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[solved] Transform_back help (copy of Rudolf's DJA)
#1
1.9 
So yeah.... I have successfully made a character that can grab and transform using DJA. However, when I hit DJA to transform BACK, there is no puff of smoke. He still transforms back, but no puff of smoke.

How would I go about adding a puff of smoke?

Code:
<frame> 260 transform
   pic: 180  state: 9  wait: 3  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
  sound: data\063.wav
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 261 transform
   pic: 181  state: 9  wait: 3  next: 262  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 262 transform
   pic: 182  state: 9  wait: 3  next: 263  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 263 transform
   pic: 183  state: 9  wait: 3  next: 264  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\061.wav
   opoint:
      kind: 1  x: 41  y: 70  action: 60  dvx: 0  dvy: 0  oid: 204  facing: 0
   opoint_end:
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451
   cpoint_end:
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 264 transform
   pic: 183  state: 9  wait: 1  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 72  y: 80
      vaction: 181  throwvx: 8  throwvy: -3  throwinjury: -1
   cpoint_end:
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 265 transform
   pic: 183  state: 9  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 47  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>

<frame> 266 transform_b
   pic: 180  state: 9  wait: 1  next: 267  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 267 transform_b
   pic: 181  state: 9  wait: 1  next: 268  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\063.wav
   opoint:
      kind: 1  x: 41  y: 70  action: 60  dvx: 0  dvy: 0  oid: 204  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 268 transform_b
   pic: 182  state: 9  wait: 1  next: 269  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\061.wav
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 269 transform_b
   pic: 183  state: 9  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

As you can see, in transform_b it says to make smoke opoint. But it doesn't even do transform_B when I hit DJA to transform back. Any help?

Add me on MSN if possible lf2fireandice@yahoo.com
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#2
http://www.lf-empire.de/lfev9/en/lf2-emp...orm-attack
mainsite Wrote:2) Transforming back
For this, you only need to know one thing. If the transformed character presses [Defend]+[Jump]+[Attack], he transforms back and start at frame 245. Program the transform back effect by editing this frame!
Do you have frame 245? that the back transformation.

Change frame 266 to frame 245 and your done.




Code:
The original rudolf back transformation
<frame> 245 transform_b
Its start in frame 245 for a reason.
   pic: 100  state: 9  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 246 transform_b
   pic: 101  state: 9  wait: 1  next: 247  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\063.wav
   opoint:
      kind: 1  x: 41  y: 70  action: 70  dvx: 0  dvy: 0  oid: 204  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 247 transform_b
   pic: 102  state: 9  wait: 1  next: 248  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\061.wav
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

<frame> 248 transform_b
   pic: 103  state: 9  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
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#3
So it has to be frame 245? I guess that must be it. I'll try that and get back here.

(one of my character's moves already occupies 245, sigh.)
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#4
(11-15-2009, 08:31 PM)Fire and Ice Wrote:  So it has to be frame 245? I guess that must be it. I'll try that and get back here.

(one of my character's moves already occupies 245, sigh.)
Yes its has to be frame 245.

Make that frames sequence with another frame instead of frame 245.

Frame 245 is the source code back transformation frame in the exe .

Next time use the mainsite data information or search the forum for an anwser ok?
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#5
All done, works perfect. Thanks!

BTW do you got MSN? Add me if you do... lf2fireandice@yahoo.com
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