? xD
(By the way, what's up with ice_ball1 and fire_ball1? Can't you just use facing: 1?)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#26
never mind them, they are the old, i need to delete it, could you just do the itrkind3 which is called birdy grab.
[Image: variaboss.png]
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#27
(05-08-2009, 06:25 PM)Madara Uchiha Wrote:  never mind them, they are the old, i need to delete it, could you just do the itrkind3 which is called birdy grab.
Data-lines?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#28
Uhm... did you ever seen a working itr:3?

Code:
itr:
      kind: 3  x: 40  y: 16  w: 25  h: 65  
      catchingact: 120 120  caughtact: 130 130  
   itr_end:
for example...

The second frame number in catching/caughtact has it's reason...


Additional, you should delete the "decrease: 7" it's kinda a catch-timer.


AND: Don't use itr/kind:0's with more fall then -1 !!!
catched opponent + fall-value = insta-fall ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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