Introduction
Initially being a rip-off of R-LF2, LF2 Hetero Clash (which means a battle of dimension and new features) is a version which literally redesigns everything a LF2 has. This version includes new combat system, AI improvement, original background and interface, challenging stage mode and several extra mission modes.
Description
The combat system:
1. AI reinforcement
A system called AMAS (Alternative move for AI system) is implemented.
Computer players can use majority of moves in certain conditions.
(The AI is designed purely from Data changing so expect it to be different from Hex editing)
2. Retaliate system:
Two moves are added to major characters which are triggered by:
2.1. Auto retaliate - Defending a blow when close to an enemy
2.2. Manual retaliate - Defending a blow and pressing D again when it hits
They are not powerful but are versatile moves as their cost are low.
3. Redesign of all characters:
Every move and property of all character are redesigned to add the following features:
Ultimate move - has large cost, though powerful it is not imbalanced and is compatible with combos
Large number of new properties - for example, temporary powerups, attacks that damage enemy lying on ground
A completely new combo system
4. Character balance:
5 characters with strength near fighters are added.
Strength of Bat now matches fighters.
3 new bosses are added.
All bosses now have roughly equal strength, approximately equal to 2.5 fighters.
BatEX, a variation of Bat can only be selected by players, has about strength of a boss.
5. Single-Sided Infinite Defense System
Purely done by Data changing, this system is installed in Boss characters (and a knight)
The system boasts extreme defense of a character as long as he faces his enemy.
The only ways to break the defense are rear attacks, defense piercing, or sometimes when the character is walking.
This system is intended to also greatly strengthen the AI system of the game, and provide valuable boss fighting experience.
6. Weapons
Majority of weapons are removed. Some of heavy weapons are dropped but cannot be picked.
The game focuses largely independent of weapon.
The reason is powering up characters render using common weapons unnecessary.
7. Background effects
Each background has unique effect that is triggered as time passes.
To not interfere with fighting most of them have minimal effects,
some have very large effects and they are mentioned in readme file, so that you will not get annoyed in combat by choosing the wrong map.
Graphics:
My skills in designing characters graphics are not good, however I strive to provide both original and properly credited content.
Thus some character graphics may look like rip-offs but their sources are mentioned inside Credits file.
Many graphics look like poorly designed from Paint, but I attempted to at least give good synergy with their respective moves.
I think my graphic strength inside this game lies inside Background and interface designing.
So aside from a complete new Psuedo-transparent orange interface,
I designed over 10 new backgrounds. Some of them are also ripped but I also credited them.
Stage mode:
Five stages with each including at least 9 substages are included.
Effort has been made to make the stage not insanely difficult (they even have some resting points)
and not tedious. Each stage can be completed under 40 minutes.
Stages are packed with both fighting and puzzles. New types of battle also awaits.
Extra mode:
The Extra mode in LF2 has been split into three extra modes in the game.
You can move your character over the number appearing in the stage to choose your mission.
Thousand Kills - Enemy spawn in multiples of ten. Some trepassing pawns may also randomly spawn.
Survival Mode - Same as that in original LF2
Boss Rush - Fight bosses in a row. Additionally only one character can enter Boss Rush, and only Easy to Hardcore difficulty can be chosen.
Other notices:
The complete movelist and character properties are included inside Readme and Game Intro files.
Credits are given in Credit file.
All three files are written in HTML, including a Chinese and English version (the latter has suffix Eng)
Some issues of the game cannot be resolved. They are included in Game Intro file.
Screenshots
Promotion video
Youtube video
Download
Mediafire
Credits
Credits are given in Credit file.
Also you can see below:
Hong Ba by Kan
Sword and character pictures of Hong Ba has been used.
BanditEX made by Freezen, Youejeen, Kaworu, Minggg, Kasper
The character pictures (without hoe) has been used.
Forbidden Tower Top by Dexploed
This background with some changes has been implemented.
Volcano background by Conrad Leung
The ground with some changes has been implemented.
Dark City by Lo Chiu Chun
This background with some changes has been implemented.
Free graduation-clock Clipart by FreeClipartNow.com
The clock image with changes has been implemented.
Blue box elimination inside Champion mode – Hex editing by Surik
The editing technique is provided by Surik and implemented by me.
Reinforced LF2 by Conrad Leung
Crazy-LF2 by LF2Crazy
This LF2 modification is initially inspired by them.
Initially being a rip-off of R-LF2, LF2 Hetero Clash (which means a battle of dimension and new features) is a version which literally redesigns everything a LF2 has. This version includes new combat system, AI improvement, original background and interface, challenging stage mode and several extra mission modes.
Description
The combat system:
1. AI reinforcement
A system called AMAS (Alternative move for AI system) is implemented.
Computer players can use majority of moves in certain conditions.
(The AI is designed purely from Data changing so expect it to be different from Hex editing)
2. Retaliate system:
Two moves are added to major characters which are triggered by:
2.1. Auto retaliate - Defending a blow when close to an enemy
2.2. Manual retaliate - Defending a blow and pressing D again when it hits
They are not powerful but are versatile moves as their cost are low.
3. Redesign of all characters:
Every move and property of all character are redesigned to add the following features:
Ultimate move - has large cost, though powerful it is not imbalanced and is compatible with combos
Large number of new properties - for example, temporary powerups, attacks that damage enemy lying on ground
A completely new combo system
4. Character balance:
5 characters with strength near fighters are added.
Strength of Bat now matches fighters.
3 new bosses are added.
All bosses now have roughly equal strength, approximately equal to 2.5 fighters.
BatEX, a variation of Bat can only be selected by players, has about strength of a boss.
5. Single-Sided Infinite Defense System
Purely done by Data changing, this system is installed in Boss characters (and a knight)
The system boasts extreme defense of a character as long as he faces his enemy.
The only ways to break the defense are rear attacks, defense piercing, or sometimes when the character is walking.
This system is intended to also greatly strengthen the AI system of the game, and provide valuable boss fighting experience.
6. Weapons
Majority of weapons are removed. Some of heavy weapons are dropped but cannot be picked.
The game focuses largely independent of weapon.
The reason is powering up characters render using common weapons unnecessary.
7. Background effects
Each background has unique effect that is triggered as time passes.
To not interfere with fighting most of them have minimal effects,
some have very large effects and they are mentioned in readme file, so that you will not get annoyed in combat by choosing the wrong map.
Graphics:
My skills in designing characters graphics are not good, however I strive to provide both original and properly credited content.
Thus some character graphics may look like rip-offs but their sources are mentioned inside Credits file.
Many graphics look like poorly designed from Paint, but I attempted to at least give good synergy with their respective moves.
I think my graphic strength inside this game lies inside Background and interface designing.
So aside from a complete new Psuedo-transparent orange interface,
I designed over 10 new backgrounds. Some of them are also ripped but I also credited them.
Stage mode:
Five stages with each including at least 9 substages are included.
Effort has been made to make the stage not insanely difficult (they even have some resting points)
and not tedious. Each stage can be completed under 40 minutes.
Stages are packed with both fighting and puzzles. New types of battle also awaits.
Extra mode:
The Extra mode in LF2 has been split into three extra modes in the game.
You can move your character over the number appearing in the stage to choose your mission.
Thousand Kills - Enemy spawn in multiples of ten. Some trepassing pawns may also randomly spawn.
Survival Mode - Same as that in original LF2
Boss Rush - Fight bosses in a row. Additionally only one character can enter Boss Rush, and only Easy to Hardcore difficulty can be chosen.
Other notices:
The complete movelist and character properties are included inside Readme and Game Intro files.
Credits are given in Credit file.
All three files are written in HTML, including a Chinese and English version (the latter has suffix Eng)
Some issues of the game cannot be resolved. They are included in Game Intro file.
Screenshots
Screenshot (Click to View)
Youtube video
Download
Mediafire
Credits
Credits are given in Credit file.
Also you can see below:
Hong Ba by Kan
Sword and character pictures of Hong Ba has been used.
BanditEX made by Freezen, Youejeen, Kaworu, Minggg, Kasper
The character pictures (without hoe) has been used.
Forbidden Tower Top by Dexploed
This background with some changes has been implemented.
Volcano background by Conrad Leung
The ground with some changes has been implemented.
Dark City by Lo Chiu Chun
This background with some changes has been implemented.
Free graduation-clock Clipart by FreeClipartNow.com
The clock image with changes has been implemented.
Blue box elimination inside Champion mode – Hex editing by Surik
The editing technique is provided by Surik and implemented by me.
Reinforced LF2 by Conrad Leung
Crazy-LF2 by LF2Crazy
This LF2 modification is initially inspired by them.