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John's Energy Shield
#11
Umm.. That shield stays forever.. I was able to do that :P

And also, freeze's ice blast passes through the shield.
[Image: tsukasa2jpg.jpg]
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#12
Silly me :D

Here, try this (bug free).


Attached Files
.rar   john_ball.rar (Size: 5.75 KB / Downloads: 94)
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#13
It works the same way as a normal shield..

What I did is.. almost good enough.. almost..
[I used it for a different move.. edited the forcefield/shield now.. here's the data.. well.. edited earlier post and attached there XD]

http://www.lf-empire.de/forum/attachment.php?aid=1639
[Image: tsukasa2jpg.jpg]
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#14
Topic revived:

John shield with mp timer instead of hp timer .When the ik9 hit a t0 its set the(hp) timer to 0. hit_a: (0<X) the ball won't go to hit_d: (disappearing frames mostly).Using mp timer instead of hp disable the ik9 hit_d: timer function which based on hp timer.

Now its work the same way with no problems and won't disappear if its hit a character or a ball.

Move its to solve section.

Btw I think the ai will react only to id 200 in frame 60-67 as a Shield &will not bump into it.Other ids/ or frames in id 200 make the ignore the Shield.

I know the thread starter won't see this but its meant for other people that may want this.
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