Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HEX solution for fall: -1
#1
2.0 
I'm atm working on a modification for LF2 (> LF2 Gamma) and since it will be a stand-alone version i can finally use HEX to solve some problems... IF there is a solution for the problem i have atm:

The mod contains a couple of enemies attacking chars with fall: -1 hits. This actually causes the chars to be slowed while continouesly taking damage (no injury frames, no lying, no rescue).
But as always, fall: -1 causes problems:

Being hit by multiple fall: -1 itrs and then getting hit by a fire attack, will cause the char to keep burning (midair-hovering) forever. Also, getting hit while doing a dash-attack can cause the char to be stucked in the last frame of the dash attack on the ground.


I can't use the casual "Timestop with 2 itr's, hitting with fall: -1 and fall: 1"-method, since it is not ONE EFFECT, but a couple of different chars attacking on different frames.

Wanted to know whether there is a way to (f.e.) prevent chars fall-values from going below 0 or something.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#2
if I remember right the itr/effect 7 which is currently implented into the dll framework makes the enemy not go into the injury frames and also doesn't add negative fall values.... I don't exactly remember if it's effect 7, but it's somewhere in there
Reply
Thanks given by: Alblaka
#3
Damn, i completely fail on understanding how to use the dll thingy...

Do i just need to download the dll and the patched exe to get it working?


edit: Gah, i should have never even tried to think about the hex-thingy... now i have serious headache because of trying to understand how this things work.
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#4
yes, just the dll, and the patched exe... that's all you need to do
Reply
Thanks given by:
#5
Btw, may im just stupid, but is there a list of all new things somewhere?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#6
Sup Alblaka ^^

Long time no see :D

Just download the appropriate DLL from either mine or Silva's thread along with the EXE and run it.

A list of all the old "hacks" is in Silva's old DLL framework thread...

I have all the explanations for the EXE updates on mine, which also includes all of Silva's old patches.

And yeah .. I think it's Itr Kind: 0, Effect 7. :D

Happy DCing! :D


~Solomon Leung
<div style="background-image:url('http://f.imagehost.org/0086/Fill.png'); filter:alpha(opacity=70); border-top:1px solid #000000; border-right:1px solid #000000; border-left: 1px solid #000000; border-bottom: 1px solid #000000"> <table border="0" width="100%"><tr><td width="500"><img src=http://g.imagehost.org/0170/FORUM_SIGNATURE.png opacity="1" alt="Little Fighter Code Lyoko"></td><td width="30"><img src="http://www.antoninasdesigns.com/images/real-gray-square.gif" width="1" height="100"></td><td><font face=monotype corsiva><font color=#0A298F><font size="4"><b><i>~Solomon Leung</size><br><font size="2">P.S. I Just Lost <a href="http://www.losethegame.org" target="_blank" style="text-decoration: none"><font color=#0A298F>The Game</font></a></b></i></font></font></size></td></tr></table></div>
Reply
Thanks given by:
#7
you all know and i know that im not a hexer and that this probably shouldnt be here
but the fire is easy to get around in dc. just add -1 in dvy in the last burning frame and probably add a time limit for the dashing frames. XD
~its been a long time coming~
Reply
Thanks given by:
#8
(03-23-2010, 09:16 AM)dubbleD Wrote:  you all know and i know that im not a hexer and that this probably shouldnt be here
but the fire is easy to get around in dc. just add -1 in dvy in the last burning frame and probably add a time limit for the dashing frames. XD

-1 ? Then the burning guy would just fly straigth upwards, wouldn't he?
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
Reply
Thanks given by:
#9
i believe not because it alternates between two frames really quickly so -1 does not have very much affect. i did this on my maplestory character (otto has this bulk up move that gives negative fall points). theres only a tiny difference in distance falling from fire.
~its been a long time coming~
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)