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First, I want to say that I did use search, but my skills at search probably failed me, because it seems like a very basic question...
What button combinations are there? I know:
D>A
D>J
DVA
DVJ
D^A
D^J
And if you know some more, could you give the "code" for them? Like D>A is hit_Fa: 292
(No need to include the frame number :P)
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I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible?
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12-29-2009, 02:14 AM
(This post was last modified: 12-29-2009, 02:17 AM by Alectric.)
in every frame there is a hit_a: 0 hit_d: 0 and hit_j: 0
but the data always from standing or whatever will go to punch frames (60) which means if you wanna get AD, go to punch frames, and put in for hit_d: 0, make 0 the number of the frame you want it to go to.
example:
DC-Code:
<frame> 60 punch
pic: 10 state: 3 wait: 4 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 222 hit_j: 0
itr:
kind: 2 x: 21 y: 57 w: 37 h: 24 vrest: 7
itr_end:
itr:
kind: 0 x: 20 y: 15 w: 52 h: 60 dvx: 0 bdefend: 100 effect: 4
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 222 special move
pic: 12 state: 3 wait: 4 next: 999 dvx: 1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 16 y: 59 w: 35 h: 21 vrest: 7
itr_end:
itr:
kind: 0 x: 20 y: 15 w: 52 h: 60 dvx: 0 bdefend: 100 effect: 4
itr_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
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know what i am saying?
EDIT: hahahahah faster than a speeding dart!
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12-29-2009, 02:15 AM
(This post was last modified: 12-29-2009, 02:16 AM by blow_fly98.)
In your normal attack frames (in the 60s) change the "hit_d:" or "hit_j:" tags to your destination frame number.
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@First post: u forget DJA button Hahaha.. Btw Hit button is almost unlimited, you can even make a "DFADJAFADDAUADAAJ" combination button, it all depends on each frame's hit_tag
"DFA">"DJA">"FA">"DDA">"UA">"DA">"AJ"
but i'm not sure it really can be made like my example (:S)
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04-19-2010, 01:25 AM
(This post was last modified: 04-19-2010, 01:27 AM by Fross09.)
yeah editing from 60 or 65's 'hit_d' or 'hit_j' will allow use of AD, AJ, and editing the frames 110 and 111 willl provide the same results, however in a simultaneous button press the Jump button has the highest priority, so if you notice your character jumping during a simultaneous button press, this is why.
you can also experiment with button slides by adding a value into the 'hit_?' a few frames down.
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(12-29-2009, 01:57 AM)Kenert Wrote: I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible? http://www.lf-empire.de/forum/showthread.php?tid=804
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