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John's Biscuit Attack: New ball type
#11
Sure i attached the data to this message. Just unzip the john_biscuit.dat to the data folder and replace the existing file. Run the game and choose john then use his biscuit (Energy Disk) move then you can see what i meant. :confused:


Attached Files
.zip   john_speacial biscuit.zip (Size: 6.56 KB / Downloads: 134)
[Image: illidansig1.png]
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#12
taht's cool man but you seen shadows?
when it duesi six disks
it calling werry much of shadows
[Image: 16326jq5.jpg]
Real... Deep's Fan!
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#13
dunce326 i didn't understand what you just said. what shadows?
[Image: illidansig1.png]
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#14
(04-14-2009, 04:53 AM)Magnamancy Wrote:  Firstly, your post is too long, please shorten it.
(spoiler tags are a good start[ spoiler] and [ /spoiler]
do...
...when the spaces are removed ;))
in fact we have a real code tag

    DC-Code:
<frame> 0 flying
   pic: 0  state: 3006  wait: 1  next: 1  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 4  hit_d: 34  hit_j: 0 hit_Fa: 1
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 30  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3006   wait: 1  next: 2  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 4  hit_d: 34  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 40  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 2 flying
   pic: 2  state: 3006   wait: 1  next: 3  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 4  hit_d: 34  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 40  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 3 flying
   pic: 3  state: 3006  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 4  hit_d: 34  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 40  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 4 flying
   pic: 0  state: 3006  wait: 1  next: 5  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 70  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 5 flying
   pic: 1  state: 3006  wait: 1  next: 6  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 70  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 6 flying
   pic: 2  state: 3006  wait: 1  next: 7  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 70  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 7 flying
   pic: 3  state: 3006  wait: 1  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 70  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 19  action: 45  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
<frame> 10 hiting
   pic: 8  state: 3001 wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 20 hit
   pic: 8  state: 3006  wait: 1  next: 21  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 21 hit
   pic: 9  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 22 hit
   pic: 10  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 23 hit
   pic: 11  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 30 rebounding
   pic: 0  state: 3003  wait: 3  next: 1  dvx: -10 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 31 rebounding
   pic: 9  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 32 rebounding
   pic: 10  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 33 rebounding
   pic: 11  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 34 split
   pic: 8  state: 3006  wait: 1  next: 35  dvx: 550  dvy: 550  dvz: 550  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 35 split
   pic: 9  state: 3006  wait: 1  next: 36  dvx: 550  dvy: 550  dvz: 550  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 36 split
   pic: 10  state: 3006  wait: 1  next: 37  dvx: 550  dvy: 550  dvz: 550  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 37 split
   pic: 11  state: 3006  wait: 1  next: 65  dvx: 550  dvy: 550  dvz: 550  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 40 borning
   pic: 4  state: 3000  wait: 1  next: 41  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 41 borning
   pic: 5  state: 3003  wait: 1  next: 42  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 42 borning
   pic: 6  state: 3003  wait: 1  next: 43  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 43 borning
   pic: 7  state: 3003  wait: 1  next: 44  dvx: 10  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 44 flying
   pic: 0  state: 3006  wait: 1  next: 999 dvx: 18  dvy: 3  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 30  
      effect: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 1  w: 74  h: 19
   bdy_end:
<frame_end>
 
 
 
<frame> 45 tail
   pic: 7  state: 3005  wait: 2  next: 46   dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 19 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
 
<frame> 46 tail
   pic: 5  state: 3005  wait: 2  next: 47   dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 19 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
 
<frame> 47 tail
   pic: 4  state: 3005  wait: 2  next: 1000 dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 19 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
 
 
<frame> 50 borning
   pic: 4  state: 3000  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 51 borning
   pic: 5  state: 3003  wait: 1  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 52 borning
   pic: 6  state: 3003  wait: 1  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 53 borning
   pic: 7  state: 3003  wait: 1  next: 54  dvx: 10  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 54 flying
   pic: 0  state: 15  wait: 1  next: 55 dvx: 18  dvy: 3  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 55 flying
   pic: 0  state: 15  wait: 1  next: 56  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 56 flying
   pic: 1  state: 15  wait: 1  next: 57  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 57 flying
   pic: 2  state: 15  wait: 1  next: 58  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 58 flying
   pic: 3  state: 15  wait: 1  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 59 flying
   pic: 0  state: 15  wait: 1  next: 60  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 60 flying
   pic: 1  state: 15  wait: 1  next: 61  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 61 flying
   pic: 2  state: 15  wait: 1  next: 62  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
<frame_end>
 
<frame> 62 flying
   pic: 3  state: 15  wait: 1  next: 59  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 10
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
<frame_end>
 
 
 
 
 
<frame> 65 flying
   pic: 999  state: 3005  wait: 0  next: 66  dvx: 0 dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   sound: data\053.wav
<frame_end>
 
<frame> 66 flying
   pic: 999  state: 3005  wait: 0  next: 67  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   opoint:
      kind: 1  x: 39  y: 79  action: 50  dvx: 0  dvy: 0  oid: 214  facing: 0
   opoint_end:
<frame_end>
 
<frame> 67 flying
   pic: 999  state: 3005  wait: 0  next: 68  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   opoint:
      kind: 1  x: 39  y: 79  action: 50  dvx: 0  dvy: 0  oid: 214  facing: 1
   opoint_end:
<frame_end>
 
<frame> 68 flying
   pic: 999  state: 3005  wait: 0  next: 69  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   opoint:
      kind: 1  x: 39  y: 79  action: 50  dvx: 0  dvy: 0  oid: 214  facing: 20
   opoint_end:
<frame_end>
 
<frame> 69 flying
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 
   opoint:
      kind: 1  x: 39  y: 79  action: 50  dvx: 0  dvy: 0  oid: 214  facing: 21
   opoint_end:
<frame_end>
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#15
    DC-Code:
<frame> 54 flying
   pic: 0  state: 15  wait: 1  next: 55 dvx: 18  dvy: 3  dvz: 0  centerx: 45  centery: 38  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 55 flying
   pic: 0  state: 15  wait: 1  next: 56  dvx: 0 dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   sound: data\076.wav
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 56 flying
   pic: 1  state: 15  wait: 1  next: 57  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 57 flying
   pic: 2  state: 15  wait: 1  next: 58  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>
 
<frame> 58 flying
   pic: 3  state: 15  wait: 1  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 38  hit_a: 5  hit_d: 59  hit_j: 0 hit_Fa: 1
   itr:
      kind: 0  x: 8  y: 1  w: 74  h: 19  dvx: 14  fall: 70  vrest: 25  bdefend: 20  injury: 10  
      effect: 1  
   itr_end:
   opoint:
      kind: 1  x: 45  y: 20  action: 39  dvx: 0  dvy: 0  oid: 200  facing: 0
   opoint_end:
<frame_end>


THese opoints are responsible for the shadows, you didnt give us the file for id: 200... :p
[Image: random.php?pic=random]
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#16
-> 
Sorry my bad :D the ids with 200 are just for stars in john's ball. No big deal. Here look at this-


Attached Files
.zip   john_biscuit.zip (Size: 6.51 KB / Downloads: 100)
[Image: illidansig1.png]
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