I don't know how much this will be of use since this is something that should be left alone, but I might as well explain what I found and how it works.
42F2B7 is the address that regulates the time spent frozen for the attacker (3 frames by default)
42F2CC is the address that regulates the time spent frozen for the defender (3 frames by default)
4300B7 is the address that regulates the time spent frozen when defending (5 frames by default)
These addresses freeze the action for a few frames. This is essential for combos utilizing "fall: 70" to properly work. You can adjust the hitlag done by modifying the number at the end. If these addresses are NOPped, you can see how inputs can be done right after interaction. If you want hitlag to be properly minimized, the best value would be 1 (the time of the action itself). Anything below 1 will SPEED UP the action upon a hit.
Many players are against adjusting the lag for a legitimate reason: It can ruin the flow of the game. Unless you are willing to rework ALL of your characters, you might as well be grateful that the game only stalls for two extra frames.
If you want to lower these values, then please take note of below:
42FC78 is an address that affects hit recovery, which should be left alone. It will ruin the game with the ability to recover from attacks faster than the attacker if altered.
If I find a purpose for any other of the addresses, I will write it here for you all.
42F2B7 is the address that regulates the time spent frozen for the attacker (3 frames by default)
42F2CC is the address that regulates the time spent frozen for the defender (3 frames by default)
4300B7 is the address that regulates the time spent frozen when defending (5 frames by default)
These addresses freeze the action for a few frames. This is essential for combos utilizing "fall: 70" to properly work. You can adjust the hitlag done by modifying the number at the end. If these addresses are NOPped, you can see how inputs can be done right after interaction. If you want hitlag to be properly minimized, the best value would be 1 (the time of the action itself). Anything below 1 will SPEED UP the action upon a hit.
Many players are against adjusting the lag for a legitimate reason: It can ruin the flow of the game. Unless you are willing to rework ALL of your characters, you might as well be grateful that the game only stalls for two extra frames.
If you want to lower these values, then please take note of below:
Spoiler (Click to View)
42FC78 is an address that affects hit recovery, which should be left alone. It will ruin the game with the ability to recover from attacks faster than the attacker if altered.
If I find a purpose for any other of the addresses, I will write it here for you all.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.