06-30-2009, 02:09 PM
Umm.. That shield stays forever.. I was able to do that :P
And also, freeze's ice blast passes through the shield.
And also, freeze's ice blast passes through the shield.
![[Image: tsukasa2jpg.jpg]](http://img195.imageshack.us/img195/3807/tsukasa2jpg.jpg)
John's Energy Shield
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06-30-2009, 02:09 PM
Umm.. That shield stays forever.. I was able to do that :P
And also, freeze's ice blast passes through the shield. ![]()
It works the same way as a normal shield..
What I did is.. almost good enough.. almost.. [I used it for a different move.. edited the forcefield/shield now.. here's the data.. well.. edited earlier post and attached there XD] http://www.lf-empire.de/forum/attachment.php?aid=1639 ![]()
Topic revived:
John shield with mp timer instead of hp timer .When the ik9 hit a t0 its set the(hp) timer to 0. hit_a: (0<X) the ball won't go to hit_d: (disappearing frames mostly).Using mp timer instead of hp disable the ik9 hit_d: timer function which based on hp timer. Now its work the same way with no problems and won't disappear if its hit a character or a ball. Move its to solve section. Btw I think the ai will react only to id 200 in frame 60-67 as a Shield &will not bump into it.Other ids/ or frames in id 200 make the ignore the Shield. I know the thread starter won't see this but its meant for other people that may want this. |
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