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[solved] Button combinations
#1
First, I want to say that I did use search, but my skills at search probably failed me, because it seems like a very basic question...
What button combinations are there? I know:
D>A
D>J
DVA
DVJ
D^A
D^J
And if you know some more, could you give the "code" for them? Like D>A is hit_Fa: 292
(No need to include the frame number :P)
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#2
http://lf-empire.de/lfev9/en/lf2-empire/...basics/163

#7
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#3
I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible?
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#4
in every frame there is a hit_a: 0 hit_d: 0 and hit_j: 0
but the data always from standing or whatever will go to punch frames (60) which means if you wanna get AD, go to punch frames, and put in for hit_d: 0, make 0 the number of the frame you want it to go to.

example:
    DC-Code:
<frame> 60 punch
   pic: 10  state: 3  wait: 4  next: 61  dvx: 1  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 222  hit_j: 0
   itr:
      kind: 2  x: 21  y: 57  w: 37  h: 24  vrest: 7  
   itr_end:
   itr:
      kind: 0  x: 20  y: 15  w: 52  h: 60  dvx: 0  bdefend: 100  effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>
 
<frame> 222 special move
   pic: 12  state: 3  wait: 4  next: 999  dvx: 1  dvy: 0  dvz: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 2  x: 16  y: 59  w: 35  h: 21  vrest: 7  
 
   itr_end:
   itr:
      kind: 0  x: 20  y: 15  w: 52  h: 60  dvx: 0  bdefend: 100  effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>


know what i am saying?


EDIT: hahahahah faster than a speeding dart!
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#5
In your normal attack frames (in the 60s) change the "hit_d:" or "hit_j:" tags to your destination frame number.

EDIT:
NINJAED!!!!!!!!!!!!!!!
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#6
@First post: u forget DJA button Hahaha.. Btw Hit button is almost unlimited, you can even make a "DFADJAFADDAUADAAJ" combination button, it all depends on each frame's hit_tag
"DFA">"DJA">"FA">"DDA">"UA">"DA">"AJ"
but i'm not sure it really can be made like my example (:S)
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#7
yeah editing from 60 or 65's 'hit_d' or 'hit_j' will allow use of AD, AJ, and editing the frames 110 and 111 willl provide the same results, however in a simultaneous button press the Jump button has the highest priority, so if you notice your character jumping during a simultaneous button press, this is why.

you can also experiment with button slides by adding a value into the 'hit_?' a few frames down.
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#8
(12-29-2009, 01:57 AM)Kenert Wrote:  I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible?
http://www.lf-empire.de/forum/showthread.php?tid=804
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