10-29-2022, 04:36 PM
Good day,
This is a Frame Data collection for all FGC players who are interested, still WIP and may have some mistakes, if you found any please let me know.
Davis:
Woody:
Dennis:
Freeze:
Firen:
Louis:
Rudolf:
Henry:
John:
Deep:
This is a Frame Data collection for all FGC players who are interested, still WIP and may have some mistakes, if you found any please let me know.
Davis:
Spoiler (Click to View)
Speed: (5h, 2.5v | 10h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 5 TU
Active = 3 TU
Recovery = 7 TU
Run Attack:
Start up = 5 TU
Active = 6 TU
Recovery = 3 TU
*Airborn*
Jump Attack:
Start up = 10 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 6 TU
Active = 10 TU
Recovery = N/A
*Specials*
Ball:
Start up = 8 TU
Many Punch:
Start up = 2 TU
Active = 20 TU
Recovery = 7 TU
Singlong:
Start up = 2 TU
Active = 9 TU
Recovery = 10 TU
Jumphit:
Min Start up = 5 TU
Active = 4 TU
Recovery = N/A
*Default*
HIT 1
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 5 TU
Active = 3 TU
Recovery = 7 TU
Run Attack:
Start up = 5 TU
Active = 6 TU
Recovery = 3 TU
*Airborn*
Jump Attack:
Start up = 10 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 6 TU
Active = 10 TU
Recovery = N/A
*Specials*
Ball:
Start up = 8 TU
Many Punch:
Start up = 2 TU
Active = 20 TU
Recovery = 7 TU
Singlong:
Start up = 2 TU
Active = 9 TU
Recovery = 10 TU
Jumphit:
Min Start up = 5 TU
Active = 4 TU
Recovery = N/A
Woody:
Spoiler (Click to View)
Speed: (5h, 2.5v | 10h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 4 TU
Active = 3 TU
Recovery = 9 TU
Run Attack:
Start up = No Start Up
Active = 3 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
part 1
Start up = 3 TU
Active = 2 TU
Recovery = 3 TU
part 2
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
Ball:
Start up = 10 TU
gap between 1st and second = 6 TU
Fly Crash:
Start up = 8 TU
Active = 11 TU
Recovery = N/A
Cleg:
Start up = 5 TU
Active = N/A
Recovery = 10 TU
*Default*
HIT 1
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 2 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 4 TU
Active = 3 TU
Recovery = 9 TU
Run Attack:
Start up = No Start Up
Active = 3 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
part 1
Start up = 3 TU
Active = 2 TU
Recovery = 3 TU
part 2
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
Ball:
Start up = 10 TU
gap between 1st and second = 6 TU
Fly Crash:
Start up = 8 TU
Active = 11 TU
Recovery = N/A
Cleg:
Start up = 5 TU
Active = N/A
Recovery = 10 TU
Dennis:
Spoiler (Click to View)
Speed: (5h, 2.5v | 10.5h, 1.65v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 3 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 3 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 7 TU
Active = 4 TU
Recovery = 5 TU
Run Attack:
Start up = 4 TU
Active = 4 TU
Recovery = 2 TU
*Airborn*
Jump Attack:
Start up = 3 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
Ball:
Start up = 8 TU
Many Foot:
Start up = 2 TU
Active = 16 TU
Recovery = 6 TU
C Foot:
Start up = 4 TU
Active = N/A TU
Recovery = 7 TU
Chase Ball:
Start up = 9 TU
Active = N/A
Recovery = 11 TU
*Default*
HIT 1
Start up = 3 TU
Active = 2 TU
Recovery = 4 TU
HIT 2
Start up = 3 TU
Active = 2 TU
Recovery = 4 TU
Super Punch:
Start up = 7 TU
Active = 4 TU
Recovery = 5 TU
Run Attack:
Start up = 4 TU
Active = 4 TU
Recovery = 2 TU
*Airborn*
Jump Attack:
Start up = 3 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
Ball:
Start up = 8 TU
Many Foot:
Start up = 2 TU
Active = 16 TU
Recovery = 6 TU
C Foot:
Start up = 4 TU
Active = N/A TU
Recovery = 7 TU
Chase Ball:
Start up = 9 TU
Active = N/A
Recovery = 11 TU
Freeze:
Spoiler (Click to View)
Speed: (5h, 2.5v | 9.3h, 1.56v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 3 TU
Active = 3 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 4 TU
Active = 3 TU
Recovery = 5 TU
Run Attack:
Start up = 4 TU
Active = 5 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 4 TU
Active = 8 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 4 TU
Recovery = N/A
*Specials*
Ball:
Start up = 6 TU
Recovery = 7 TU
Down Punch:
Start up = 10 TU
Active = 3 TU
Recovery = 9 TU
Whirlwind:
Start up = 11 TU
Active = 3 TU
Recovery = 11 TU
Sword:
Start up = 11 TU
Active = 4 TU
Recovery = N/A
*Default*
HIT 1
Start up = 3 TU
Active = 3 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 4 TU
Active = 3 TU
Recovery = 5 TU
Run Attack:
Start up = 4 TU
Active = 5 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 4 TU
Active = 8 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 4 TU
Recovery = N/A
*Specials*
Ball:
Start up = 6 TU
Recovery = 7 TU
Down Punch:
Start up = 10 TU
Active = 3 TU
Recovery = 9 TU
Whirlwind:
Start up = 11 TU
Active = 3 TU
Recovery = 11 TU
Sword:
Start up = 11 TU
Active = 4 TU
Recovery = N/A
Firen:
Spoiler (Click to View)
Speed: (5h, 2.5v | 9.6h, 1.58v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
*1*
Start up = 3 TU
Active = 3 TU
Gap = 6 TU
*2*
Active = 3
Recovery = 3
Run Attack:
Start up = 4 TU
Active = 8 TU
Recovery = 0 TU
*Airborn*
Jump Attack:
Start up = 3 TU
Active = 10 TU
Recovery = N/A
Dash Attack:
Start up = 4 TU
Active = 6 TU
Recovery = N/A
*Specials*
Ball:
Start up = 4 TU
Recovery = 5 TU
Burn Run:
Start up = 6 TU
Active = N/A
Recovery = N/A
Flame:
Start up = 9 TU
Active = N/A
Recovery = 6 TU
Explosion:
Start up = 8 TU
Active = 2 TU
Recovery = 24 TU
*Default*
HIT 1
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
*1*
Start up = 3 TU
Active = 3 TU
Gap = 6 TU
*2*
Active = 3
Recovery = 3
Run Attack:
Start up = 4 TU
Active = 8 TU
Recovery = 0 TU
*Airborn*
Jump Attack:
Start up = 3 TU
Active = 10 TU
Recovery = N/A
Dash Attack:
Start up = 4 TU
Active = 6 TU
Recovery = N/A
*Specials*
Ball:
Start up = 4 TU
Recovery = 5 TU
Burn Run:
Start up = 6 TU
Active = N/A
Recovery = N/A
Flame:
Start up = 9 TU
Active = N/A
Recovery = 6 TU
Explosion:
Start up = 8 TU
Active = 2 TU
Recovery = 24 TU
Louis:
Spoiler (Click to View)
Speed: (5h, 2.5v | 9h, 1.54v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 5 TU
Active = 3 TU
Recovery = 0 TU
HIT 2
Start up = 5 TU
Active = 3 TU
Recovery = 0 TU
Super Punch:
Start up = 6 TU
Active = 5 TU
Gap = 3 TU
Run Attack:
Start up = 5 TU
Active = 8 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
Start up = 6 TU
Active = 5 TU
Recovery = N/A
Dash Attack:
Start up = 8 TU
Active = 91 TU
Recovery = 5 TU after landing
*Specials*
Blast Push:
Start up = 8 TU
Active = 2 TU
Recovery = 15 TU
1000 Foot:
Start up = 11 TU
Active = N/A
Recovery = 3 TU
Transform:
Duration = 69 TU (Noice)
*Default*
HIT 1
Start up = 5 TU
Active = 3 TU
Recovery = 0 TU
HIT 2
Start up = 5 TU
Active = 3 TU
Recovery = 0 TU
Super Punch:
Start up = 6 TU
Active = 5 TU
Gap = 3 TU
Run Attack:
Start up = 5 TU
Active = 8 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
Start up = 6 TU
Active = 5 TU
Recovery = N/A
Dash Attack:
Start up = 8 TU
Active = 91 TU
Recovery = 5 TU after landing
*Specials*
Blast Push:
Start up = 8 TU
Active = 2 TU
Recovery = 15 TU
1000 Foot:
Start up = 11 TU
Active = N/A
Recovery = 3 TU
Transform:
Duration = 69 TU (Noice)
Rudolf:
Spoiler (Click to View)
Speed: (6h, 2.5v | 13h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 7 TU
Active = 2 TU
Recovery = 8 TU
Super Punch:
*1*
Start up = 2 TU
Active = 2 TU
Gap = 2 TU
*2*
Active = 5 TU
Recovery = 12 TU
Run Attack:
Start up = 2 TU
Active = 6 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
*1*
Start up = 2 TU
Active = 4 TU
Gap = 2 TU
*2*
Active = 2 TU
Recovery = N/A
Dash Attack:
Start up = 4 TU
Active = 4 TU
Recovery = N/A
*Specials*
Transform:
Duration = 20 TU
Transform B:
Duration = 9 TU
Disappear:
Duration = 20 TU
+ MAN:
Duration = 29 TU
Jump Sword:
Start up = 7 TU
Active = 6 TU
Recovery = 12 TU
*Default*
HIT 1
Start up = 7 TU
Active = 2 TU
Recovery = 8 TU
Super Punch:
*1*
Start up = 2 TU
Active = 2 TU
Gap = 2 TU
*2*
Active = 5 TU
Recovery = 12 TU
Run Attack:
Start up = 2 TU
Active = 6 TU
Recovery = 7 TU
*Airborn*
Jump Attack:
*1*
Start up = 2 TU
Active = 4 TU
Gap = 2 TU
*2*
Active = 2 TU
Recovery = N/A
Dash Attack:
Start up = 4 TU
Active = 4 TU
Recovery = N/A
*Specials*
Transform:
Duration = 20 TU
Transform B:
Duration = 9 TU
Disappear:
Duration = 20 TU
+ MAN:
Duration = 29 TU
Jump Sword:
Start up = 7 TU
Active = 6 TU
Recovery = 12 TU
Henry:
Spoiler (Click to View)
Speed: (5h, 2.5v | 11h, 1.7v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 10 TU
Active = 3 TU
Recovery = 2 TU
Super Punch:
Start up = 3 TU
Active = 5 TU
Recovery = 3 TU
Run Attack:
Start up = 4 TU
Active = 4 TU
Recovery = 3 TU
*Airborn*
Jump Attack:
Start up = 8 TU
Active = 12 TU
Recovery = N/A
Dash Attack:
Start up = 2 TU
Active = 3 TU
Recovery = N/A
*Specials*
Blast Push:
Start up = 8 TU
Active = 5 TU
Recovery = 9 TU
Flute:
Start up = 9 TU
Active = 99 TU
Recovery = 0 TU
Super Arrow:
Start up = 14 TU
Active = 2 TU
Recovery = 4 TU
5 Arrow:
Start up = 13 TU
Active = 3 TU
Recovery = 3 TU
*Default*
HIT 1
Start up = 10 TU
Active = 3 TU
Recovery = 2 TU
Super Punch:
Start up = 3 TU
Active = 5 TU
Recovery = 3 TU
Run Attack:
Start up = 4 TU
Active = 4 TU
Recovery = 3 TU
*Airborn*
Jump Attack:
Start up = 8 TU
Active = 12 TU
Recovery = N/A
Dash Attack:
Start up = 2 TU
Active = 3 TU
Recovery = N/A
*Specials*
Blast Push:
Start up = 8 TU
Active = 5 TU
Recovery = 9 TU
Flute:
Start up = 9 TU
Active = 99 TU
Recovery = 0 TU
Super Arrow:
Start up = 14 TU
Active = 2 TU
Recovery = 4 TU
5 Arrow:
Start up = 13 TU
Active = 3 TU
Recovery = 3 TU
John:
Spoiler (Click to View)
Speed: (5h, 2.5v | 11h, 1.67v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 7 TU
Active = 2 TU
Recovery = 6 TU
Run Attack:
Start up = 5 TU
Active = 3 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 5 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
DA:
Start up = 12 TU
Active = 2 TU
Recovery = 4 TU
Heal Self:
Start up = 15 TU
Active = 3 TU
Recovery = 3 TU
Heal Other:
Start up = 15 TU
Active = 3 TU
Recovery = 3 TU
Force Shield:
Start up = 8 TU
Active = 8 TU (Before deploying shield)
Recovery = 2 TU
Jump Hit:
Start up = 22 TU
Active = 3 TU
Recovery = 22 TU
Biscuit:
Start up = 10 TU
Active = 4 TU
Recovery = 10 TU
*Default*
HIT 1
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 3 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 7 TU
Active = 2 TU
Recovery = 6 TU
Run Attack:
Start up = 5 TU
Active = 3 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 5 TU
Active = 6 TU
Recovery = N/A
Dash Attack:
Start up = 3 TU
Active = 7 TU
Recovery = N/A
*Specials*
DA:
Start up = 12 TU
Active = 2 TU
Recovery = 4 TU
Heal Self:
Start up = 15 TU
Active = 3 TU
Recovery = 3 TU
Heal Other:
Start up = 15 TU
Active = 3 TU
Recovery = 3 TU
Force Shield:
Start up = 8 TU
Active = 8 TU (Before deploying shield)
Recovery = 2 TU
Jump Hit:
Start up = 22 TU
Active = 3 TU
Recovery = 22 TU
Biscuit:
Start up = 10 TU
Active = 4 TU
Recovery = 10 TU
Deep:
Spoiler (Click to View)
Speed: (5h, 2.3v | 8.5h, 1.6v) && (Horizontal Walk, Vertical Walk | Horizontal Run, Vertical Run)
*Default*
HIT 1
Start up = 4 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 4 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 5 TU
Active = 5 TU
Recovery = 4 TU
Run Attack:
Start up = 5 TU
Active = 7 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 2 TU
Active = 2 TU
Recovery = N/A
Dash Attack:
Start up = 2 TU
Active = 3 TU
Recovery = N/A
*Specials*
Blast:
Start up = 2 TU
Active = 3 TU => *Blast*
Recovery = 7 TU
2nd blast:
Start up = 4 TU
Active = 3 TU => *Blast*
Recovery = 3 TU
3rd blast:
Start up = 4 TU
Active = 4 TU
Recovery = 6 TU
Jump Sword:
*1*
Start up = 4 TU
Active = 8 TU
Gap = 18 TU
*2*
Active = 6 TU
Recovery = 8 TU
Jump Sword 2:
Active = 8 TU
Recovery = 5 TU
Dash Sword:
Start up = 2 TU
Active = 32 TU
Recovery = 7 TU
*Default*
HIT 1
Start up = 4 TU
Active = 4 TU
Recovery = 0 TU
HIT 2
Start up = 4 TU
Active = 4 TU
Recovery = 0 TU
Super Punch:
Start up = 5 TU
Active = 5 TU
Recovery = 4 TU
Run Attack:
Start up = 5 TU
Active = 7 TU
Recovery = 4 TU
*Airborn*
Jump Attack:
Start up = 2 TU
Active = 2 TU
Recovery = N/A
Dash Attack:
Start up = 2 TU
Active = 3 TU
Recovery = N/A
*Specials*
Blast:
Start up = 2 TU
Active = 3 TU => *Blast*
Recovery = 7 TU
2nd blast:
Start up = 4 TU
Active = 3 TU => *Blast*
Recovery = 3 TU
3rd blast:
Start up = 4 TU
Active = 4 TU
Recovery = 6 TU
Jump Sword:
*1*
Start up = 4 TU
Active = 8 TU
Gap = 18 TU
*2*
Active = 6 TU
Recovery = 8 TU
Jump Sword 2:
Active = 8 TU
Recovery = 5 TU
Dash Sword:
Start up = 2 TU
Active = 32 TU
Recovery = 7 TU