03-06-2014, 10:36 AM
(This post was last modified: 03-06-2014, 10:37 AM by InPhiKnight.)
Well I wanted some help on transforming a weapon into another one when it is picked up by a unique character.
After I finished the making the sprites of the swords I am planning, I suddenly realized that my theory of transforming the swords won't work.
My theory:
when the char picks up the sword, the sword spawn a ik8 ball checking if that is the unique char. If it is, then the ball goes to a frame which catches the char and transfer the char to the frames which will have the sword transformation code.
The problem it that a ball wont catch the person who produced it. and if it does it might catch another char nearby.
BTW
Is it possible to use state: 8xxx
in weapon?
Help is appreciated. (with or without ik8)
If you have any other way to make this work, please reply.
After I finished the making the sprites of the swords I am planning, I suddenly realized that my theory of transforming the swords won't work.
My theory:
when the char picks up the sword, the sword spawn a ik8 ball checking if that is the unique char. If it is, then the ball goes to a frame which catches the char and transfer the char to the frames which will have the sword transformation code.
The problem it that a ball wont catch the person who produced it. and if it does it might catch another char nearby.
BTW
Is it possible to use state: 8xxx
DC-Code:
<frame> 90 in_the_sky pic: 22 state: 8260 wait: 10 next: 999 dvx: 0 dvy: 0 centerx: 37 centery: 61 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 16 y: 57 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 8 y: 44 w: 28 h: 22 dvx: 8 fall: 20 bdefend: 70 injury: 89 effect: 1 itr_end: itr: kind: 5 x: 40 y: 9 w: 21 h: 24 dvx: 8 fall: 20 bdefend: 70 injury: 89 effect: 1 itr_end: itr: kind: 5 x: 26 y: 26 w: 22 h: 21 dvx: 8 fall: 20 bdefend: 70 injury: 89 effect: 1 itr_end: <frame_end> |
in weapon?
Help is appreciated. (with or without ik8)
If you have any other way to make this work, please reply.
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