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[solved] Ice from nowhere
#1
Hi!
I have question.
Can you tell me what can make that: In the end of my attack appears many ice shards (like when you brake ice) (it's o-point based move and i check every o-point and any of them don't o-point ice shards ;/).
Sorry but i can't post data ;/ i have promise my friend.
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My new char KillerBee
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#2
did you add all ids in the data.txt?

we cant help you much without data code...
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#3
just use a next: 202....
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#4
@Nave
He DOESN'T want these shards to appear.
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#5
(02-07-2010, 05:56 PM)Divisor Wrote:  @Nave
He DOESN'T want these shards to appear.

Er no, he asks 'what can make that: in the end of attack many ice shards appear' so he WANTS them to appear
Quote of the Day f***ing Year (Click to View)
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#6
He wants to know what does it makes so he can remove it ;)
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#7
Hacker and Divisor are right. They appear but i don't want them.
Sorry but i realy cant give the code.
Data:
id: 233 type: 3 file: data\electric.dat
id: 234 type: 3 file: data\bum.dat
I use this 2
and there is no "next: 202...." in data.

@EDIT
I just change from next: 200 and next: 201 to next: 300 and next: 301

FIXED
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Sorry for gramma but I'm from Poland xD
My new char KillerBee
Check it out! :D
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#8
Marty and Starsky added this in the .exe of LF2 so they could have ice-shards appear when a character becomes unfrozen/breaks out of the ice.

Code:
<frame> 200 ice
   pic: 8  state: 15  wait: 2  next: 201  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 10  y: 9  w: 55  h: 68
   bdy_end:
<frame_end>

<frame> 201 ice
   pic: 9  state: 13  wait: 90  next: 202  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 14  x: 8  y: 6  w: 67  h: 73  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>

<frame> 202 ice
   pic: 8  state: 15  wait: 1  next: 182  dvx: -4  dvy: -3  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 6  w: 67  h: 73
   bdy_end:
<frame_end>
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=> Comet - LF2 ver.1.9/1.9c skin.
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