Posts: 105
Threads: 13
Joined: Apr 2008
The uninstall mistake is the greatest one can do.
I always hide it when I reinstall LF2.
And one serious mistake I mostly make is to use type: 3 objects with type: 0 in data.txt only to mess it up and crash it.
My new character VK.
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Posts: 1,708
Threads: 34
Joined: Mar 2008
I used too high y: values. That kinda messed up something so seriously and I didn't quite find the mistake (well, now I fixed it)
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Posts: 2,591
Threads: 259
Joined: Feb 2008
mistake? not sure, it was a mistake but the result was kinda... cool
I mhad a virus on my laptop and so I took out the main data thing and made a backup - but forgit to backup the files on the desktop, and so I deleted a 8 GB folder with stuff I wanted to do for LFE and some projects of mine - well, was kind good in result since then I didn't have tons oif started projects...
www.lf-empire.de
Once I had a fortune, it said: "Leave now. Life is short. Time is luck"
Don't dream your life, live your dream!
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Posts: 233
Threads: 18
Joined: Jul 2008
I deleted my uninstaller, and my LF2 is backed up on a disk on key, so no deletion problems.
My biggest mistake therefore (with the magic of Ctrl+Z) was merely a sync problem between my two custom chars (which nobody seems to want to help me fix :/)
(when I add armor to the 3rd standing frame of Deus Ex Machina it crashes SuperHeavy, who has similar armor.)
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Posts: 43
Threads: 8
Joined: Jun 2008
Well, much of you deinstalled LF2 by mistake.
I think if there would pop up a warningmessage by starting it, many mistakes
could be avoided.
My question to you is:
"Could anybody ,who is good at this things, program an Lf2 with such a deinstall exe?"
Always when you damage others, you damage yourself.
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Posts: 444
Threads: 19
Joined: Mar 2008
simply delete it ..
I always do this when I work on sth.
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Posts: 478
Threads: 21
Joined: Apr 2008
I Edited a char and something went wrong, so the whole LF2 messed up and i couldn´t find the error.
Solution: Delete the char i just messed with.
Oh, and also i was puzzled once when i couldn´t find the error in a character file. it was a # that somehow had sneaked in just in front of <bmp_begin>, making it crash...
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