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2 probelms with itr kind3
#21
Quote:But since that doesn't happened you either found a new bug or screwed up something...

Lol, i guessed everything, but i never knew balls below ground level cannot move up/down XD
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Alblaka
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#22
Thanks so much you guys epsically Jossua DC and Arziel, also heres the itrkind3 thing:

Code:
<frame> 271 birdy_grab pic: 226 state: 15 wait: 3 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 109 w: 36 h: 48 bdy_end: <frame_end> <frame> 272 birdy_grab pic: 214 state: 15 wait: 1 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 108 w: 38 h: 50 bdy_end: <frame_end> <frame> 273 birdy_grab pic: 215 state: 15 wait: 1 next: 274 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 114 w: 39 h: 44 bdy_end: <frame_end> <frame> 274 birdy_grab pic: 216 state: 3 wait: 5 next: 275 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 112 w: 40 h: 45 bdy_end: itr: kind: 3 x: 85 y: 105 w: 38 h: 48 catchingact: 279 caughtact: 131 itr_end: <frame_end> <frame> 275 birdy_grab pic: 216 state: 3 wait: 5 next: 278 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 112 w: 40 h: 45 bdy_end: itr: kind: 3 x: 85 y: 105 w: 38 h: 48 catchingact: 279 caughtact: 131 itr_end: <frame_end> <frame> 276 birdy_grab_miss pic: 226 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 17 y: 109 w: 36 h: 48 bdy_end: <frame_end> <frame> 277 birdy_grab_miss pic: 214 state: 15 wait: 1 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 108 w: 38 h: 50 bdy_end: <frame_end> <frame> 278 birdy_grab_miss pic: 215 state: 15 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 158 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 114 w: 39 h: 44 bdy_end: <frame_end> <frame> 279 birdy_grab_hit pic: 217 state: 9 wait: 2 next: 280 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 111 w: 41 h: 44 bdy_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cover: 11 cpoint_end: <frame_end> <frame> 280 birdy_grab_hit pic: 218 state: 9 wait: 2 next: 281 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 113 w: 53 h: 44 bdy_end: itr: kind: 0 x: 78 y: 101 w: 56 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 281 birdy_grab_hit pic: 219 state: 9 wait: 2 next: 282 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 106 w: 44 h: 52 bdy_end: itr: kind: 0 x: 80 y: 102 w: 57 h: 56 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 282 birdy_grab_hit pic: 218 state: 9 wait: 2 next: 283 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 115 w: 54 h: 43 bdy_end: itr: kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 283 birdy_grab_hit pic: 220 state: 9 wait: 2 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 1584 y: 115 w: 54 h: 43 bdy_end: itr: kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 288 birdy_grab_hit pic: 218 state: 9 wait: 2 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 113 w: 53 h: 44 bdy_end: itr: kind: 0 x: 78 y: 101 w: 56 h: 53 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 289 birdy_grab_hit pic: 219 state: 9 wait: 2 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 18 y: 106 w: 44 h: 52 bdy_end: itr: kind: 0 x: 80 y: 102 w: 57 h: 56 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 25 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 291 birdy_grab_hit pic: 218 state: 9 wait: 2 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 115 w: 54 h: 43 bdy_end: itr: kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 15 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 293 birdy_grab_hit pic: 220 state: 9 wait: 2 next: 284 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 1584 y: 115 w: 54 h: 43 bdy_end: itr: kind: 0 x: 78 y: 101 w: 55 h: 57 dvx: 25 dvy: 0 fall: 70 vrest: 5 bdefend: 70 injury: 30 effect: 0 itr_end: cpoint: kind: 1 x: 116 y: 132 vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 284 birdy_grab_hit pic: 217 state: 3 wait: 3 next: 278 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 19 y: 111 w: 41 h: 44 bdy_end: <frame_end>
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#23
Sorry, I can't work on the ik:3 thing if I don't have the complete character (frames/sprite sizes etc.)
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=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#24
ok i will pm you it.
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#25
(05-08-2009, 04:11 PM)Madara Uchiha Wrote:  ok i will pm you it.
How about data.txt-lines? xD
(By the way, what's up with ice_ball1 and fire_ball1? Can't you just use facing: 1?)
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#26
never mind them, they are the old, i need to delete it, could you just do the itrkind3 which is called birdy grab.
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#27
(05-08-2009, 06:25 PM)Madara Uchiha Wrote:  never mind them, they are the old, i need to delete it, could you just do the itrkind3 which is called birdy grab.
Data-lines?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#28
Uhm... did you ever seen a working itr:3?

Code:
itr: kind: 3 x: 40 y: 16 w: 25 h: 65 catchingact: 120 120 caughtact: 130 130 itr_end:
for example...

The second frame number in catching/caughtact has it's reason...


Additional, you should delete the "decrease: 7" it's kinda a catch-timer.


AND: Don't use itr/kind:0's with more fall then -1 !!!
catched opponent + fall-value = insta-fall ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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