03-22-2010, 08:12 PM
I'm atm working on a modification for LF2 (> LF2 Gamma) and since it will be a stand-alone version i can finally use HEX to solve some problems... IF there is a solution for the problem i have atm:
The mod contains a couple of enemies attacking chars with fall: -1 hits. This actually causes the chars to be slowed while continouesly taking damage (no injury frames, no lying, no rescue).
But as always, fall: -1 causes problems:
Being hit by multiple fall: -1 itrs and then getting hit by a fire attack, will cause the char to keep burning (midair-hovering) forever. Also, getting hit while doing a dash-attack can cause the char to be stucked in the last frame of the dash attack on the ground.
I can't use the casual "Timestop with 2 itr's, hitting with fall: -1 and fall: 1"-method, since it is not ONE EFFECT, but a couple of different chars attacking on different frames.
Wanted to know whether there is a way to (f.e.) prevent chars fall-values from going below 0 or something.
The mod contains a couple of enemies attacking chars with fall: -1 hits. This actually causes the chars to be slowed while continouesly taking damage (no injury frames, no lying, no rescue).
But as always, fall: -1 causes problems:
Being hit by multiple fall: -1 itrs and then getting hit by a fire attack, will cause the char to keep burning (midair-hovering) forever. Also, getting hit while doing a dash-attack can cause the char to be stucked in the last frame of the dash attack on the ground.
I can't use the casual "Timestop with 2 itr's, hitting with fall: -1 and fall: 1"-method, since it is not ONE EFFECT, but a couple of different chars attacking on different frames.
Wanted to know whether there is a way to (f.e.) prevent chars fall-values from going below 0 or something.
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Alblaka