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[solved] Some questions
#1
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1: I want to create a freezing time for charecters' skills, is it possible?
2: How to create a character that can't move but can use skills?
That's all, I spend two weeks thinking these...
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#2
1. Do you mean that a char can't use a skill for some time after he used it?
2. Make all of the walking frames lead to standing via next: 0 (999)
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#3
first one is totaly possible its some where posted here in dcing forums (cant find it at the time)
second why the hell tould you want to make a char tha doesnt move? maybe you want to make an object that makes an attack??
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#4
Change state to 15 or whatsoever and do next 999 for the second problem.
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#5
Question 1: I meant: You are using a skill, after that, you can't use it again until time is up
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#6
hmm i really never seen a move like that in here...
i had a vision about it but on a bg. well i aint a dcer they will post the right answere for ya.
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
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#7
Question 2: A character that like the Julian in RN-LF2, it can't move anywhere, but it can still attacking
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#8
Quote:Question 1: I meant: You are using a skill, after that, you can't use it again until time is up
When you execute the move, opoint out an invisible ball (or a ball that have the timer sprites) with special itr/kind: 0 (high y: value). the character attack frames sequence need another set of bdy at the same high as the itr. now every time when you try to do the move more than once before the ball disappear (or time run out), your char will get hit (no hp lose of course) and can't do that move.

Quote:Question 2: A character that like the Julian in RN-LF2, it can't move anywhere, but it can still attacking
Change state: 0, 1, 2 (check mainsite) to state: 15. If you don't want your char to jump, make the jump height 0 and/or make the jump frames some thing else.
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