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when my guy runs outta mp he dies
#1
Im making a new character and one of his attacks is like Henry's sonata.

<frame> 235 float
pic: 115 state: 3 wait: 2 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 236 float
pic: 106 state: 3 wait: 2 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 237 float
pic: 107 state: 3 wait: 2 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 238 float
pic: 108 state: 3 wait: 2 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 239 float
pic: 109 state: 3 wait: 2 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 240 float
pic: 108 state: 3 wait: 2 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

<frame> 241 float
pic: 109 state: 3 wait: 2 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
itr:
kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55
itr_end:
itr:
kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34
itr_end:
itr:
kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>

Thats his attack but once he uses up all his mp he just diappears. Can anyone help me??

[Image: woopuserbarcopymb5.jpg]
[Image: chelseafcfancopyta4.jpg]
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#2
hit_d: and hit_j: should be leading to a frame that has next: 999, not having hit_d: and/or hit_j: 999. so like

... hit_d: 242 hit_j: 242 ...

<frame> 242 end_float
... next: 999 ...




Azriel~
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#3
Wooot! It works! thanks Azriel! Now somebody move this to solved cuz I dont know how..

[Image: woopuserbarcopymb5.jpg]
[Image: chelseafcfancopyta4.jpg]
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#4
Or just use hit_d: 1 hit_j: 1 thats the same as hit_d: 999 hit_j: 999 exept that he does not disapear.
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