01-19-2026, 08:06 AM
(01-18-2026, 08:55 PM)ChillVibe Wrote:(01-18-2026, 05:14 AM)gimholg Wrote:(01-17-2026, 04:00 PM)ChillVibe Wrote: Wonderful remake man, really good job! It's definitely fun to play. There are some fine-tuning issues with the fighting system but you're very close.
I've tested it on my Macbook Pro with Safari, and with an Ipad Pro + Keyboard. Both work very well.
Thanks for playing and feedback! Glad you had fun with the remake.
Yo bro, I also gave a try to run your server on my VPS server, it's stuck on connecting though. Does it work for you?
My mistake. My game page uses HTTPS,
and in this case, the server must also be configured with an SSL certificate.
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Modern browsers prohibit initiating insecure WebSocket connections(i.e., using the ws:// protocol) from HTTPS pages.
This is because insecure WebSocket connections may expose sensitive information,
thereby threatening the security of users' data. Therefore,
you must use the secure WebSocket protocol (i.e., wss://) to ensure the security of the connection.
Some browsers may offer settings to bypass this rule (though I don’t recommend doing so).
I found a blog that provides these methods, but I haven’t verified whether they are feasible.
https://www.damirscorner.com/blog/posts/...tions.html
Note: For security reasons, remember to revert this setting after use!
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If your server supports HTTPS access, you can refer to the link below to configure the certificate.
"Multiplayer Online Game"
https://github.com/gimhol/little-fighter...ADME.EN.MD
By the way, You can perform the following checks:
- Whether port is occupied by other programs
- Whether port is blocked by the firewall
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If your server does not support HTTPS access, you cannot directly connect via my game page...

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Later, I might wrap this web page with client-side frameworks to solve this problem.
Or, You can deploy this web page on your own server.
I will try my best to package it for each release.
You can check it at the address below.
https://github.com/gimhol/little-fighter...E/releases

Chat

