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balls and special moves
#11
(02-13-2012, 09:39 AM)rhino.freak Wrote:  
(02-13-2012, 09:25 AM)Gad Wrote:  The way is simple:
1. You create the ball and save it as .dat (or you copy already existing and then edit it)
2. You load the file in data.txt and set its ID
3. You oppoint the ball in frame of a character (can't be first frame after hit_xx)

What things aren't clear to you? Say where does the problem lay, what don't u understand exactly.

i mean its hitting ground, i want to make an aerial attack that hits ground and when the ball is thrown how can we control it by pressing some buttons?


Easier solution. You make it a type 1 and frame 60 is when it hits the ground. All the other frames of the ball (10,20 and 30) are still in use.
Controlling it when it's summoned out via the z-axis requires you to make the dvz: in the ball anything but 550. Also the ball must be summoned out in the air not in the ground. E.g. opint: x: 25 y: 55 (not y: 159)
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Thanks given by: Gad




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