07-06-2009, 04:03 PM
(07-06-2009, 03:54 PM)vandesdelca Wrote: OR give all char special Bdy that will react with timestop while your char didn't have that special bdy
That would make him imune when another makes it aswell.
My solution:
Make two copyes of the same char one with and one without special bdy.
Make shure he can transform without having buggy sprites (dont even dare ask how to do that).
Then make the original character transform into the other one and then in the end of the move where the ball stops it opoints out a type 0 object with a very high bdy. The other character reacts to that bdy with a itr/kind: 8 and it leads him to a frame where he transform back to the original character. Simple.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.