05-30-2009, 11:56 PM
now opoint thing really make me crazy, now i opoint a ball (kinda cutscene like XLF) but the sprite is missing, but then its turn visible and then sudddenly deleted (the shadow doesn't deleted).
what's the problem?
here's the data and pic:
http://g.imagehost.org/download/0680/BP_shot
and... another problem, an opoint works perfectly, but in the middle of the Object frame, the sprite deleted, i don't know why:(
what's the problem?
here's the data and pic:
http://g.imagehost.org/download/0680/BP_shot
DC-Code:
<frame> 286 burning_phoenix pic: 195 state: 3 wait: 7 next: -287 dvx: 0 dvy: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 287 burning_phoenix pic: 196 state: 3 wait: 1 next: 288 dvx: 0 dvy: 0 centerx: 39 centery: 58 hit_a: 0 hit_d: 0 hit_j: 0 <span style="color: #FF0000;" class="mycode_color"> opoint:</span> kind: 1 x: 50 y: -500 action: 12 dvx: 0 dvy: 0 oid: 232 facing: 2 <span style="color: #FF0000;" class="mycode_color">opoint_end:</span> <frame_end> ------------------------------------------------------------------------------------------------- <bmp_begin> file(0-9): sprite\template1\burning_phoenix.bmp w: 199 h: 270 row: 5 col: 2 file(12-12): sprite\template1\BP_shot.bmp w: 119 h: 261 row: 1 col: 1 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 12 BP_cutin pic: 12 state: 15 wait: 0 next: 13 dvx: 0 dvy: 20 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 BP_cutin pic: 12 state: 15 wait: 999 next: 1000 dvx: 0 dvy: 20 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
and... another problem, an opoint works perfectly, but in the middle of the Object frame, the sprite deleted, i don't know why:(
DC-Code:
<bmp_begin> file(0-9): sprite\template1\burning_phoenix.bmp w: 199 h: 270 row: 5 col: 2 file(12-12): sprite\template1\BP_shot.bmp w: 119 h: 261 row: 1 col: 1 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 burning_phoenix pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\071.wav <frame_end> <frame> 1 burning_phoenix pic: 1 state: 3005 wait: 0 next: 2 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav <frame_end> <frame> 2 burning_phoenix pic: 2 state: 3005 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\070.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 3 burning_phoenix pic: 3 state: 3005 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\071.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 4 burning_phoenix pic: 4 state: 3005 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\070.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 5 burning_phoenix pic: 5 state: 3005 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\071.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 6 burning_phoenix pic: 6 state: 3005 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\070.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 7 burning_phoenix pic: 7 state: 3005 wait: 0 next: 8 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\071.wav itr: kind: 0 x: 0 y: 0 w: 220 h: 360 dvx: 5 dvy: -15 fall: 70 vrest: 40 vrest: 20 bdefend: 1 injury: 13 effect: 2 zwidth: 20 itr_end: <frame_end> <frame> 8 burning_phoenix pic: 8 state: 3005 wait: 1 next: 9 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 9 burning_phoenix pic: 9 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 109 centery: 249 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |